A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.\nRESPONSIBILITIES:The main and usual functions of the Technical Artist are:\nยท Setting up and maintaining production pipelines and workflow\n\nยท Develop and test tools that will be used by the artists to improve and assist their work in production\n\nยท Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements \n\nยท Use the best tools and methods for improving and facilitating the graphic workload\n\nยท Share best practices, conduct training sessions to the team to ensure proper use of tools and methods Integrate, validate and optimize graphic data in the engine by using scripts if needed\n\nยท Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists\n\nยท Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference.\n\nยท Help and spearhead the QA Team on ensuring that assets are 100% bug-free and shippable\n\nยท Gatekeeper of Tech Art constraints, pushing for top visual quality and performance\n\nยท Optimization and Profiling\n QUALIFICATIONS:\nยท Knowledge in the following areas in game development: Modelling & TexturingScripting/Tools Development, LightingShaders (GLSL/HSLS), VFX Rendering & Post Processing Rigging and Animation, Strong understanding of Graphic Rendering Pipeline for next-gen technologies\n\nยท Experience working with Game Engines (Unreal) is essential\n\nยท Experience working with Source Control (Git, Perforce, Mercurial)\n\nยท Strong Technical Background on the Art Production Process and Workflows Programming Knowledge\n\nยท Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus\n\nยท Strong communication and Interpersonal Skills\n\nยท Background in 3d development software (3DS Max, Maya, Blender, Motion Builder)\n\nยท Eagerness to learn current developing next-gen technologies for gamesAble to work under pressure, learn new skills, and develop a good relationship between the team\n\nยท Experience in collaboration between artists, programmers, technical directorsStrong organizational skills\n\nยท Creative at finding solutions\n \n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nWorldwide
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When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
Bardel Entertainment is hiring a Remote Character Texturing Lead Feature Animation
\n\n\nThe role of the Character Texturing Lead involves ensuring that textures meet both artistic and technical standards to achieve the desired visual style of the production. The Character Texturing collaborates closely with the Lighting, CG Supervisor, and VFX Supervisor to ensure that all textures are compatible with the production pipeline. This position is of utmost importance and carries a senior level of responsibility, as it demands high artistic standards, requiring textures to align with the Art Director's vision for the project. To excel in this role, one must possess substantial production experience in texturing and lighting pipelines, as well as a deep understanding of texture painting and UV mapping. Additionally, the ability to lead and manage a busy team of surfacing artists is essential.\n\nWhat youโll be doing:\n\n\n* Work closely with the Lighting team, CG/VFX Supervisor, Production, Designer, and Art Director interpreting and refining the initial appearance of models to align with the Director's vision. \n\n* Participate in the project's early development phase, creating texture maps and refining the visual identity of key assets.\n\n* Work alongside the CG Supervisor and Pipeline departments to define the texturing process, covering aspects such as inputs, outputs, naming conventions, scripts, and tools. \n\n* Maintain clear communication channels between departments, particularly between Lighting and Modeling, attending meetings, and addressing texturing-related comments and issues.\n\n* Oversee the texturing progress on a daily basis, ensuring quality control, and upholding aesthetic consistency. \n\n* Brief texture artists and providing constructive artistic feedback to ensure uniformity in the project's visual style. \n\n* Collaborate with the Production team to ensure that staffing, schedules, and delivery timelines are met.\n\n* Stay updated with the latest tools, software, and advancements in the texturing and lighting pipeline.\n\n* Create documentation for the texturing workflow across the entire production, offering guidance and knowledge sharing. \n\n* Provide texturing notes and feedback to the overseas studio to maintain a high level of quality and consistent style throughout the production process.\n\n\n\n\nWhat youโll bring:\n\n\n* 6+ years of experience working on a fully animated or hybrid feature film\n\n* 3+ years of experience in a leadership role on a fully animated or hybrid feature film\n\n* Good production experience in Maya\n\n* Experience in texturing in variety of styles\n\n* Experience in 3D painting of characters and props using Substance Painter and Mari\n\n* Excellent attention to detail\n\n* Strong technical and visual skills\n\n* Able to take direction, collaborate, and be a team player\n\n* Able to communicate creative and technical thoughts and ideas\n\n* Skilled at improvising and problem solving\n\n* Excellent communication, time-management, and organizational skills\n\n* Ability to work under tight deadlines\n\n\n\n\n\n\nSalary Range $2100 - $2500 CAD Weekly The Salary Range is the span between the minimum and maximum base salary for a position. The midpoint of the range is approximately halfway between the minimum and the maximum and represents an employee that possesses full job knowledge, qualifications and experience for the position. In the normal course, employees will be hired, transferred or promoted between the minimum and midpoint of the salary range for a job. \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Senior and Excel jobs that are similar:\n\n
$45,000 — $80,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nVancouver, British Columbia, Canada
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.