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MapLarge


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vfx

 

game dev

 

dev

 
This job post is closed and the position is probably filled. Please do not apply.
\nJob description\n\nEnjoy solving puzzles and making cool visuals?  \n\nWe are looking for developers who enjoy working on high performance graphics visualization and related algorithms (collision, shading, geometry calculations etc) either in Unity3D and/or WebGL.  We also need smart flexible people who enjoy optimizing algorithms in c# and are open to a variety of experience backgrounds like desktop game development, computer vision, mobile app graphics, WebGL or other performance sensitive graphics oriented backgrounds.  \n\nWhat We Do\n\nThe team at MapLarge builds cutting edge products for data analytics and visualization to make us safer, more productive, and more efficient.  The Maplarge API provides real time geospatial analytics for over 15 billion location events per day and trillions of historical events. Analysts using our geospatial visualization capability can instantly visualize and publish for data discovery and model testing on any desktop, mobile or tablet device.  \n\nWho We Need\n\nAlgorithm / Core Database Development -  We built our own in memory database and distributed data analytics pipeline from the ground up with funding from DARPA, and we have a team of really talented researchers working on Pattern analysis, Streaming analytics, Spatial queries and Network graph functions that power our visualization and predictive analytics engines. We are always looking for practical people who love writing highly optimized code that straddles the line between research and software development. We don't usually publish scientific papers, but we are right out on the edge pulling algorithms out of the latest research papers finding really fast "good enough" approaches that let us tease interesting patterns out of data without getting lost in "science experiment land".  We need high energy people who enjoy working quickly with a fast paced team. We release new versions of amazing products at a rapid pace (usually every day) and solve hard problems for the largest enterprises in the world.\n\nCultural Fit - While we hire all kinds of people and invent roles to fit them, there are three key traits we require of every team member that really define our team.  \n\n* Fun to Work With - Life is short and work should be fun.  \n\n* Extremely Smart - We work on cutting edge hard problems and we need people who can both architect and code these systems at the same time while working with a highly intelligent peer group.  \n\n* Passionate Engineers - We need people who really love programming and exhibit the energy and creativity that comes from being fully engaged in what you do.\n\n\n\nRequirements:\n\n\n* US Person based anywhere in the US (100% remote allowed but no offshore)\n\n* 5 Years work experience as a programmer\n\n* Highly Comfortable with Graphics code, C# and Visual Studio\n\n* Experienced solving challenging optimization problems\n\n\n


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