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Q Bio

 This job is getting a high amount of applications right now (15% of viewers clicked Apply)

San Carlos
๐Ÿ’ฐ $70k - $110k*

Software

 

Design

 

Front End

Full-Stack

Support

Developer

UI

Director

Web

Cloud

API

Senior

Health

Engineer

Engineering

Backend

Q Bio

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๐Ÿ‘€ 101 views

โœ… 15 applied (15%)

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Q Bio is hiring a
Remote Senior Software Engineer User Apps

\nQ Bio is building technology for the Physical of the Future that measures more, faster and cheaper about the human body, to enable proactive primary care for all. We're revolutionizing primary care with the first clinical digital twin platform, powered by breakthrough whole-body scanning technology, that highlights the most important changes in a personโ€™s physiology for sharing with physicians and specialists anywhere in the world. \n\n\nJoin us!\n\n\nQ Bioโ€™s clinical digital twin platform, Gemini, is the first to capture and monitor comprehensive baseline patient health in a scalable virtual model. The Gemini Dashboard highlights the most important chemical and anatomical changes in an individual weighted by an individualโ€™s lifestyle, genetic and medical history, that can be securely shared with physicians and specialists all over the world.\n\n\nGemini is powered by the fastest, most accessible, whole body scanner developed: the Mark I. Self-driving and optimized for primary care, the Mark I can complete a whole-body scan in 15 minutes or less in an open space, without radiation, breath holds, or claustrophobia. Patient comfort is maximized with the option to sit, stand, or lie down, and real-time telemetry is displayed throughout.\n\n\nWhy should you consider a career with Q Bio? \n\n\nWe dream big. Our team is aligned and excited about the opportunity to save lives and understand the human body like never before. We know how critical empowering and supportive leadership is, both to our excellence as a company, and for our team experience as a whole, and our leadership team will empower and support career growth. Weโ€™re a team of engineers, scientists, and operators who come from a diverse background of disciplines and experiences. We value teamwork, growth, determination and persistence, commitment to collaboration, and a reliance on staying nimble while keeping the big picture in mind. \n\n\nAs Senior Software Engineer on User Apps, you will be responsible for building our next generation consumer facing web applications, and take charge of improving the design system, component library and all frontend-related tooling. Youโ€™ll be working directly with our scanner and Digital Twin platform, producing APIs and services that visualize 3D human body and biomarkers from the genome and biological systems data to enhance patient and developer experiences.\n\n\n\nQualifications\n* Degree in computer science or related field, or equivalent work experience\n* 5+ years of professional software engineering experience developing full-stack commercial web applications\n* Expert in Javascript/Typescript, HTML, CSS, and modern web frameworks (React, Angular, Ember, etc) \n* Detail-oriented and good Craftsmanship. Understands usability and accessibility principles. Can translate design into functional, user-friendly and high performing interfaces\n* Proficient in Python and/or other OOP languages, and RESTful API frameworks such as Flask/DjangoFamiliar with cloud-native applications, microservices, event sourcing, relational and non-relational databases (mysql, redis, etc.)\n* Familiar with building and deploying applications on cloud services like AWS, Azure, GCP\n* Excellent communication and teamwork skills\n* Thrives in a fast-paced, collaborative environment involving different stakeholders and subject matter experts\n\n\n\nNice to Have\n* Prior experience in building complex, data-intensive web applications, using modern web frontend and backend technologies \n* Experience with data visualization libraries such as D3, three.js\n* Experience with design systems, building UI component libraries\n\n\n\n\n\nIn the San Francisco Bay Area, the standard pay range for this role is $160,000-$190,000 annualized. This pay range is for the San Francisco Bay Area and is not applicable to locations outside of this location or for remote roles. Actual amounts will vary depending on experience, performance, and work location. In addition to a competitive base salary, we offer significant equity and an employee-friendly stock option plan. Employees will also be eligible to participate in benefits plans available to other similarly situated employees subject to any eligibility requirements imposed by such plans.\n\n\nQ Bio was founded in 2015 by serial entrepreneur Jeffrey Kaditz, Dr. Michael Snyder, Chair of Genetics and Director of Personalized Medicine at Stanford University, and Dr. Garry Choy, physician, radiologist, and former Chief Medical Information Officer at Mass General Hospital. Q Bio has raised over $80M from world class investors including Andreessen Horowitz, Kaiser Foundation Hospitals, Khosla Ventures, Founders Fund, SciFi VC, and many more.\n\n\nQ Bio is an Equal Opportunity Employer and we value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design, Python, Cloud, API, Senior, Engineer and Backend jobs that are similar:\n\n $70,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nSan Carlos
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PlayStation Global


๐Ÿ‡บ๐Ÿ‡ธ United States
๐Ÿ’ฐ $60k - $110k*

Training

Technical

Support

Financial

Edu

Animation

Senior

Legal

Engineering

PlayStation Global

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๐Ÿ‘€ 346 views

โœ… 10 applied (3%)

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PlayStation Global is hiring a
Remote Senior Facial Character TD

\n\n\nJob Title: Senior Facial Character TD (Senior Character TD)  \n\n \n\n\nSummary: Responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology. \n\n \n\n\nEssential Duties and Responsibilities include the following:  \n\n\n\n\n* \n\nAuthors high quality photorealisticโ€ฏfacialโ€ฏrigs based on FACS using blendshapes \n\n\n* \n\nAuthors rigging systems to augment or support blendshape-basedโ€ฏfacialโ€ฏrigs \n\n\n* \n\nAuthors or contributes to systems/workflows for integrating head and body rigs \n\n\n* \n\nCollaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engineโ€ฏ \n\n\n* \n\nContributes to toolsโ€ฏfor authoring and editingโ€ฏfacialโ€ฏrigsโ€ฏ(python/pyqt/pyside) \n\n\n* \n\nContributes to automated tools and workflows for runtime optimization  \n\n\n* \n\nContributes to tools for ingesting 3rd party facial rigs \n\n\n* \n\nContributes toโ€ฏfacialโ€ฏanimation systems such asโ€ฏfacialโ€ฏsolvers and R&D (python/C++/Machine Learning)  \n\n\n\n\n\n\n\n\n\n\n* \n\nSculpts FACS (from scratch if necessary) using deformers and/or sculpting tools \n\n\n* \n\nProcesses and cleans 3D or 4D scan data from FACS sessions \n\n\n* \n\nKeeps up with state-of-the-art approaches toโ€ฏfacialโ€ฏrigging for photorealistic characters in film and games \n\n\n* \n\nHas strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines \n\n\n* \n\nMay be asked to direct actors through FACS during facial acquisitions \n\n\n* \n\nMay ingest and integrate facial assets from 3rd parties \n\n\n* \n\nMay be expected to maintain relationships and provide feedback to external vendors \n\n\n* \n\nOther duties may be assigned  \n\n\n\n\n\n\n\nSupervisory Responsibilities:  This role has no supervisory duties but may mentor other TDโ€™s with regard to facial mechanics, rigging, sculpting, or solving techniques. \n\n \n\n\nQualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. \n\n \n\n\nEducation/Experience: Bachelor's degree (B.A.) from a four-year college or university; or five to seven years related experience and/or training; or equivalent combination of education and experience. One to four years of experience in character setup, Python scripting, a familiarity with MEL and a comprehensive understanding of all technical aspects of Maya animation. One to two years of animation training covering all basic animation principals.  \n\n \n\n\nLanguage Skills: Ability to read, analyze, and interpret common scientific and technical journals, financial reports, and legal documents.โ€ฏ Ability to respond to common inquiries or complaints from customers, regulatory agencies, or members of the business community.โ€ฏ Ability to write speeches and articles for publication that conform to prescribed style and format.โ€ฏ Ability to effectively present information to top management, public groups, and/or boards of directors. \n\n \n\n\nMathematical Skills: Ability to work with mathematical concepts such as probability and statistical inference, and fundamentals of plane and solid geometry and linear algebra and trigonometry.โ€ฏ Ability to apply concepts such as fractions, percentages, ratios, and proportions to practical situations. \n\n \n\n\nReasoning Skills: Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables. \n\n\n\nComputer Skills: Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3 or comparable; with deformation transfer workflows. Preferred experience with machine-learning based solutions forโ€ฏfacialโ€ฏscanning/authoring/solving (TensorFlow, PyTorch, etc); authoring plugins that aid inโ€ฏfacialโ€ฏdeformation transfer or solving (python or C++); and working with faces in realtime (Unity, Unreal or other). \n\n\n\n\nOther Skills: Strong understanding of state-of-the-art approaches to rigging photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; Understands current approaches toโ€ฏfacialโ€ฏperformance capture & solving; of modern approaches to scanning including lightstage and 4D scanning \n\n\n\nExpert understanding of facial skeletal and muscle anatomy; Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.  \n\n\n\nPhysical Demands: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. \n\n \n\n\nWhile performing the duties of this job, the employee is regularly required to use hands to finger, handle, or feel. The employee is frequently required to sit and talk or hear. The employee is occasionally required to stand and walk. Specific vision abilities required by this job include close vision, distance vision, color vision, peripheral vision, depth perception and ability to adjust focus. \n\n \n\n\nWork Environment: The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.  The noise level in the work environment is usually quiet.\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python, Education, Senior and Legal jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nBurbank, California, United States
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When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.


Waabi


๐Ÿ‡จ๐Ÿ‡ฆ Canada
๐Ÿ‡บ๐Ÿ‡ธ United States
๐Ÿ’ฐ $60k - $110k*

Software

 

System

 

Technical

C++

Cloud

Senior

Health

Recruiting

Engineer

Apache

Full-Time

Waabi

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๐Ÿ‘€ 561 views

โœ… 24 applied (4%)

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Waabi is hiring a
Remote Senior Software Engineer Maps Data Pipeline

\nWaabi, founded by AI pioneer and visionary Raquel Urtasun, is an AI company building the next generation of self-driving technology. With a world class team and an innovative approach that unleashes the power of AI to โ€œdriveโ€ safely in the real world, Waabi is bringing the promise of self-driving closer to commercialization than ever before. Waabi is backed by best-in-class investors across the technology, logistics and the Canadian innovation ecosystem.\n\n\nWith offices in Toronto and San Francisco, Waabi is growing quickly and looking for diverse, innovative and collaborative candidates who want to impact the world in a positive way. To learn more visit: www.waabi.ai\n\n\nYou will...\n- Contribute to Waabiโ€™s cutting edge AV stack and data-driven simulator.\n- Build and own robust, petabyte-scale ETL pipelines for ingesting and aggregating multi-sensor data to produce the maps leveraged both by Waabi World, as well by our autonomy software.\n- Be part of a team of multidisciplinary Engineers, Research Scientists, and Product Managers using an AI-first approach to enable safe self-driving at scale.\n- Interact with all areas of autonomy and simulation, many of which will be direct customers of maps.\n- Have the chance to learn about, and integrate numerous cutting-edge ML models into various stages of Waabiโ€™s data pipelines: semantic segmentation, automated map annotation, 3D surface reconstruction, etc.\n- Collaborate closely with other teams including research scientists, ML and software engineers, and system engineers to understand use cases and deliver features that improve our overall data ecosystem.\n- Bring your expertise to provide technical leadership and mentorship to other engineers, and contribute to org-wide data architecture decision-making.\n- Assist in project roadmap planning, prioritization, and delivery.\n\n\nQualifications:\n- 5+ years of experience in developing and maintaining high-performance production data pipelines, including deep understanding of cloud infrastructure and cloud storage services like AWS S3, Google Cloud Storage, and Azure Blob Storage.\n- Solid coding proficiency and knowledge in Python and a compiled language like C++ or Rust.\n- Solid understanding of cloud job orchestration, monitoring, and instrumentation best-practices.\n- Open-minded and collaborative team player with the willingness to help others.\n- Passionate about self-driving technologies, solving hard problems, and creating innovative solutions.\n\n\nBonus/nice to have:\n- Experience writing production software in Rust.\n- Experience with MapReduce frameworks (Apache Hadoop/Spark) or orchestration frameworks like Apache Beam/Apache Airflow/Google Dataflow.\n- Familiarity with robotic sensor (LiDAR, camera) data.\n- Good documentation and technical writing skills.\n- Experience working in an Agile/Scrum environment.\n\n\n\n\n\nThe US yearly salary range for this role is: $129,000 - $238,000 USD in addition to competitive perks & benefits. Waabi (US) Inc.โ€™s yearly salary ranges are determined based on several factors in accordance with the Companyโ€™s compensation practices. The salary base range is reflective of the minimum and maximum target for new hire salaries for the position across all US locations.  Note: The Company provides additional compensation for employees in this role, including equity incentive awards and an annual performance bonus.\n\n\nPerks/Benefits:\n- Competitive compensation and equity awards.\n- Health and Wellness benefits encompassing Medical, Dental and Vision coverage (for full-time employees only).\n- Unlimited Vacation.\n- Flexible hours and Work from Home support.\n- Daily drinks, snacks and catered meals (when in office).\n- Regularly scheduled team building activities and social events both on-site, off-site & virtually.\n- As we grow, this list continues to evolve! \n\n\nWaabi is an equal opportunity employer that celebrates diversity and is committed to creating a supportive, inclusive, and accessible environment for all employees. We seek applicants of all backgrounds and identities, across race, color, ethnicity, national origin or ancestry, age, citizenship, religion, sex, sexual orientation, gender identity or expression, military or veteran status, marital status, pregnancy or parental status, caregiver status, disability, or any other characteristic protected by law. We make workplace accommodations for qualified individuals with disabilities as required by applicable law. If reasonable accommodation is needed to participate in the job application or interview process please let our recruiting team know. \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python, Cloud, Senior and Engineer jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nToronto, CAN, San Francisco, CA & Remote - US & Canada
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When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.


Meshcapade

 This job is getting a high amount of applications right now (12% of viewers clicked Apply)

Tรผbingen
๐Ÿ’ฐ $53k - $108k*

Front End

 

Back-End

 

Software

Testing

Web

DevOps

Animation

HTML

API

Go

Health

Engineer

Engineering

Linux

Backend

Meshcapade

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๐Ÿ‘€ 1,689 views

โœ… 202 applied (12%)

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Meshcapade is hiring a
Remote Backend Engineer CET + 3 hrs

\nWho are we?\n\n\nMeshcapade is the 3D digital human company. We are creating realistic human avatars for use in apparel, games, fitness, AI, and augmented reality. Using machine learning and computer vision, we model the nuances of human body shape and movement. We automatically convert photos, 3D & 4D scans, RGB-D sequences, Mocap and even words into realistic 3D humans. We are a spin-off from the Max Planck Institute for Intelligent Systems in Tรผbingen, Germany and our products are powered by state of the art, patented research. Our core product, Meshcapade Me, is an online platform for the creation, animation, and use of 3D digital humans. Our clients run the gamut of global names; a broad mix of tech, media, health and fitness, apparel, and education.\n\n\nWe are looking for a highly experienced back-end engineer to join our team. You will be responsible for the server-side web application logic as well as for the maintenance and seamless integration of the front-end. The successful candidate will be able to demonstrate a track record of outstanding backend development experience. We are a small startup and every member of our team is expected to pitch in where necessary, up to and beyond the edges of their wheelhouse. We're looking for someone who will speak their mind with the confidence which experience brings.\n\n\n\nWhat you will be doing:\n* Develop and maintain core pipeline applications, APIs and services\n* Build infrastructure and interfaces that are maintainable, flexible and scalable\n* Communicate with frontend engineers about API requirements and refinements\n\n\n\nWho you are:\n* Good knowledge of Go and/or Python as well as proficiency in Linux\n* Experience of working with AWS infrastructure\n* Good experience of Linux Containers and Docker\n* Experience with version control, CI/CD and testing frameworks\n* Excellent understanding of software architecture and build tools\n* Great communication and team working skills\n* Excellent problem solving and troubleshooting abilities\n* BSc in Computer Science or Engineering, or equivalent industry experience\n\nBonus Skills \n* Good knowledge of Python and Rust\n* A background in a DevOps role would be an advantage\n* Experience with web technologies including REST, HTML 5 and CSS\n* Experience in Machine Learning frameworks such as TensorFlow or PyTorch\n* Experience with 3D animation applications\n\n\n\nTalent Acquisition Process:\n* Interview with our Talent Acquisition team;\n* Interview with the Engineering team members;\n* Technical Assessment;\n* Debrief and interview with stakeholders;\n* Meeting with our CEO\n\n\n\nWhat we offer:\n* A competitive compensation package;\n* Full remote working support;\n* An entrepreneurial team passionate about creating the technology to power the world's avatars;\n* Opportunity to work with an internationally diverse team;\n* Great perks (autonomy, flexible working hours, hardware budget, co-working space allowance and team events).\n\n\n\n\n\n\nDiversity isnโ€™t just a statement at Meshcapade, it sits at the core of the company.\n\n\nWe believe in the diversity of thought because we appreciate that this makes us stronger. Therefore, we encourage applications from everyone who can offer their unique experience to our collective achievements. \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python, Testing, DevOps, HTML, API, Engineer, Linux and Backend jobs that are similar:\n\n $52,500 — $107,500/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nTรผbingen
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When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.

closed

Improbable


๐Ÿ‡ท๐Ÿ‡ด Romania
๐Ÿ’ฐ $60k - $110k*

Game

Technical

Support

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity:\n\n\n\n* Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Technical aspects of Art within the game.\n\n* Be an example of โ€˜what good looks likeโ€™ within the Technical Art team.\n\n* Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.\n\n* Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.\n\n* Be able to proactively support the Art team in regards to technical art support and guidance.\n\n\n\nWhy You're Made For This:\n\n\n\n* Fundamentally a Technical Art Generalist with a wide breadth of skills and experience.\n\n* Master of the principles of Technical Art - a true subject matter expert including specialisation in at least 1 area of the technical art discipline (including but not limited to Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation). \n\n* Experienced in 2d & 3d Optimisation processes. \n\n* An expert in the processes involved in taking assets from conception to game integration.\n\n* Excellent understanding of how to set up art assets up in UE4 and capable of setting the technical benchmark for all assets in the game.\n\n* Working with pipelines that support multiple delivery platforms (PC, Console and Mobile).\n\n* Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4), with sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop.\n\n\n#LI-KH1\nThis role is available as remote, hybrid or in-office. We have a great office space in Spitalfields in London but are equally happy if you'd prefer to work from home some, or all of the time. We are 'Flexa' certified, meaning our entire employee experience is anchored around flexibility and autonomy.\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at ImprobableDiversity, inclusion and belonging \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python and Python jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Romania
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Yuga Labs

 This job is getting a high amount of applications right now (25% of viewers clicked Apply)

Worldwide
๐Ÿ’ฐ $60k - $108k*

Director

 

Web3

 

Crypto

NFT

Game

Gaming

Unity

Technical

Software

Growth

Git

Management

Content

Photoshop

This job post is closed and the position is probably filled. Please do not apply. Work for Yuga Labs and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


\n\nYuga Labs is a web3 company exploring big ideas in identity, ownership, utility, and interoperability to push the crypto and NFT space forward. As The Defiant recently said, "The story of Yuga Labs is one where the improbable has become reality in the blink of an eye." Since debuting with our flagship collection Bored Ape Yacht Club in April 2021, weโ€™ve created new IP for the ape ecosystem (Mutant Ape Yacht Club, Bored Ape Kennel Club), acquired other top collections (CryptoPunks and Meebits), and pulled off successful events (ApeFest) and partnerships (Rolling Stone). And we made both web3 and gaming history โ€” the biggest NFT mint ever followed by a game demo with record-breaking synchronized player participation โ€” for our newest initiative, Otherside.\n\nSee you on the other side ๐Ÿซก\n\n\n\nOur Team\nWeโ€™re a highly creative and technical team thatโ€™s working to create new NFT collections and bring those collections to life in immersive ways. We work with other best-in-class teams around the world, and pride ourselves in being able to find innovative solutions to the unique challenges presented at the intersection of web2, gaming, and web3.\n\n\nWho Weโ€™re Looking For\nWe are looking for a seasoned Art Pipeline Technical Director to join our team and help optimize, write new scripts, and manage our 2D art generation pipeline. As a Pipeline TD, you will be responsible for ensuring the efficient creation and functioning of our 2D art generation pipeline. You will work closely with artists, Creative, Art and Technical Directors and the rest of the creative and gaming teams to ensure that the pipeline is optimized for maximum efficiency and that all art assets are generated in a timely manner.\n\n\nThe Job\n\n\nManage the day-to-day operation of the art pipeline, ensuring that all assets are generated on time and to the required standard\n\nOptimize our existing 2D art generation pipeline to ensure that it runs efficiently and meets the needs of the art team\n\nEdit Photoshop files to fix issues for artists\n\nWork with and manage Kitsu review pipeline; run scripts against Kitsu\n\nRun and maintain python based tools for content creation\n\nEnsure validity of output of images and data on the project management/review tool Kitsu\n\nGenerate, validate and preserve collection metadata\n\nTroubleshoot any issues that arise within the pipeline and work with the art team to resolve them.\n\nDevelop and maintain documentation for the art pipeline, ensuring that it is up-to-date and easily accessible to the art team.\n\n\n\n\n\n\nYour Skills\n\n\nBachelor's degree in Computer Science, Computer Graphics, or a related field\n\nMinimum of 5 years of experience in art pipeline development\n\nExpertise in scripting languages such as Python\n\nProficiency with industry-standard 2D art tools, such as Photoshop and Illustrator\n\nExperience with version control systems such as Git and Perforce\n\nExperience with asset management systems such as Shotgrid or Kitsu\n\nStrong problem-solving skills and attention to detail\n\nExcellent communication skills and the ability to work collaboratively with a team\n\n\n\n\n \n\nBonus\n\n\nExperience working with web3 technologies and blockchain\n\nExperience with 3D software and rendering pipelines\n\nExperience with Unreal, Unity or other game engines\n\nKnowledge of shader programming\n\nPassion for gaming and game development\n\n\n\n\n \n\nThe annual salary for this position ranges from $160,000 to $190,000. The actual annual salary paid for this position will be based on several factors, including but not limited to, skills, prior experiences, training, company needs, and current market demands. The annual salary range for this position is subject to change and may be adjusted in the future. This position may also be eligible for salary increases, bonuses, equity awards, and benefits.\n\n \n\n#LI-Remote #LI-ST1\n\nWhat We Offer\n\n\nWorking with the best-in-class talent creating innovative technologies and bringing the forefront of culture to web3\n\nExposure to innovative technologies in cryptocurrency, blockchain technology, and game development\n\nCollaboration with blue chip projects and AAA studios and partners \n\nGreat internal growth and development\n\n100% remote \n\nCompetitive compensation, benefits, and perks\n\n\n\n\nApply anyway.\nWe believe true innovation in web3 requires diversity in perspectives, experiences, and backgrounds. But historically marginalized groups are underrepresented in the space, not just as participants but as leaders and creators. Luckily, we โ€” and every web3 company โ€” have the opportunity to bake necessary process and mindset shifts into our company DNA from the early days.\nTo help build a web3 thatโ€™s diverse and inclusive, we strive to build Yugaโ€™s workplace to be diverse and inclusive. Not just how we do things day to day, but who does them and who decides what needs to be done.\nSo if youโ€™re excited about one of our roles but your resume doesnโ€™t align perfectly with the job description, please apply anyway. If youโ€™re enthusiastic about web3 but come from an industry you think is unrelated, apply anyway. If youโ€™re a great thinker and doer, apply anyway. The fate of web3 kiiinda depends on it.\n\nLife at Yuga Labs \nAt Yuga Labs, being an Equal Opportunity Employer means more than upholding discrimination-free hiring practices. It means that we cultivate an environment where people can be their most authentic selves and find both belonging and support. We're shaping the future of identity, community, and technologyโ€”an experience made whole by our unique backgrounds and perspectives.\n\nAs a remote-first company, we encourage our employees to care for their whole selves through comprehensive medical benefits, generous paid-time off, paid parental leave, retirement plans, company social events, wellness programs, and volunteer opportunities.\n\n\nReasonable Accommodation\nYuga Labs applicants are considered solely based on their qualifications, without regard to applicant's disability or need for accommodation. Any Yuga Labs applicant who requires reasonable accommodations during the application process should contact the Yuga Labs Benefits Team ([email protected]) to make the need for an accommodation known.\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Web3, Crypto, Python and Git jobs that are similar:\n\n $60,000 — $107,500/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nWorldwide
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ท๐Ÿ‡ด Romania
๐Ÿ’ฐ $60k - $115k*

Game

Technical

Support

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 10 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity:\n\n\n\n* Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Technical aspects of Art within the game.\n\n* Be an example of โ€˜what good looks likeโ€™ within the Technical Art team.\n\n* Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.\n\n* Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.\n\n* Be able to proactively support the Art team in regards to technical art support and guidance.\n\n\n\nWhy You're Made For This:\n\n\n\n* Fundamentally a Technical Art Generalist with a wide breadth of skills and experience.\n\n* Master of the principles of Technical Art - a true subject matter expert including specialisation in at least 1 area of the technical art discipline (including but not limited to Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation). \n\n* Experienced in 2d & 3d Optimisation processes. \n\n* An expert in the processes involved in taking assets from conception to game integration.\n\n* Excellent understanding of how to set up art assets up in UE4 and capable of setting the technical benchmark for all assets in the game.\n\n* Working with pipelines that support multiple delivery platforms (PC, Console and Mobile).\n\n* Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4), with sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop.\n\n\n#LI-KH1\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python and Python jobs that are similar:\n\n $60,000 — $115,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Romania
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
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