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Spotify

 This job is getting a pretty high amount of applications right now (22% of viewers clicked Apply)

product manager

 

exec


Spotify is hiring a Remote Product Manager Playback Platform

Delivering the best Spotify experience possible. To as many people as possible. In as many moments as possible. That’s what the Experience team is all about. We use our deep understanding of consumer expectations to enrich the lives of millions of our users all over the world, bringing the music and audio they love to the devices, apps and platforms they use every day. Know what our users want? Join us and help Spotify give it to them.\n\nDo you want to be part of the team that builds the entry point for producing audio or video content playable on our global media-streaming platform? The Media Lifecycle team provides a developer friendly interface for making audio and video content available for streaming in all Spotify clients, everywhere! We keep track of media originals, analyze them and make sure the right formats with different quality settings are crafted, and data about these files propagated to consumer-facing systems. \n\nWe are looking for a Product Manager that will join our team to drive both long term vision and short term operational work. You and your team, consisting of experienced backend developers, will work to understand the needs of internal teams and translate them into tools that optimally puts media into production, having a big impact on how our products are perceived in day-to-day usage.\n\n\n\n\nSpotify is an equal opportunity employer. You are welcome at Spotify for who you are, no matter where you come from, what you look like, or what’s playing in your headphones. Our platform is for everyone, and so is our workplace. The more voices we have represented and amplified in our business, the more we will all thrive, contribute, and be forward-thinking! So bring us your personal experience, your perspectives, and your background. It’s in our differences that we will find the power to keep revolutionizing the way the world listens.\n\nSpotify transformed music listening forever when we launched in 2008. Our mission is to unlock the potential of human creativity by giving a million creative artists the opportunity to live off their art and billions of fans the chance to enjoy and be passionate about these creators. Everything we do is driven by our love for music and podcasting. Today, we are the world’s most popular audio streaming subscription service with a community of more than 345 million users.


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Duet Display


verified closed
🌏 Worldwide

macos

 

swift

 

objective c

 

c plus plus

This job post is closed and the position is probably filled. Please do not apply.
# **Senior Software Engineer**\nWe are looking for a strong, independent engineer with product experience. At Duet, you can expect to own a large part of the product, with lots of control on future development.\n\nAs part of the team, you will be responsible for desktop engineering to build and maintain a reliable, scalable product. (experience building macOS (Swift, Objective-C) apps required, and iOS experience or web/backend is nice to have). \n\nThe position is fully remote, but we work as a close knit team and encourage strong collaboration to build the best product.\n\n**Tech**\n### ------------\n* macOS (Objective-C/C++, Swift)\n* iOS or server experience nice to have\n\n\n**Requirements**\n### ------------\n* Experience with shipping desktop apps to a consumer\n* Looking for ownership of a product and a high level of responsibility\n* Comfortable with low-level engineering & real-time performance optimization\n* Able to understand & build for customer needs\n* Willing to talk directly to customers\n* Detail oriented\n\n\n#Location\n🌏 Worldwide


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# How do you apply?\n\n This job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.

Blue Orange Digital LLC


closed

scala

 

akka

 

api

This job post is closed and the position is probably filled. Please do not apply.
**This is a remote position for US and Canadian applicants only**\n\n**Due to legal requirements, no exceptions can be made.**\n\nSeeking a mid-level Scala Engineer to contribute to the development of a talent mapping and hiring application. We are looking for a backend development that is comfortable building out a Play API with TDD to support web and mobile applications.\n\nAn ideal candidate should be a self-driven, experienced and detail focused. Comfortable with technical problem-solving to convert a business solution into a high-quality drive and scalable technology solutions. This candidate should be motivated by continuous learning. We are a remote development agency and developers must make a concerted effort to assist and collaborate with colleagues through code reviews, remote pair programming, and provocative.\n\n**Company Introduction**\n\nFounded by freelance engineers, Blue Orange Digital wanted to bring an engineering-first approach to the development agency model. We aim to work on projects that use the latest and greatest technologies. We care about the products we build and only work with clients that understand that good applications come from happy engineers. We are an entirely distributed team members all across the US.\n\n\n\n# Responsibilities\n The ideal candidate is: \n* Is motivated by a passion to create outstanding learning experiences\n* Has a demonstrated track record creating engaging, effective online programs, courseware or products\n* Is an excellent communicator\n* Interacts with others using sound judgment, good humor, and consistent fairness in a fast-paced environment\n* Wants to build and be part of a great team, doing a great thing\n* Has a curious and creative mindset – enjoys change!\n \n\n# Requirements\n* Bachelor’s degree (or higher) in Computer Science\n* Experience developing web APIs with Scala/Play\n* Experience with Slick Testkit with TDD methodology\n* Experience working with agile development practices\n* Both Sql and NoSql (we use DynamoDB) Experience\n* Familiarity with AWS\n* Comfort with Docker\n* An understanding of concurrent, parallel, and distributed systems. We’re using Akka but we have a team lead so familiarity is a bonus.\n* Knowledge or experience in test-driven development (TDD) and continuous deployment best practices\n* Preference for candidates that have experience with data analysis and data science


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# How do you apply?\n\n This job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.
This job post is closed and the position is probably filled. Please do not apply.
Want to see your code used by millions of passionate users? Chess.com is looking for a Senior Java Developer who takes pride in writing high-quality, high-performance code, and enjoys working with a team of awesome developers. We have served more than two BILLION chess games, and we need you to help take us to 10 billion and beyond. \n\nThis is a full-time, permanent, remote work opportunity. \n\n- Java 8 (core, concurrency, multithreading)\n- MySQL, Database Persistance \n- Networking (TCP/IP, HTTP, WebSocket)\n- Project Management Skills\n- Hazelcast (not required, but bonus!)\n- Jetty (not required, but bonus!)\n- Cometd/Websockets (not required, but bonus!)\n- Linux (not required, but bonus!)\n- JavaScript (not required, bonus!)\n- Redis (not required, but bonus!)\n


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# How do you apply?\n\n This job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.
This job post is closed and the position is probably filled. Please do not apply.
## Who we are\n\nPlay2Lead is a group of people passionate about customer service excellence - we work with modern technologies and we always strive to improve the way we deliver.\n\nWe're in search of expert engineers to join our small, remote team. \n\nOur stack consists of RubyOnRails, Angular, Meteor.JS and React. All of this deployed to Google Cloud with our container-based Docker infrastructure.\nOur main focus is on building a dynamic web platform for users on both desktop and mobile devices.\n\n## What we're looking for\n\nWe are looking for passionate engineers. If you have Node.js/Meteor or Ruby experience it’s a plus but not a requirement. Your ability in learning new technologies is way more important for us than years of experience with specific tech. However, as we are looking for core team members at this moment we are only considering candidates who can kick ass with tech not just play with it in free time.\nYou will be working on our new system (Node + Meteor) and maintaining old version(RubyOnRails + Angular) at the same time.\n*Start date:* March 2016\n\n## You are\n\n**Entrepreneur**. We don't look over shoulders. You need to be someone who is used to starting and finishing things on your own. Taking risks. Succeeding, and failing continuously.\n\n\n**Passionate**. We are looking for self-driven individuals who can plan their day and deliver on time with no reminders and nudging.\n\n## PERKS\n\nWork anywhere. Our team is spread across 3 different continents. At present, we are primarily serving SEA market. We would prefer candidates who can spend most of their time in this region.\n\nExtra tags: meteor js, web dev, digital nomad, ruby


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Second Dinner

 This job is getting a pretty high amount of applications right now (11% of viewers clicked Apply)

closed

dev

 

senior

 

engineer

 
This job post is closed and the position is probably filled. Please do not apply.
\nGameplay is the heart of a game. Without it, is it even really a game at all? What we're saying is that we NEED your expertise to help us make the funnest dang Marvel game we can imagine.\n\nWe're looking for a gameplay engineer to focus on helping us develop our gameplay systems. We're a small studio where you can wear multiple hats, if you like! Want to get involved in design, analytics, or even help plan team events? Go right ahead!\n\nIf you’re passionate about crafting well-architected client and server code that drives powerful gameplay features, then we'd love to hear from you!\n\nPlease attach your cover letter AND resume as one document.\n\nResponsibilities\n\n\n* Drive the architecture and implementation of engaging gameplay features\n\n* Support design, engineering, and analytics within all areas of gameplay\n\n* Establish, share, and iterate on best practices for gameplay system architecture\n\n* Create the tools and infrastructure needed to support gameplay workflows\n\n* Monitor and repair live issues affecting gameplay\n\n\n\n\nRequirements\n\n\n* Highly empathetic towards and supportive of team members\n\n* Approachable and excited to collaborate on design and tech\n\n* An insatiable curiosity and a passion for learning and discovery\n\n* Ability to implement gameplay features from the ground up\n\n* Experience with modern mobile game design and architecture paradigms\n\n* Ability to articulate technical ideas effectively over many communication types (spoken, wiki, email, etc)\n\n* Experience modeling game states and implementing rules in client-server architectures\n\n* Passionate about playing and making great games\n\n* Experience developing Unity applications\n\n\n\n\nPluses\n\n\n* Experience creating persistent data schemas, versioning, and data migration\n\n* Experience crafting server-authoritative multiplayer systems with client prediction\n\n* Willing to mentor other engineers and be invested in their growth\n\n* Experience with Git, .NET, and AWS\n\n\n\n\nCompany Overview\n\nSecond Dinner is located in sunny Orange County, CA. We are a small studio that believes in moving fast and giving everyone a feeling of ownership. People who join us will have a massive impact on both the game and the company.\n\nWhether you prefer the serendipity and organic collaboration of being co-located in an office, or the focus and convenience of being fully remote, Second Dinner is excited to discuss how to help you do your best work. Remote? In-Person? A little of both? Let's do it!\n\nSecond Dinner is fully funded, so we think we have everything we need to take our first game over the finish line. We offer competitive salaries, benefits, and stock options. It feels like a start-up over here, but without the risk of running out of money before our next milestone.\n\nWe are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that’s huge upside. Please apply!


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3Play Media

 This job is getting a pretty high amount of applications right now (12% of viewers clicked Apply)

closed

english teacher

 

teaching

This job post is closed and the position is probably filled. Please do not apply.
\nEnglish Transcript Editor Description\n\nWe are looking for contract transcriptionists/editors to transcribe recorded audio and edit imperfect transcription using our proprietary internet-based software application. Since all transcription work is performed remotely, you will need a good computer and a high speed internet connection. As a contract transcriptionist/editor, you would decide which projects to accept, how much you work, and when and where you perform your work. To be a good candidate, you need to be able to provide expert transcribing services independently and be able to provide a quick turnaround on a finished work product (as a given project may require). In addition to the qualifications below, you are required to take and pass a series of proficiency tests to demonstrate your transcription skills prior to being engaged as a contract transcriptionist/editor.\n\nMust be at least 18 years of age.\n\nRequired Qualifications\n\n\n* Excellent written communication skills\n\n* Excellent command of English usage, grammar, and punctuation\n\n* Experience with computer word processing\n\n* Typing ability of at least 75 wpm\n\n* Proficiency with internet research and reference resources\n\n* Ability to manage projects and work independently\n\n* Must be at least 18 years of age\n\n\n\n\nNice-to-Have Qualifications\n\n\n* Familiarity with Microsoft Excel or spreadsheet applications\n\n* Strong technical proficiency with computers and computer applications\n\n\n\n\nComputer Requirements\n\n\n* PC or Mac\n\n* Minimum 2.0GHz processor, 4GB RAM, 5GB available disk space\n\n* High speed internet connection with a minimum of 10 Mbps download speed for optimal performance (you can test your connection at a site like www.speedtest.net)\n\n* Regular access to email\n\n\n\n\nLocation\n\nRemote – you can work from anywhere in the United States with an internet connection!\n\nCompensation\n\nProject-based; equivalent to $10 – $30 per hour, depending on your efficiency.


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Tic Toc Studios


closed

senior

 

engineer

This job post is closed and the position is probably filled. Please do not apply.
\nSenior Gameplay Engineer\n\n\nAs Senior Gameplay Engineer at Tic Toc Games, you will be working closely with our Production and Design teams to bring exciting gameplay features to life! You will not be limited to coding, but deeply involved in the design and the direction of our games. Every one of our employees loves playing games and creating games. You are excellent at breaking down large gameplay features into components and communicating the level of effort required.\n\n\nThe right candidate\n\n\n\n* Loves games. Dedicates themselves to creating magical experiences.\n\n* Communicates well, has a positive attitude, manages uncertainties, and can adjust to tackle challenges as needed.\n\n* Has experience taking a game from concept to release.\n\n* Practices Data Oriented Design and Data Driven Programming. Eg: Keeps model data separated from views.\n\n\n\n\n\nResponsibilities\n\n\n\n* Break down large gameplay features into smaller components and communicate the level of effort required to producers.\n\n* Help determine the scope of a project and estimate the level of effort for new features.\n\n* Work with production staff to identify technical risks and breakdown gameplay into user stories and scenarios.\n\n* Encourage fellow engineers to keep code quality high.\n\n* Prioritize which tech is high priority for a game’s launch and what tech should have lower priority.\n\n* Provide mentorship to less experienced programmers.\n\n* Helps keep team morale high when searching for solutions to difficult problems.\n\n* Program gameplay and application features in Unity for mobile, online, and console games.\n\n* Collaborate closely with art and design team members to deliver polished, visually impressive, optimized games.\n\n\n\n\n\nSkills/Qualifications\n\n\n\n* Bachelor’s degree in Computer Science or equivalent experience\n\n* Minimum 5+ years of experience in game development\n\n* Shipped one or more titles played by thousands or millions of players. Console experience a plus.\n\n* Strong debugging skills with ability to work in large existing codebase, learn new systems/concepts and implement them quickly and efficiently.\n\n* Comfortable working in a 3D space.\n\n* Knowledge of basic kinematics. Eg: Able to create a parametric equation that outputs the 3D position of a ballistic projectile over time.\n\n* Able to collaborate with other engineers and designers\n\n* Ability to work well in a fluid, changing environment as creative challenges evolve over the course of a project\n\n* Mastery in several domains, such as 3D, Math, Shaders, Animation, AI, and Networking.\n\n\n\n\n\nOther Information\n\n\n* Full time\n\n* Burbank, California - currently working remotely due to Covid\n\n* 5+ Years Experience\n\n* Job Title: Senior Gameplay Programmer\n\n\n\n\n\nQualified candidates should submit their resumes here or to [email protected] for consideration.\n\n\n\n


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# How do you apply?\n\n This job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.

FirstDown PlayBook


closed

dev

 

exec

 

engineer

 
This job post is closed and the position is probably filled. Please do not apply.
\nAbout FirstDown PlayBook Engineering\n\nWe are currently a small team who is focused on becoming/maintaining the industry standard for playbook software, so we focus on pushing out only the highest value features, and iterating on them quickly. You'll be welcomed as a new member of a tight-knit team that will strongly value your opinion and afford you with opportunity to have input with our product and company direction. FirstDown PlayBook is based in Knoxville, TN, but all employees work remotely.\n\nAbout the role\n\n\n* Work with football teams, programs and organizations at all levels of football across the world\n\n* Troubleshoot, test and maintain the production applications and databases to ensure functionality and optimization\n\n* Build interfaces and APIs that are accessible and intuitive\n\n* Lead the system design and architecture of the relevant domain (infrastructure, frontend, or backend)\n\n* See product features from the design stage through prototype, implementation, release and tracking\n\n* Use analytics and customer feedback to drive improvements to the product\n\n* Write clean, well-organized code\n\n* Manage repositories and deployment automation\n\n* Develop and deploy new features to facilitate related procedures and tools if necessary\n\n* Produce detailed specifications and documentation\n\n\n\n\nRequirements\n\n\n* Proven software development experience in PHP, MySQL, JavaScript, NODE\n\n* Practical experience designing and maintaining databases such as MySQL\n\n* Understanding and experience in frameworks such as Laravel and front-end framework Vue\n\n* Extensive experience of designing, implementing, and troubleshooting APIs\n\n* Demonstrable knowledge of related web technologies including HTML/CSS, Analytics, Web Security standards\n\n* High level of comfort integrating 3rd party APIs\n\n* Knowledge of AWS and AWS management console is a plus\n\n* Possess a high-level attention to detail\n\n* Demonstrate excellent communication skills while working with FDPB team\n\n* Provide a high standard of documentation for all framework and infrastructure\n\n* Willingness to be available in the event of emergency situations, particularly in the fall months (football season)\n\n* Ability to empathize with a wide range of non-technical users\n\n* Sports fans encouraged but not required\n\n\n\n\nSkills & Requirements:\n\nPreferably, 3-5 years of professional development experience in a PHP environment, preferably Laravel. Must have practical experience and proficiency in MySQL, PHP MVC frameworks (Laravel), Git, JS, and HTML/CSS. You should be comfortable building web applications from the ground up and working with the rest of our team to solve technical user-experience challenges.


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# How do you apply?\n\n This job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.

Choones


closed

music

 

non tech

This job post is closed and the position is probably filled. Please do not apply.
\nProject Name: Cordova Music Plugi\n\nDeadline: 1 to 2 Weeks\n\nLanguages: Swift for iOS, Java for Android, Javascript for Cordova\n\nSummary: Create a Music Plugin for Cordova that enables music playlists to be played when the source app is in the background, or the phone is locked. \n\n\nFeature List\n\n- Audio should play when device is on silent.\n\n- Audio should play when app is in background.\n\n- Audio should play when phone is locked.\n\n- Audio should play for single item or playlist.\n\n\n- Should get track duration.\n\n- Should get track position (progress)\n\n- Should support play, pause and seek\n\n- Should support streaming URLs\n\n\n- Media controls should display when phone is locked\n\n- Album art should display in media controls\n\n\n- Compatible with iOS and Android\n\n\n\n\nSimilar existing solutions\n\nThe closest similar solution we have found so far:\n\nhttps://github.com/Rolamix/cordova-plugin-playlist#readme\n\nBugs with this plugin:\n\n- no album art on iOS media controls,\n\n- track duration not calculated,\n\n- audio starts and the sends status 'paused', with track no progress.


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# How do you apply?\n\n This job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.

TCGplayer.com

 This job is getting a pretty high amount of applications right now (10% of viewers clicked Apply)

closed

devops

 

engineer

 

devops

This job post is closed and the position is probably filled. Please do not apply.
\nDevOps Engineer\n\nWho We Are\n\nTCGplayer.com is changing the game in Upstate New York and the Atlanta area. We’ve been named the 2017 Business of the Year, and we’re the fastest growing company in the Syracuse, NY region, doubling in size four years in a row. With our new office in Atlanta, we’re looking to continue our growth and spread our Core Values.\n\nSince 1998, TCGplayer has been embedded into geek culture. We’re the leading online marketplace for trading card games and collectibles. We build applications and technologies that connect thousands of businesses with customers across the collectible gaming industry, powering sales through physical stores, websites, mobile apps and the TCGplayer Marketplace.\n\nThis position will report to our Director of Technical Operations. Although it will require you to participate in an on-call rotation on nights and weekends, work/life balance is important to us and we empower our employees to identify and resolve issues before they lead to incidents and alerts. We are looking for candidates who are skilled in both managing their everyday tasks and improving their environment.\n\nAs a DevOps Engineer, a typical day may include the following:\n\n\n* Architecting a cloud native infrastructure environment from local development all the way to a live production environment with a focus in real-world DevOps best practices  \n\n* Creating and supporting application deployment pipelines that are automated, reliable and can scale with a growing technology department\n\n* Taking responsibility for production incidents, mitigating and resolving the underlying issue, and conducting post mortems to prevent the same issue from occurring again\n\n* Configuring system and application monitoring, defining alerts and building reporting dashboards\n\n* Using a deep understanding of cloud engineering and DevOps best practices to advise our Engineering teams on capacity planning, analysis, design, implementation and testing of the platform\n\n* Working closely with individual product teams to improve their processes and help them achieve agility\n\n* Participating in on-call/on-demand network and server support\n\n\n\n\nThis job may be right for you if you have:\n\n\n* 3+ years administering multi-tiered, consumer-facing web applications\n\n* 2+ years in cloud engineering and administration with a focus of high availability and automation\n\n* 2+ years in release management or production operations\n\n* Proven experience in the Microsoft web stack (ASP.NET, IIS, Windows Server, SQL Server)\n\n* Knowledge and demonstrated proficiency of:\n\n\n* Docker and the orchestration platforms like Kubernetes, Swarm, Mesos\n\n* Load balancing and multi-layer application stacks\n\n* At least one cloud provider with a strong preference for AWS\n\n* Configuration Management tools (Chef, Puppet, Ansible, Salt)\n\n* Continuous Integration tools (Jenkins, TeamCity, Travis, Circle, Bamboo, etc.)\n\n* Deployment orchestration tools (Octopus Deploy, Redgate Toolbelt, AWS CodeDeploy, etc.)\n\n* Scripting languages (PowerShell, Bash, Python, etc.)\n\n* Monitoring tools (New Relic, AppDynamics, Datadog, Telegraf, Prometheus, etc.)\n\n* Logging tools (ELK Stack, Splunk, Loggly, Scalyr)\n\n\n\n\n\n* The traits of a highly motivated self-starter who can take initiative with minimal supervision\n\n* Strong interpersonal and communication skills required to work in our culture-driven team environment\n\n\n\n\nYou’re extra awesome if you have:\n\n\n* Interest and experience within the hobby gaming industry\n\n* Knowledge of agile development methodologies\n\n* Familiarity with Elasticsearch, RabbitMQ, Redis\n\n\n\n\nWhy we’re so great:\n\n\n* Competitive pay that’s based directly on your awesome skills and experience\n\n* Amazing perks, like 100% health and dental coverage, UNLIMITED paid time off, free life insurance, 401(k) with matching and stock options\n\n* Embracing diversity is one of our Core Values\n\n\n


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TCGplayer.com


closed

dev

 

senior

 

engineer

 
This job post is closed and the position is probably filled. Please do not apply.
\nWho We Are\n\nTCGplayer.com is a Syracuse tech company that’s changing the game in Upstate New York. We’ve been named the 2017 Business of the Year, and we’re the fastest growing company in the region, doubling in size four years in a row. Since 1998, TCGplayer has been the online hub for all things geek culture. We build applications and technologies that connect thousands of businesses with customers across the globe, powering sales through their physical store, website, mobile apps and the TCGplayer Marketplace.\n\nAs a Senior Software Engineer, a typical day may include the following:\n\n\n* Developing thorough technical requirements based on business needs\n\n* Developing high-quality code based on detailed designs that meet requirements\n\n* Creating comprehensive documentation, conducting thorough testing and following defined change control processes\n\n* Providing support for a mission critical application\n\n* Demonstrating a high level of initiative and attention to detail during daily operations\n\n* Implementing and maintaining internal, private and public Web Services\n\n\n\n\nThis job may be right for you if you have:\n\n\n* Bachelor’s Degree in Computer Science, Information Technology or related field (a combination of education and experience will be considered)\n\n* 8+ years of ASP.NET, C#, .Net MVC Razor, Entity Framework and .Net Core experience\n\n* Experience with Web Services, including ASP.NET Web API and REST/JSON\n\n* SQL development experience (stored procedures, performance tuning/optimizations)\n\n* Knowledge of Microsoft development tools including Visual Studio 2015/2017 and GIT\n\n* Strong verbal and written communication skills\n\n* Ability to work independently within a geographically dispersed agile team\n\n\n\n\nYou’re extra awesome if you have:\n\n\n* Interest and experience within the hobby gaming industry\n\n* Experience with eCommerce and transaction-based applications\n\n* Proficiency in:\n\n\n* Elasticsearch\n\n* RabbitMQ\n\n* Redgate SQL Toolbelt\n\n* NoSQL (Redis, MongoDB)\n\n* Anugular / Vue / React\n\n* Umbraco CMS\n\n\n\n\n\n\n\n\nWhy we’re so great:\n\n\n* Competitive pay that’s based directly on your awesome skills and experience\n\n* Amazing perks, like 100% health and dental coverage, UNLIMITED paid time off, free life insurance, 401(k) with matching and stock options\n\n* Embracing diversity is one of our Core Values\n\n\n


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Quizye


closed

ios

 

dev

 

ios

 
This job post is closed and the position is probably filled. Please do not apply.
\nYou get the opportunity to be involved in developing one of Stockholm´s hottest gaming start-ups at an early stage. Which means that you have the opportunity to develop and grow with the company.\n\nAs an iOS developer at Quizye you will make sure our games are ridiculously great and easy to use!\nYou will have a key part in developing and improving our games. We think you are an insatiable learner who constantly seeks out ways to expand your technical know-how.\n\nWhat you tell your friends you do\n'I build amazing games played by millions all over the world. And no – I will not fix your computer.'  \n\nWhat you will really be doing\n\n\n* Coming up with new functionalities and building them.\n\n* Improving and develop amazing games.\n\n* Working in our team, consisting of likeminded developers and designers.\n\n\n\n\nHow will you be doing this?\n\n\n* You are an all-rounder in our team. You will have your own specialization, but you will also be able to perform most tasks within the team.\n\n* You prioritize your own work together with the team. You will receive immediate feedback from end users and you will have a lot of opportunities to experiment and be creative.\n\n\n\n\nMeet our technologies\n\n\n* Google App Engine\n\n* Datastore\n\n* MySQL\n\n* Node.js\n\n* AWS\n\n* LAMBDA\n\n* DynamoDB\n\n* Amazon CDN\n\n* Android\n\n* iOS\n\n* Git\n\n\n\n\nMeet all our languages\n\n\n* Java\n\n* Javascript\n\n* Java for Android\n\n* Swift\n\n* Objective C\n\n* PHP\n\n\n


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Quizye


closed

dev

 

android

 
This job post is closed and the position is probably filled. Please do not apply.
\nYou get the opportunity to be involved in developing one of Stockholm´s hottest gaming start-ups at an early stage. Which means that you have the opportunity to develop and grow with the company.\n\nAs an Android developer at Quizye you will make sure our games are ridiculously great!\nYou will have a key part in developing and improving our games. We think you are an insatiable learner who constantly seeks out ways to expand your technical know-how.\n\nWhat you tell your friends you do\n'I build games played by millions all over the world. And no – I will not fix your computer.'  \n\nWhat you will really be doing\n\n\n* Coming up with new functionalities and building them.\n\n* Improving and develop amazing games.\n\n* Working in our team, consisting of likeminded developers and designers.\n\n\n\n\nHow will you be doing this?\n\n\n* You are an all-rounder in our team. You will have your own specialization, but you will also be able to perform most tasks within the team.\n\n* You prioritize your own work together with the team. You will receive immediate feedback from end users and you will have a lot of opportunities to experiment and be creative.\n\n\n\n\nMeet our technologies\n\n\n* Google App Engine\n\n* Datastore\n\n* MySQL\n\n* Node.js\n\n* AWS\n\n* LAMBDA\n\n* DynamoDB\n\n* Amazon CDN\n\n* Android\n\n* iOS\n\n* Git\n\n\n\n\nMeet all our languages\n\n\n* Java\n\n* Javascript\n\n* Java for Android\n\n* Swift\n\n* Objective C\n\n* PHP\n\n\n


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Quizye


closed

backend

 

dev

 
This job post is closed and the position is probably filled. Please do not apply.
\nJoin one of Stockholm’s hottest game start-ups at an early stage. You get the opportunity to be involved in developing one of Stockholm´s hottest gaming start-ups at an early stage. Which means that you have the opportunity to develop and grow with the company.\n\nAs a developer at Quizye you will make sure our games are ridiculously great!\nYou will have a key part in developing and improving our games. We think you are an insatiable learner who constantly seeks out ways to expand your technical know-how.\n\nWhat you tell your friends you do\n'I build games played by millions all over the world. And no – I will not fix your computer.'  \n\nWhat you will really be doing\n\n\n* Coming up with new functionalities and building them.\n\n* Improving the technology that runs our games played buy millions of people.\n\n* Working in our team, consisting of likeminded developers and designers.\n\n\n\n\nHow will you be doing this?\n\n\n* You are an all-rounder in our team. You will have your own specialization, but you will also be able to perform most tasks within the team.\n\n* You prioritize your own work together with the team. You will receive immediate feedback from end users and you will have a lot of opportunities to experiment and be creative.\n\n\n\n\nMeet our technologies\n\n\n* Google App Engine\n\n* Datastore\n\n* MySQL\n\n* Node.js\n\n* AWS\n\n* LAMBDA\n\n* DynamoDB\n\n* Amazon CDN\n\n* Android\n\n* iOS\n\n* Git\n\n\n\n\nMeet all our languages\n\n\n* Java\n\n* Javascript\n\n* Java for Android\n\n* Swift\n\n* Objective C\n\n* PHP\n\n\n


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castLabs


closed

video

 

android

 

engineer

 

dev

This job post is closed and the position is probably filled. Please do not apply.
\nYou will develop cutting-edge video player technology deployed in international telecommunication projects. With your experience you’ll expand our Berlin-based and globally distributed client development team and deliver a high quality, stable video player SDK to our key accounts in the digital entertainment, television, and movie retailer sector to create the mobile services of tomorrow.\n\nWith a broad-based knowledge of Android development your role will focus on the development of our Android Video Player SDK product. You have experience with complex and distributed software architectures as well as offering excellent technical skills.


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Chess.com


closed

android

This job post is closed and the position is probably filled. Please do not apply.
\nWant to see your code used by millions of passionate users? Chess.com is looking for a senior Android developer who takes pride in writing high-quality, high-performance code code. We want our Android experience to be amazing: smooth, beautiful, and a joy to use. As you know, there are many different devices and platforms, and some customization is needed for each one. Also, there are many places to improve performance, animation, and overall code. You should be strong in ALL areas of Android development. Bonus for experience with deep networking protocols and a good eye for Material Design patterns. \n\nOur main app can be found here: https://play.google.com/store/apps/details?id=com.chess&hl=en


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6 Flag International Ventures


closed

game dev

 

web dev

 

meteor js

 

javascript

This job post is closed and the position is probably filled. Please do not apply.
\nMultiplayer Gaming Server: Backgammon and Mahjong\nPLATFORMS: Meteor.JS (for API integration, sockets, and edge server), Mocha+Chimp (3rd-gen e2e+acceptance testing), AngularJS (for single-page-app routing and DOM binding), CreateJS (for canvas gameplay), Semantic-UI (for lobby layout/forms), LESS(css)\nABSTRACT: The hired candidate will create a Meteor.JS application which serves a front-end created with the HTML5 technologies mentioned above, connects to our existing account/authentication/wallet API using seamless integration, and provides customers with a complete BACKGAMMON and MAHJONG multiplayer gaming experience.\nWORKING CONDITIONS: fully shared code uploaded daily by each individual developer ( no holding of the code until after payment ), scheduled weekly milestones ( TBD by both parties ahead of time ). The technology stack isn't negotiable, Meteor, etc must be used. TDD development, only tests will be written first, code without a corresponding test is rejected.\nJOB REQUIREMENTS: The client and contractor will assist each other in writing full spec documents and wireframing the entire project. Contractor is expected to deliver tests and quality assurance reports weekly ( format will be given ) and the client is expected to deliver acceptance reports weekly.\nMISSED MILESTONES: Each milestone consists of one week's work. If a milestone is missed, then the project and all due dates are set back by one week. If 3 milestones are missed, the project is canceled.\nPAYMENT TERMS: No Up-front payments will be made, 100% of the project cost will be paid upon completion and acceptance of the deliverable milestones. The milestones, schedules and payments will be negotiated prior to contract signing. No up-front payments!\nBUDGET: $25000 USD, payable upon completion after 160 days. \nFEATURE LIST:\n * Graphic design: all graphic design assets will be provided by the client. Contractor is NOT expected to provide them.\n * connect to our existing authentication and wallet servers and provide access to those as necessary for account management, credits/debits; announce game results and payouts in real time and send API calls to credit/debit accounts as needed\n * Backoffice: a separate application which allows in-depth view of the database\n * Configurable items:\n * min/max bets\n * player bans\n * chat moderation\n * When turned RED (high setting): user must select a chat for approval, after user enters, then admin approves, then it is posted.\n * when turned YELLOW (medium setting): all chats go in with a 10 second delay, can be killed by admin in the 10-second window\n * Chats can always be removed from public chat history by admin\n * NO undo is required\n * Ban player from chat for X days (default is 9999)\n \n \n * XP formula\n* Define up to 10 equations from game DB records to calcuate XP points\n\n \n * league points formula\n* Define up to 10 equations from game DB records to calcuate points\n\n \n * level challenges\n* Define level-amounts and stats being tracked\n\n \n * create game (rake%, single/rounds)\n * Create tournament (rake%, single/rounds)\n * leaderboards\n * name/description\n * Period (daily, weekly, monthly, hourly)\n * amount to pay out\n * statistical formula which determines # of points\n \n \n \n \n * Viewable items:\n * # players online now\n * # players online who were also online in date range\n * today\n * this week\n * this month\n \n \n * all games, tournaments, game history, filter and sorted by various methods according to logical thought process\n * game search and replay\n * Find a game based on game ID, which players were involved, which date it was played on or how much the bet/winnings were.\n * allow a game from the past to be viewed as if it's being played in real time, and stepped through one game-action at a time (also available to all players)\n \n \n * player profiles, filterable/sortable by disconnect, win/loss, amount wagered, amount won, XP amount, player level, teams\n * Rake report, showing the amount of rake for every game, as well as overall in a date range\n \n \n \n \n * Data models\n * Step Action in game\n * Round in game\n * Game\n * Active Games\n * Tournaments\n * Player\n * Team\n * League\n \n \n \n \n * Lobby\n * Show currently active games\n * creating games for other players to join, \n * spectating games in realtime, \n * viewing previous game results, \n * Show recent games\n * View list of players by several metrics such as recent activity, best rating\n* Show player avatar, XP/level, rating, disconnect %, link to profile\n\n \n * View leagues and teams inside a league\n* Show league points by player/team\n\n \n \n \n * Tournament/Game Types\n * player create: games with a single round\n * admin only: create freeroll games that do not require a buy-in and pay the winner in bonus money that can only be used to create games inside the system\n * admin-only: games wherein multiple rounds are grouped together, and the first person to reach a certain number of points (which are awarded based on the round winnings) means the game is over.\n * Each rounds results dictate the amount won, though the game is ended by a particular player reaching a certain score ( 6 points )\n * Players can create as many instances of this game type as they desire\n \n \n * admin-only: create 3+ player tournaments of double-elimination brackets\n * Bracket selection\n * In order for each new brackets games to begin, the players who are selected for each bracket must be online and then are automatically paired and begin playing.\n * If players are offline for more than 2 minutes while waiting for a game to begin, they are paired together if possible. \n * After 10 minutes and player who is being waited on forfeits his tournament entry.\n \n \n * Entering the tournament costs X The administrator selects the payout amounts for the top places, up to 10 places can be paid, the amount is typed in as a percentage of the prize pool, and obviously cannot exceed total buy-in minus the rake.\n * When a tournament or 2-player game is created by admin, it is a template for an instance of a tournament or game. Instances of tournaments cannot be created by players, they are automatically created based on a schedule, such as every day at every hour, half past the hour\n \n \n * every admin-only item can be set with a custom rake, but the default is 1%\n \n \n * Bonus Credit\n* BTC credit which players cannot cash out but can use to play against other players, join tournaments etc. Rake is not collected for any bets placed with bonus money, games played with partially bonus and partially normal money are charged rake based on the amount of money which was considered normal money.\n\n \n * Gamification Layer\n * allow creation of leaderboards based on certain statistics such as amount of bets with time-based payouts to the leaders and tracking/reporting of previous winners with leaderboard snapshots.\n * Level system\n * Player can earn levels based on XP points and challenges completed\n * XP (experience points) and create a level system to allow players to level up. When players level up they are given bonus credit\n * The formula for XP is: (# of uBTC (0.001 BTC == 1 uBTC) won plus # of bits wagered) divided by 2. For tournament entries, 10 % of the number of uBTC won.\n * Players who would gain less than 1 XP point for a particular game/tournament are awarded 0 XP \n * Players can only level up if they reach the required # of XP points AND complete the level challenges ( see below)\n \n \n * Level challenges\n * Each level has 3 quantitative requirements before leveling up. Example: the # of wins, total amount wagered, and etc. \n * Once the player has reached the level challenges, and gained the XP necessary to level up, the leveling up event happens NOT automatically but by user action. The user is notified that they can level up.\n * Leveling up bonus: Upon leveling up, user can select from one of a list of bonuses for their account. The list will be arbitrary and at least 10 items long, and include things like new avatars, BTC bonuses for other parts of the site (eg: bonus money for poker room), or bonus money for use in the backgammon room.\n \n \n \n \n * Leagues:\n* Teams can be created and named by any player, and joined by any other player. This results in a league of teams, and a Match is always running between these teams, which culminates in a monthly payout based on the number of points accrued by teams during 1 month period, beginning on 1st of each month and ending on 11:59:59 of last day of that month.\n * Only Players can win points. The total amount of points from all players in a team = the teams number of points\n * The top 3 teams in a league at the end of the league cycle will receive a prize, similar to the leaderboard prize, the league scoreboard must have a snapshot feature so that previous league results can be displayed.\n * How to win points: the program should allow for arbitrary rules to be declared, based on per-round,per-game and per-tournament statistics such as wins/losses. Customized code should be easily placed.\n \n \n\n \n \n \n * Game Logic\n * Refer to https://en.wikipedia.org/wiki/Backgammon#Setup and https://en.wikipedia.org/wiki/Backgammon#Movement for complete instructions on how the gameplay moves in rounds and how the chips are set up.\n* We will use only the main variation of backgammon for the purpose of this project. HOWEVER, additional game variations should be available by simply adding a single file and then referencing that file in a field gameType from the data model, which can be selected upon creation of a game (the default is our gameType which we will create in this project)\n\n \n * Steps to play:\n * The base bet amount is negotiated upon starting the game. \n * At any time, a player can double the bet, and the other player either forfeits the game or accepts the doubling. Each player can do this any number of times, until the amount reaches 64x the original base bet (max bet)\n * The minimum base bet is 100 satoshi. The maximum base bet is 1 BTC. These should be configurable.\n * Any time the amount of the bet is changed, the appropriate amount is deducted from both players accounts.\n * The total pot amount is always shown on the screen, and uses a count-up animation, in which the size of the text and the color of the text for the total pot amount are fluctuating and a sound is played.\n \n \n * Both players roll the dice, the higher number goes first, a tie results in re-rolling.\n* When the dice are rolled (at any time) an animation and sound will be played\n\n \n * The first player rolls the dice and then moves his tokens a certain number of times/pips\n * The number of pips and tokens moved depends on the ruleset defined above.\n * In order to move a chip, user will click on the chip he desires to move, and then the available positions he can move that chip to will HIGHLIGHT. The highlighted area being clicked, the chip will move to that area\n * If the chip selected cannot be moved, a red error highlight shows on selected chip\n * If no moves are available, a pertinent message is shown for 2 seconds, followed by the dice passing to the other player\n \n \n * The white and black players maintain a fixed position on the board where the dice move back and forth between these two positions to indicate whose turn it is to take action. \n * A timer with a circular (green-to-red) pattern moves along with a text (EG: 1:14) to indicate time left to act for each player\n * Eventually the players will begin to bear off or finish the game, and when the game is complete, the scores for that round will be displayed, \n * If this is a 1-round game, credits are given immediately to the winner.\n * however if this is a multi-round game, no credits or debits will be made until the game has ended\n \n \n * Player can resign the game at any time\n \n \n * Payouts\n * Single-round game: rake is deducted and tracked in credit transaction to the winner.\n * Multi-round game: rake is deducted after all rounds were played in a single credit transaction to the winner, with corresponding rake amount also tracked.\n * Tournament: see above, arbitrary admin setting\n \n \n \n \n * Idle and Disconnection handling\n * allow a game from the past to be viewed as if it's being played in real time, and stepped through one game-action at a time.\n * Handling timing of moves during a game. \n* Time-bank: player is allowed 15 seconds, and can act faster than 15 seconds. If acting faster than 15 seconds, the remainder is built up and added to the 15 seconds for each additional action. The maximum time bank is 60 seconds. \n\n \n * handling disconnection of players during game, \n * 60-seconds without an action but still connected is considered a forfeit of the game round, 2 of these in a row forfeits the game.\n * Any disconnection without a reconnection within 60 seconds is considered a forfeit of the game round, 2 minutes disconnected is a forfeit of the game. \n * After reconnecting, the entire clock system starts over.\n \n \n * provide tracking of and allow players to cancel or resume disconnected games from a special popup that occurs if there are any games that have been paused due to disconnection\n \n \n \n \n * Player Profile\n * can be viewed for oneself or any other player who has a public profile\n * View/change avatar\n * View my rating/Rate another player\n * Win/loss record of player\n * Disconnect % ( how many times they disconnect or quit during the game )\n * Report a player ( allows player to be flagged for cheating or inappropriate play with an explanation, which is all forwarded to our support team )\n \n \n * discussion forum using telescopeapp.org will allow players to converse about any subject related to the game.\n * in-game player chat (per-table chat rooms, players can mute players , real-time chat moderation, time-based and permanent bans, admin broadcasts to all rooms), \n * area for game instructions (including game rules, how to play, strategy/tips, lobby instructions, house rules, XP+levels+leaderboards)\n \n\nPROPOSED TEAM MEMBERS FROM YOUR TEAM:\n1. full-stack developer who writes Angular2 and Typescript on the front-end and Meteor/TypeScript on the backend. Implements most of the features, models, services etc. heavy lifting, not a designer in any sense, writes code to documented specs which he helps create.\n\n2. HTML5 animator, who can translate JSON data and game concepts into things like graphs, charts, dice animations, card animations. In addition, he writes all the markup for the site, and all the CSS. So, he's into D3, CreateJS and things such as this.\n3. UX Quality Assurance, Test writer, test analyst, this person works very closely with the team members to make sure that the customer is well represented throughout the development cycle, and guarantees that code is human-tested and machine-tested. Probably a full-stack developer but not necessarily going to write a lot of code, since his job is primarily to decide which tests to write and make sure they get written by whoever.\n\n\nTEAM MEMBERS PROVIDED BY US:\n1. a real designer, someone who knows what looks good, can produce real graphics, illustrations etc, and design pages properly, as well as do UX testing later in the dev cycle. Helps with animation planning, storyboards, user visit lifecycle\n2. Graphic Artist with HTML5/CSS experience, a person who can do things like create banner ads, curate stock photos used in the marketing side, and provide assistance to #1 or #3 in terms of execution of graphics, animations. Proficient in Adobe After Effects. Has an eye for color, spacing, things of this nature. Assists #5 in testing.\n\n3. Project / server / deployment manager. Performs all the management for the team. Every team member will report to this person\n\n \nPROPOSED MILESTONES\n * Week 1: Testing Setup, Platform Setup, CI Setup, GIT Workflow Setup\n * Week 2: Wallet API Tests\n * Week 3: Data Models\n * Week 4: \n * Player Profile Tests\n * Backoffice Tests\n * Lobby Tests\n \n \n * Week 5:\n * Game Action/Game Round Tests\n * Game Win/Lose, Debit/Credit Tests\n \n \n * Week 6:\n * Tournament Tests\n * Player Profile, Backoffice, Lobby Beta Built to Wireframe Spec\n \n \n * Week 7:\n* Game Logic Tests part 1\n\n \n * Week 8: \n* Game Logic tests part 2\n\n \n * Week 9:\n * Leaderboard Tests\n * League Tests\n * Game Logic Beta Built to Wireframe Spec\n \n \n * Week 10:\n * Gamification Tests\n * Discussion Forum, In-Game Chat, Game Instructions Tests\n \n \n * Week 11:\n* Leaderboards, Leagues Beta Built to Wireframe Spec\n\n \n * Week 12: \n* Game Action/Game Rounds, Game Win/Lose, Debits/Credits Built to Spec\n\n \n * Week 13: \n* Gamification Built to Spec\n\n \n * Week 14:\n* QA Testing/Regression Testing Documentation Built to Spec\n\n \n * Week 15:\n* Acceptance Testing Documentation Built to Spec\n\n \n \n\n\nBenefits\n\nWork with a company that is on the cutting edge of BITCOIN GAMING WEB APPS. Work with no-nonsense people who are all about getting work DONE. Secure your future forever...if you can work and you want a job, you'll have one with us for years to come.


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Sony PlayStation


closed

cloud

 

engineer

This job post is closed and the position is probably filled. Please do not apply.
\nAre you a Cloud and Configuration Management master?! If so, we are looking to bring you aboard our Global Engineering Team. This is an exciting opportunity to join a super innovative group of talented engineers and work alongside cutting-edge technology.  Design, create, launch and improve IT services as needed by our game studios and their partners.  The San Diego Global Engineering team is focused on collaboration, continuous improvement and FUN!  If this is you – then we need to talk!\n\n\n\nAs a key member of the Global Technical Services Engineering group, you will play a critical role, as a Staff Cloud Engineer, in designing, building and supporting cloud services and technology to host online game-server environments and other applications. This includes designing hosting architecture, optimizing existing processes, choosing the right technology, maintaining and improving on existing technology pieces, working with game development studios to translate requirements into scalable and supportable hardware and software architecture.\n \n\nKey technology areas of responsibility are: supporting WWS OpenStack-based Cloud, supporting and building out the Puppet Enterprise configuration management, and deployment of applications. This position is also responsible for host provisioning, software installation, game deployment, operational support and maintenance of related infrastructure.\n\nYou will  also contributes to technical research and development of online game services as well as maintaining mutually beneficial relationships with other technical groups within the organization. Additionally, you will advise and consult with development partners on hosting best practices, innovations, and alternatives.


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Playtech


closed

front end

 
This job post is closed and the position is probably filled. Please do not apply.
\nWe are looking for an experienced, top notch front-end developer who is eager to guide a\nsmall team while building rich, interactive interfaces for our complex sports betting platform.\n\nThe focus of the role is on design and implementation of intuitive and responsive web\napplications, running on both desktop and mobile browsers. We use the latest technologies\nand are focused on standards based semantic web development.\n\nYou should have excellent experience using HTML, JavaScript (JQuery or similar libraries)\nand CSS and should be well versed in ajax and REST. You should also have good\nexperience with server side development, so experience in Python, PHP, Java, Rails or\nsimilar would be highly advantageous (we use Python, if you don’t know it, we’ll teach you).\nWe are looking for candidates with a minimum of 4-5 years of experience who are ready to\ntake a step up and guide


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JW Player


closed

engineer

 

backend

 

dev

 
This job post is closed and the position is probably filled. Please do not apply.
\nScale matters.  And when it comes to our video platform, scale means ingesting tens of thousands of hours of video a day, and thousands of videos served every second.  Responsible for our video management API, transcoding pipeline and real-time video delivery, our Media team supports the JW Platform service, with over a million video assets under management.  We're looking for a seasoned hands-on Full Stack Engineer to streamline our development and release cycle, measure and optimize our system performance.\n\nThis role will join our Media Services team:\n\n\n* Nuno Pinge, Lead Software Engineer\n\n* Bram Avontuur, Senior Backend Engineer\n\n* Pooja Madan, Video Engineer\n\n* Justin Iso, Software Development Engineer in Test\n\n* Greg Twohig, Product Manager\n\n\n\n\nThis role will:\n\n\n* Serve as architect for a production-scale service layer\n\n* Build features which serve customer-driven product goals\n\n* Code as part of a team in an Agile environment\n\n* Prototype new ideas and explore new solutions to the growing list of problems the platform solves\n\n\n


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Playtika Santa Monica


closed

front end

 

engineer

 
This job post is closed and the position is probably filled. Please do not apply.
\nOur mission is to create fun and accessible social games that introduce casual audiences to new experiences that go above and beyond the current offerings. Headquartered in Santa Monica, California, our team powers the #1 Bingo game on Facebook, BINGO Blitz!\n\nWe are looking for talented people who want to make a big impact on the games we make. Our culture is relaxed, creative and fun, with excellent compensation and benefits packages.\n\nWhat we are looking for:\n\nPlaytika is seeking a Senior Frontend Engineer to work with our team to develop the next generation of social games in our Santa Monica, CA offices.\n\nResponsibilities:\n\n* Work with the engineering team to develop social games on Facebook, iOS and Android.\n\n* Find smart solution together with the creative team to deliver top performance on every platform.\n\n* Maintain, profile and debug applications that will be used by millions of users every day.


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Playtika Santa Monica


closed

dev

 

engineer

 
This job post is closed and the position is probably filled. Please do not apply.
\nIf you are interested in working with talented and passionate teammates and becoming a driving force for the evolution of Big Data systems, then Playtika Santa Monica will be the right fit for you. You’ll work with many exciting Big Data technologies like Apache Spark Streaming/SQL/MLLib, HP-Vertica, as well UTL/ETL/ELT integration solutions using event and messaging systems such as Flume and Kafka.\n\nResponsibilities:\n\n* Provide expertise and leadership on making technical decisions and delivering a platform that provides business value\n\n* Be innovative and solve complex problems using a variety of tools and technologies\n\n* A commitment to quality and operational excellence in addition to speed of delivery\n\n* Design, build and deploy, scalable and reliable data pipelines to move large amounts of data to MPP columnar Data Warehouses\n\n**Please note - This role is for hands-on developers only. People managers need not apply.


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Playtika Santa Monica


closed

admin

This job post is closed and the position is probably filled. Please do not apply.
\nRequired Skills:\n\nUnix/Linux experience 5+ yrs. Expertise in best practices for installation, configuration, Upgrade, patching, maintenance & monitoring of Linux servers. Critical thinking & problem solving. Team oriented, effective communicator. Willing to be on-call and work after hours when necessary Must have a passion for uptime…


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Playtika Santa Monica


closed

dev

 

php

 

engineer

 

php

This job post is closed and the position is probably filled. Please do not apply.
\nAs a Software Engineer, you will help us develop and innovate our server-side game services handling a billion transactions, weekly. You will be part of a cross-functional, and diverse, team of talented engineers with broad knowledge across numerous domains.\n\nThe Challenges:\n\n* Design and implement server-side APIs for game features utilizing a variety of technologies.\n\n* Put your experience and best practices to use by building extensible microservices with low latency and high availability.\n\n* Work on features that impact revenue and business value to secure Playtika's #1 spot in the social casino gaming space.\n\n* Collaborate and work closely with the front-end/tools/big data engineers, game designers, QA, and BI team to nail down the ever-growing list of challenging initiatives\n\n* Evaluate existing feature implementations and think of different ways to improve scalability and maintainability


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gumi Canada


closed

dev

 
This job post is closed and the position is probably filled. Please do not apply.
\nAre you looking for a new challenge in 2016? Would you like to join one of the most dynamic and forward thinking companies in F2P mobile gaming? If so, we have the perfect role for you! gumi Canada is looking to hire an experienced Gameplay Programmer to join the team to help contribute to our major new AAA mobile title! This is an amazing opportunity to wear multiple hats in a small, quality driven, highly-motivated engineering team, as your role will involve developing a wide range of game features throughout development. If you appreciate being given ownership and the freedom to create gameplay that delights, and you’re looking to do the best work of your career with a team of likeminded professionals, then there really is no better time to join and take the next big step in your career with gumi Canada!


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Playtech


closed

front end

 
This job post is closed and the position is probably filled. Please do not apply.
\nDescription\n\nPlaytech have a superb opportunity for an experienced Front End Developer to join our team in Camden Town. We have an established team that deliver a high quality service for a number of high profile clients within the online gaming sector.\n\nAs a Front End Developer, you will be ensuring that our product suite continues to exceed the expectations of our clients, helping us to constantly release new features and improve functionality. You will also be part of a team that is focussed on the implementation of intuitive and responsive web applications running on both desktop and mobile browsers.\n\nWhat you will be working on\n\n\n* Innovative bingo and gaming products with an emphasis on well-structured, high-performance code\n\n* Creating and maintaining interactive games and animations, from devices/mobile to desktop\n\n* Utilising, maintaining and extending frameworks, implementing and supporting internal and external client APIs\n\n\n\n\nThe team\n\nThe technical division of our Virtue Fusion office consists of almost 100 people, with 25 Front End Developers, 25 Backend Java Developers, 25 QA Testers, 6 Agile Project Managers and a team of infrastructure specialists that consists of Linux Systems Administrators, WebLogic Administrators and Oracle DBA’s. We are a dedicated team that attend regular company and industry events, deliver to tight deadlines, but also reap the benefits of our hard work by socialising locally around Camden Town, attending meetup groups, playing football/basketball (if interested) on a Friday or taking a trip to the gym to unwind.\n\nA bit about the office\n\nOur Camden Town offices house the world’s leading developer and licensor of internet bingo products, Virtue Fusion. Our multi-lingual and multi-currency bingo network offers the largest bingo prizes to be found, with peak traffic of over 15,000 concurrent players spread across 100+ skins. Developing bingo and networked gaming solutions for the online and mobile gambling industry, some of the worlds most renowned gaming operators, bookmakers, land-based operators and media companies use Virtue Fusion’s bingo solutions including; Mecca Bingo, Gala Coral, Ladbrokes, William Hill, Sky, Bet365, Unibet, Paddy Power and Boylesports.\n\nWe believe that our exuberant, dedicated and dynamic workforce, guided by our customer-focused approach to business is the cornerstone on which we continue to build the success of the business. This is why we continue to attract the top companies in the industry as partners.


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Playtech


closed

java

This job post is closed and the position is probably filled. Please do not apply.
\nJava Developer with experience in complex software development project(s) in a commercial environment, using Java and related technologies to be based at our Camden Town offices. You will have strong interpersonal skills and the ability to work with a wide range of people, from QA testers, Front End Developers, through to product and marketing team. \n\nThe main purpose of this role is to perform server-side development and is based upon standard Java Enterprise technologies, with applications deployed in WebLogic application servers. The Java Developer will be working at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration. \n\nFocused on large scale enhancements to the existing Bingo product, including new systems built using SOA technologies, new game engines, application performance tuning and scalability, and integrations with external systems belonging to new customers \n\nThe main duties and responsibilities in this role will include, but are not limited to:-\n\n\n* Development of new software components and functionality.\n\n* Maintaining and enhancing existing product code.\n\n* Working with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.\n\n* Maintaining high quality coding standards\n\n* Keeping current with new technologies\n\n\n


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Crytek


closed

senior

 

engineer

This job post is closed and the position is probably filled. Please do not apply.
\nCrytek is looking for a Senior Rendering Engineer for the PlayStation 4 Console to join the CRYENGINE R&D team in our Frankfurt, Germany studio.\n\nAt Crytek we hire amazing people to make great things happen.\n\nFor over 15 years, we’ve been at the cutting-edge of computer graphics performance. We continually invest in our team and tech as we push the boundaries of the digital visual arts on the latest platforms.\n\nOur award-winning CRYENGINE empowers developers and creatives at our own studios and licensees worldwide – from small indies to AAA powerhouses - to deliver unique experiences, create new worlds and ultimately make awesome games.\n\nJoin us and we’ll invent the future together.\n\nKey Responsibilities:\n\n\n* Develop and maintain CRYENGINE's cutting-edge rendering system.\n\n* Research, prototype and implement scalable solutions for high-quality rendering in a realtime context.\n\n* Perform CPU and GPU performance profiling and optimization on several high-end platforms.\n\n* Work closely with artists and content creators to build up highly efficient production workflows.\n\n* Work with game teams to achieve visually stunning game experiences.\n\n* Collaborate with other engineers to form a highly creative and productive team.\n\n\n


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Codeplay Software


closed
πŸ‡ͺπŸ‡Ί EU-only

c

 

c plus plus

 

engineer

 

dev

This job post is closed and the position is probably filled. Please do not apply.
\nPrimary responsibilities will be to work on implementing tools such as debuggers, utilities, runtimes and compiler passes for use on new interesting hardware such as GPUs, Mobile CPUs, and DSPs. \nEach platform has its own eccentricities, and successful candidates will be able to investigate and implement solutions by working around quirks or exploiting them for performance, power or memory gains. Hardware ISAs and the inner workings of operating systems must be understood and used to implement tools targeting interesting and complex new architectures. \nThe ideal candidate is a self-motivated individual who can work through a problem from start to finish, documenting each step and writing tests to ensure correctness. They will be working on technology that is usually not publicly announced and must understand the secretive nature of the work they undertake. \nThe Environment\nCodeplay has a relaxed working environment and you will be working alongside other creative and talented developers. We believe in developing our employees, so you will get the opportunity to expand your knowledge and skills by attending conferences and representing the company. Codeplay has also been recognised and awarded the highly respected Investors in People accreditation. \nOur current vacancies are available at various levels depending on skillset and experience, from entry level Software Engineer right through to Senior Principal SE. Should we make you an offer, then we would discuss your Codeplay job grade in the light of your current skills/experience and grade (if applicable). \nCodeplay is regarded as being at the forefront of compiler and development technology and is a leader in several research programs within the European Union, Khronos Group and the HSA Foundation. \nCodeplay provides employees with flexitime working, a profit share bonus, stock options and pension schemes. \n\n#Location\nπŸ‡ͺπŸ‡Ί EU-only


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Sports Illustrated Play


closed

dev

 
This job post is closed and the position is probably filled. Please do not apply.
\n* You will create software that is truly amazing and that you will be proud of.\n\n* You will be a part of a team that is engaged in all levels of development from the initial creation of spec, right through to the final launch.\n\n* You will lead and innovate with groups of people that are the best in the industry using cutting edge technology and open standards.\n\n* You will solve very complex problems using asynchronous processing and message queuing systems.\n\n* You will lead and work on teams using agile development methodologies such as Scrum and Kanban.


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Sports Illustrated Play


closed

ios

 

dev

 

ios

 
This job post is closed and the position is probably filled. Please do not apply.
\n* Design and develop native, consumer-facing applications operating on the iOS platform as part of a team\n\n* Collaborate with product and design teams to create best-of-breed applications\n\n* Use best practices to deliver high quality code (document code, unit tests, performance tests, security of data)\n\n* Work in an iterative manner to produce results quickly and keep a feedback loop going with the product team


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Gorilla Logic


closed

senior

 

android

 

dev

 
This job post is closed and the position is probably filled. Please do not apply.
\nAbout Us\n\nGorilla Logic provides custom application development services on the ground and in the cloud to many of the world's leading software-driven organizations. It has a rich history of applying software engineering best practices to reduce the time and cost of delivering high-quality, full-featured applications with advanced functionality. Its technical leadership in mobile, rich Internet and enterprise applications showcases its broad commitment to software development best practices and quality.\n\n\nJob Description: Android Developer\n\nGorilla Logic is completing a project for our client, who is an industry leader in entertainment services to develop the mobile application for one of their most beloved television shows. While working either remote or from our Boulder, CO office, this project will entail developing from both a high and low level for the application that will be seen by millions of people world wide. The foundation of the project has been laid, and we need someone who has an intimate understanding of Android development to help complete the project.\n\n\nRequirements\n\n\n\n\n* 4+ Years Java Development/Android Development\n\n* Experience in Android Architecture and design\n\n* Experience in Multi-threading\n\n* Experienced with Native UIs\n\n* Impressive portfolio on market of Android Apps\n\n* Video or Media Player Experience a big plus\n\n\n\n\n\n\nNice-to-Have\n\n\n\n\n* Agile Experience\n\n\n\n\n\n\n\n\nThe Details:\n\n\n* Type of Employment: W2, C2C, or 1099\n\n* Length: 12+ Months\n\n* Location: Remote, US\n\n* Availability: Immediate\n\n* Third Party Availability: No Third Party Recruiters, Please\n\n* Perks: Work From Home, Immediate Availability, Fast Interview Process, Great Rate, Work on an amazing app for beloved television show\n\n\n\n\n\nGorilla Logic Benefits\n\nIn addition to working with industry leaders in technology across the world, Gorilla Logic knows how to treat its employees and contractors! We offer Medical, Dental, Vision, 401K, and a premium stipend for employees. Our office is dog friendly and located in coveted Downtown Boulder off of Pearl Street. There is no dress code when coming in, and we offer flex work from home days for all employees. Our motto: Gorillas work best in their natural habitats!


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Time


closed

mobile

 

senior

 

web dev

 

dev

This job post is closed and the position is probably filled. Please do not apply.
\nSports Illustrated Play has a simple yet ambitious goal: to connect the world of youth and amateur sports. Whether for are a local league registering participants, a coach creating a schedule, a parent following a live game cast, or a player tracking their own statistics, Sports Illustrated Play provides the digital platform and tools for all the passionate participants who make youth sports a fiber of American family life. As a stand-alone subsidiary of Time Inc., one of the country’s largest and most iconic media companies, Sports Illustrated Play is a rare blend of being a fast-paced, entrepreneurial venture with the support and reach of its affiliation with a major company.\n\nThe job:\n\nReporting to the Vice President of Engineering, a Senior Developer, Web and Mobile, for Sports Illustrated Play will design, develop and deliver industry leading web and mobile products.\n\nWe are looking for a developer who is dedicated to his craft, writes code that he is proud of and can hit the ground running. We need you to write beautiful, fast code to a high standard, in a timely and scalable way that improves the code-base of our products in meaningful ways. You will be a part of a creative team that is responsible for all aspects of the ongoing software development from the initial specification, through to developing, testing and launching. You will be expected to take on a lead role in developing projects using new and emerging technologies on a variety of platforms using open standards.\n\nYou will:\n\n\n* Write 'clean', well designed code\n\n* Produce detailed specifications\n\n* Troubleshoot, test and maintain the core product software and databases to ensure strong optimization and functionality\n\n* Contribute in all phases of the development lifecycle\n\n* Follow industry best practices\n\n* Develop and deploy new features to facilitate related procedures and tools if necessary\n\n* Employ scrum methodologies for agile development\n\n\n\n\nLocation: Greater Toronto Area, Saratoga NY Area, New York City, or remote worker.\n\nWe have a development center currently in Oshawa, Canada, and corporate offices in New York City, Saratoga, NY. It is always great to work shoulder to shoulder with other developers, so that is preferred, but we also have developers working remotely, and have mastered the nuisances of working very well with remote developers.


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N-Play


closed

ui

 

web dev

 

dev

 

design

This job post is closed and the position is probably filled. Please do not apply.
\nWill consider remote for right candidate located in the Southeast U.S. only.\n\nN-Play is seeking a strong mid or senior level developer skilled in CSS and HTML but also has solid experience is Javascript and jQuery and single page apps to help design and develop a large-scale, widely distributed cloud-based system for delivering a best-of-class national home search services platform.


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Ooyala


closed

mobile

 

sys admin

 

engineer

 

dev

This job post is closed and the position is probably filled. Please do not apply.
\nHave you ever watched a sporting event live on your computer or tablet? Or caught up on the latest videos on your phone? If so, you already know Ooyala. \n\nThe game is the NBA, the broadcaster is ESPN, and the video is quietly powered by Ooyala. You see our work online every day for clients likeUnivision, Foxtel, Comedy Central, NBC Universal, Telstra, ESPN, Telegraph Media Group, Telefonica, The North Face, Rolling Stone, Dell, Sephora and Yahoo! Japan. We help them deliver their premium video to screens of all kinds, from mobile phones to plasma TVs and from Texas to Tokyo.\n\nWe’re looking for front-end engineers who want to build more great video experiences for companies like these, and help us keep growing and keep innovating at the incredibly fast-moving front edge of online video.\n\n\nWhat you will do:\n\n\n\n* Design and build innovative solutions that deliver video at high quality and with superior bandwidth efficiency\n\n* Expand Ooyala's product line in the areas of content management, monetization, and syndication\n\n* Provide infrastructure, support, and frameworks as we build, launch, and measure Ooyala's client-side features\n\n* Develop the application frameworks used by our customers to create engaging and amazing video viewing experiences\n\n* Build development tools and automation systems that help us build and deploy our products\n\n\n\n\n


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Hashplay


closed
Wilmington, DE
 
πŸ’° $60k - $70k

senior

 

architecture

 

dev

 
This job post is closed and the position is probably filled. Please do not apply.
#PLAY is looking for an experienced, creative and motivated software architect, preferably with a background in video processing and Amazon web services to work losely with the CTO, design solutions and oordinate the external development teams to implement them. We complement your salary with shares in this awesome startup to shape the future of live broadcasting. \n\n#Salary and compensation\n$60,000 — $70,000/year\n \n\n#Equity\n0.3 - 0.5\n\n\n#Location\nWilmington, DE


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PowerPlay


closed
San Francisco

exec

 

architecture

This job post is closed and the position is probably filled. Please do not apply.
\n\n#Salary and compensation\n - /year\n \n\n#Equity\n20.0 - 30.0\n\n\n#Location\nSan Francisco


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ForPlayers


closed
Delaware
 
πŸ’° $30k - $40k

backend

 

dev

 
This job post is closed and the position is probably filled. Please do not apply.
Enthusiastic Backend Developer to join the founding team of an already successful gaming startup! \n\n#Salary and compensation\n$30,000 — $40,000/year\n \n\n#Equity\n2.0 - 4.0\n\n\n#Location\nDelaware


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PowerPlay


closed
Vancouver

javascript

 

c

 

c plus plus

 

cloud

This job post is closed and the position is probably filled. Please do not apply.
We recently started a new company called PowerPlay to develop video cloud software that empowers coaches, trainers and athletes from the minors to the majors to easily communicate & collaborate around training, practice & game video clips.\n\nWorking major sports organizations such as we developed prototype video cloud software for iOS mobile devices and the web.\n\n β€’ New York Yankees\n β€’ LA Dodgers\n β€’ LA Kings\n β€’ USC Trojans\n β€’ UBC Thunderbirds\n β€’ Etc.\n\nWe’ve engaged Softball BC & Soccer BC for select pilot projects. Working closely with these teams we’ll validate and fine-tune our technology. \n\nAfter pilot projects we’ll roll out a broad beta program with Softball & Soccer BC. Adoption of our product by the larger beta program will indicate product/market fit which is when we’ll build a team around the product & scale the business.\n\nOur CTO Paul Lalonde that built our video cloud prototype was offered the position of team lead for the VR software/hardware initiative at Google. Not something you turn down. Our iOS developer was a package deal with our CTO.\n\nWe’ve started the process of looking for new full time team members, however soccer and softball are currently ramping up for spring sessions and our pilot projects are ready to go. In addition our next round of funding is contingent upon successful execution of our pilot projects. \n\nWe’d like to explore the short-term solution of engaging freelance developer(s) for our pilot projects with the following skill sets:\n\n β€’ iOS/Objective C\n β€’ JavaScript \n β€’ HTML5\n β€’ Backend – Google App Engine/Go\n\nThe developer work for the pilot projects will involve some preliminary work tightening up our prototype preparing it for field testing, plus taking inputs from the field to edit and prepare the software for beta testing. \n \n\n#Salary and compensation\n - /year\n \n\n#Equity\n1.0 - 5.0\n\n\n#Location\nVancouver


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PLAYPOLOCLUB


closed
Dubai
 
πŸ’° $10k - $15k

web dev

 

dev

 
This job post is closed and the position is probably filled. Please do not apply.
We are looking for a web developper for our website, this will be a one time contract. \n\n#Salary and compensation\n$10,000 — $15,000/year\n \n\n#Equity\n - \n\n\n#Location\nDubai


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Playdemy


closed
San Jose

game dev

This job post is closed and the position is probably filled. Please do not apply.
Responsibilities include:\nGeneral marketing and outreach – leading efforts to reach new pro gamers. \nManaging social media driven marketing – twitter, FB, Quora, blog, etc.\nBlog – including identifying and wrangling awesome contributing gamers coming to us with new content, etc. \nCustomer service. \nYou know this is just the start and that you’ll also handle β€œspecial projects” which could range from speaking at a meetup to organizing one. \n\n#Equity\n0.0 - 0.0\n\n\n#Location\nSan Jose


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ForPlayers


closed
Delaware
 
πŸ’° $12k - $16k

social media

 

exec

This job post is closed and the position is probably filled. Please do not apply.
\n\n#Salary and compensation\n$12,000 — $16,000/year\n \n\n#Equity\n0.1 - 0.3\n\n\n#Location\nDelaware


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Playspo


closed
Mumbai

exec

This job post is closed and the position is probably filled. Please do not apply.
Looking for a B.Tech. in Computer Science with an entrepreneurial mindset to co found the company. \n\nThis is the most important role in the company in the initial stages as the tech guy will be involved in end to end development of the web based platform and mobile app which serve as the basis for our product offering. The candidate must be familiar with all aspects of software technology to enable effective development of the platform.Β \n\nAs a co founder the candidate will be involved in outlining and implementing business strategy and be open to providing access to his/her network for business development and hiring of talent.Β  \n\n#Equity\n5.0 - 15.0\n\n\n#Location\nMumbai


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Underground Cellar


verified closed
San Francisco
 
πŸ’° $2k - $36k

social media

 

non tech

This job post is closed and the position is probably filled. Please do not apply.
We're looking for a fun and social intern to join our team and help us with blogging, posting on Facebook, Twitter, and Instagram. There will be an opportunity to learn, grow, and land partnerships in our fun team environment.\n\nThis person will be friendly, well rounded, and excited to help us grow our company in a fast paced environment.\n\nA passion for wine is definitely a huge plus but you don't need to be an expert as we have a team Sommeliers! \n\nPlease send us an email to [email protected] with a little about yourself, past experiences, and why you'd be the perfect edition to our team! \n\n#Salary and compensation\n$2,000 — $36,000/year\n \n\n#Equity\n0.01 - 0.1\n\n\n#Location\nSan Francisco


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