Remote User Interface Engineer Frontend Web Developer at Sony Network Entertainment International Open Startup
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Sony Network Entertainment International


closed

User Interface Engineer Frontend Web Developer


Sony Network Entertainment International


front end

 

dev

 

web dev

 

ui

 

front end

 

dev

 

web dev

 

ui

 
This job post is closed and the position is probably filled. Please do not apply.
\nDo you want to be part of an engineering team that is building a world class cloud platform that scales to millions of users? Are you excited to dive into new projects, have an enthusiasm for UI,  and enjoy working in a strong collaborate culture?  If so, join us!\n\nAs a part of Sony Computer Entertainment, Gaikai is leading the cloud gaming revolution, putting console-quality video games on any device, from TVs to consoles to mobile devices and beyond. \n\nWe are looking for the best and brightest engineers to join our team to help realize a fun, engaging platform for our users.  \n\nOur development stack is Ember-CLI, broccoli, npm, bower, and Ember.js.  We use SASS for our styles and handlebars for our templates. \n\nWhat we’re looking for in a top candidate:\n\n\n* You’ve figured out all of the tricks with chrome devtools\n\n* You know why animating with top/left is wrong, and can explain why\n\n* You know the difference between a transition and a tween, and when to use them\n\n* 60 fps isn’t a goal, it’s a requirement\n\n* You keep your github up to date with experiments\n\n* You have a codepen.io account\n\n* ‘Jank’ is a swear word\n\n\n\n\nResponsibilities:\n\n\n* Writing tasks to user stories that explain the ‘hows’ to the ‘whys’\n\n* Collaboration with an energetic, frantic team whose sole dedication is world domination at any cost\n\n* Implementation of features in a timely fashion, and understanding the difference between construction and implementation\n\n* Resolution of defects, with the unit and integration tests to back up being “Fixed”.\n\n* High and low level optimization of a the render loop, animation management, and jankbusting \n\n\n


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