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**What you will do**\n* As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.\n\nYour main objectives will be to:\n\n* Design service APIs to power game features by working closely with Game Designers.\n* Develop scalable online macroservices in a large meshed service ecosystem\n* Program in tandem with Gameplay Developers to enable the game client\n* Take ownership of game features in the MMO architecture from inception to deployment and operation.\n* You will work in the following stacks:\n* Communications with gRPC & Protobuf\n* Gameplay services under Node.JS with Typescript\n* High throughput services with C++ and gRPC\n* C++ Game Client (StarEngine) communications with gRPC\n* Distributed message queues (Kafka)\n* Deployment with Kubernetes, Docker, and Linkerd2\n\n**Youโre Savvy in**\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n\n**You have Accomplished**\n* Relevant programming experience or Bachelor in Computer Science\n* 4 years+ of experience in backend programming\n* 2 years+ of experience in programming with Node.js and experience with TypeScript\n* Good understanding of Linux shell, git and build pipelines\n* Good understanding of real-time network communication through gRPC, WebSocket\n* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)\n* Experience with C/C++\n* Experience with Docker and Kubernetes;* an asset*\n* Experience working in a video game studio,* an asset*\n\n**Youโre Eager to Take On**\n* Build macroservices in a polyglot environment\n* Be part of a fast-iterating development environment\n* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively\n* Mentor other developers on technologies you have learned to master\n* Designing innovative online services by focusing on fault-tolerance, scalability & security\n* Understanding the game features in order to provide clean, well defined, and documented service APIs\n* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem\n* Providing tools and applications to enable LiveOps teams to manage the game.\n* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the gameโs backend\n\nSalary: 90.000$ **CAD **\n\nโญ๏ธVisit [https://turbulent.ca/](http://) to find out more about our craft and culture! \n\n*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.* \n\nPlease mention the words **EXPIRE FLAT PITCH** when applying to show you read the job post completely (#RMy4yMzcuMjQuODI=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
/year\n
\n\n#Location\nWorldwide
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.