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🕹 Game Developer Remove this filter👵 Senior Remove this filter
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Median pay is $100,000/y

Learning Tapestry


🎈 verified closed
🌏 Worldwide
 
💰 $80k - $120k

c#

 

unity

 

c

 

c plus plus

🔎1,884 opens
This job post is closed and the position is probably filled. Please do not apply.
**About Learning Tapestry\n\nHi! We're Learning Tapestry. We're a 25+ person all-remote, global organization dedicated to making digital learning "just work" for educators and learners alike. We solve hard problems in complex education technology environments. We’re a triple bottom line company: we make a profit like any good business; our work makes the world better (“social impact”); and we create a healthy internal work environment for everyone who works here. For our staff we believe in flexible work locations and working arrangements. We empower all of our team members to manage their schedules and adjust as necessary. We're focused on results and impact, not locations and hours. We hire people with great technical ability, but we also expect everyone at Learning Tapestry to have strong character and solid communication skills. \n\n**What we’re looking for\n\nYou’re an exceptional professional software engineer with at least 5 years of software engineering experience including three years using C#. You’re comfortable in multiple languages including Unity and embrace new approaches to solve problems. You’re looking for a full-time position (40 hours per week). You must have some availability that overlaps with our client in New York (UTC -5) and California (UTC -8).\nOur typical project stack is C# with Unity. We highly value effective software architecture, test-driven development methods, and good project management methodology. We have a strong CI and deployment pipeline that enables us to focus on writing good software.\n\n**Required Skills and Experience\n\nYou have either: \n-Computer Science or Engineering degree or other STEM degree, or \n\n-Exceptional professional software engineer experience and expertise \n\n-You have very good written communication skills, fluent written English, and comfortable, clear spoken English. \n\n-At least five years of Software Engineering Experience. \n\n-Write clean, self-explanatory code using S.O.L.I.D. and design patterns \n\n-TDD \n\n-Senior with C# \n\n-Experience working with game engines and frameworks (Unity preferred)\n\n-Experience developing and consuming APIs \n\n-Experience working in collaborative environments using git (e.g. Bitbucket, GitHub) \n\n-Comfortable using ticket-based technical project management (e.g., GitHub tickets and boards) \n\n-Must have some availability that overlaps with our clients in New York (UTC -5) and California (UTC -8)\n\n \n**Bonus skills\n\n-Some DevOps/Linux experience with AWS/Azure/Rackspace/Heroku/DigitalOcean\n\n-Continuous Integration and Deployment experience (e.g., CodeShip, Cloud66)\n\n-Experience in Ed Tech Field (Education projects)\n \n**To Apply\n\nSend us your resume. Very Important: In your cover letter please state that you are available during the hours described in the job description. If you do not include this in your cover letter, you will not be considered for this position.\n\n**About You\n\nYou’re comfortable in a remote work environment, with team members from different time zones. You manage your own time well and are a self-starter. You have a distraction-free place you can use for work that offers reliable Internet access, either in your home or a local co-working facility.\nYou are experienced and well-versed in the productivity tools we use, like Google Apps & Hangouts, Slack, and Harvest for time tracking.\n\nYou’re fluent in written and spoken English. \n\nPlease do not hesitate to apply if you do not match these requirements exactly but think you could be a good fit.\n\n**Equal Opportunity\n\nLearning Tapestry is an equal opportunity employer and encourages individuals of all ethnic and racial backgrounds, sexual orientations, and gender identities to apply. We are also particularly interested in individuals who have lived in or worked with underserved communities such as low-income, gender nonconforming, disabled, or indigenous peoples.\n \n\nBe sure to mention the words **FIX COURSE SPECIAL** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$80,000 — $120,000/year\n\n\n#Location\n🌏 Worldwide


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# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.

Gaming Innovation Group

 This job is getting a high amount of applications right now (27% of viewers clicked Apply)

dev

 

backend

 
🔎1,257 opens
✅ 342 applications (27%)

Gaming Innovation Group is hiring a Remote Senior Backend Developer

\nAt GiG we provide iGaming solutions to our partners based on innovative technology, offering an end to end range of products and services, effectively providing a one-stop shop for anybody wanting to launch their online casino operation. Not only that, but we strive to be the industry-leading platform and media provider delivering world-class solutions to our iGaming partners and their customers. \n\nWe are a diverse, multicultural team of talents, with more than 400 colleagues spread across three main locations. We have a very horizontal and direct approach, where people are expected to take full responsibility for their area of work and strive to be the best in it. The reward here is full trust in you and your capabilities to make the right decision.\n\n\nWhat you will be doing\nAt GiG, we have built a middleware system combining the broad range of products the company offers into a single set of APIs consumed by frontend applications and a CMS to manage the player experience. Magic, as the middleware is called, allows casino operators to focus on building iGaming sites tailored to their needs. It integrates closely with our proprietary casino frontend bootstrap technology, Wand.\nAs a backend developer in GiG, you will be part of the core effort to keep pushing our middleware offering forward. You will be collaborating with other skilled developers to realise our product vision whilst continuously improving existing production brands. Our developers focus on introducing new features, bug fixes and technical improvements.\n\n\nIn 1 month\nYou will know the names of all your colleagues and will have a good understanding of the underlying tech stack behind Magic and a very big picture of how all different systems at GiG interact together to offer an end to end casino experience.\nYou will know how the team works and participate proactively in the development process and Scrum ceremonies and moreover, you will have a general understanding of how other teams are structured and interact with each other.\nYou will have your first pair programming sessions with another colleague of the team to work together on your first bug fixes and development tasks for Magic.\n\n\nIn 3 months\nYou will start delivering more complex tasks individually.\nYoull be familiar with all the parts of Magic and have a better understanding of the whole product offering. You will be on your way to becoming a power user of the CMS.\nYou will also have a better understanding of the tools we use and how they work.\n\n\nIn 6 months\nYou will have participated in the delivery of a major feature or even a new brand launch.\nYou will be able to start participating more in technical discussions and the technical roadmap ahead for Magic and have an understanding of the main areas of improvement that we need to focus on. \nYou will take a shift in our paid on call rotation schedule.\nYou will successfully pass your probation period and become an essential contributor to the team.\n\n\nHow will you do it\nYou will be a member of the middleware team, which is part of the frontend department together with multiple frontend teams. You will report to the Magic team lead and collaborate very closely with our Product counterparts to realise the roadmap and the partners vision.\n\n\nWho will you do it with\n * Ben Nam (Magic Team Lead). A former frontend developer turned exceptional manager, Ben uses his knowledge and experience to lead a very effective team of developers. He ensures the team is satisfied and the processes work in their favor.\n * Emma Wood (Magic Product Owner). Emma is the person setting up the vision for Magic. Structured and organised, she values our technical expertise and feedback.\n * Emilio Camacho Rivas (Magic Architect). A former member of the Magic development team, Emilio provides the technical direction for the product. Highly collaborative and humble, he works together with the team to match the highest quality standards.\n * Bart Lekawski (Head of Frontend Development). Started at GiG as a developer in the Magic team and worked his way up the management ladder. He now oversees the entire department but is always willing to lend a hand.\n \n\nWhen and Where will you do it\nAt GiG we truly value work life balance, which is why we offer flexible schedule arrangements, as long as it works for you and your team and is within +/- 2h of CET. Moreover, you will be able to work at your favorite place as we welcome a 100% remote setup.You can always pop by (or work permanently from) one of our offices in St Julians, Malta; Marbella, Spain; Copenhagen, Denmark or the recently opened one in Riga, Latvia.\n\n\nWho you are\nYou are an experienced backend developer with a passion for solving challenging problems, writing performant code and building technically innovative solutions.\nYou need to have experience with either Node.js or Go, as you will be working with both languages on a daily basis.\nKnowledge on the following technologies is a big plus since these are our bread and butter in the Magic team.\n * ElasticSearch / Postgres / RethinkDB.\n * Experience working with CI/CD approach.\n * Good understanding of software testing processes and techniques.\n * Experience with using version control systems such as Git.\n * Bonus Points: Front-end development experience using technologies and frameworks like ReactJS, RESTful web services and CSS preprocessors such as SASS.\n \n\nIt is more important to us that you have the right soft skills to thrive in our environment.\n * Independent: We expect all applicants to be capable of working independently in their roles and take responsibility/accountability for their own work.\n * Drive and Love: To keep up with our high paced environment, you need to be driven and really enjoy what you do. We do! We achieve our targets and love celebrating it! Do you?\n * Teamwork:To succeed in this position, you'll work well with others and aim to achieve common goals. Its important that you build sound relationships based on mutual trust and openness\n * Strong verbal and written communication skills including communicating cross-functionally and across management levels.\n * A quality mindset, delivering high-quality products and supporting others to maintain a high standard\n \n\nWhat we offer\n * Competitive salary, depending on skills and experience. \n * 100% Remote Working/ Hybrid Working Mode\n * Flexible working hours\n * Private Healthcare\n * GiG Fit Benefit\n * Free Lunches\n * Free Parking\n \n\n* To apply, please send your resume in English.


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Basement Games


closed
🌏 Worldwide
 
💰 $100k - $100k

dev

 

unity

 

gaming

 
🔎2,589 opens
This job post is closed and the position is probably filled. Please do not apply.
(£70k, with 2% company ownership vested over 3 years)\n\nWe’re seeking a Senior Unity Developer to join our small games startup with generous share options to help shape the company. This is an exciting opportunity to be a big fish in a small pond; involved at the beginning of a game studio and also shaping the flagship game title and development practices.\n\nDeveloping is not a factory process in our eyes. You’ll be a major part of the game design and proactive with presenting technology as an enabler to perhaps a cool mechanic or new feature. We believe engineers are also creatives and should/love to get involved in the creative process too. \n\nBeing in a small team and start up environment, you’ll have experience coding across a range of disciplines and will be asked to draw upon this frequently. You’ll also need to be able to be pragmatic and help fill the gaps on loosely defined tasks and provide solutions to ‘grey areas’\n\n**Ideally you’ll**\n* Really care about the playing experience and smoothness controlling characters\n* Really care about the code quality and separation of concerns but at the same time understand the balance of over engineering for tomorrow vs delivery for today\n* Be a positive energy, optimistic and willing to help/guide those with less experience\n* Be resourceful. Look for good shortcuts without compromising the game. Able to quickly identity the need of any Unity * Assets and evaluate them quickly\n* Be able to sometimes provide diagrams or low level design on a workflow if it needs fleshing out some more\n\n**Essentials**\n* At least 5 years of experience developing with the Unity game engines with at least 3 major 3D titles including PC\n* Strong C# and testing experience using Editor/Test Runner\n* Related software development degree\n* Experience making a game mod-able\n* Strong AI understanding\n* Proficiency with dynamic terrains, voxels, construction/build systems (think Survival genre) and physics systems\n\n**Desirables**\n* VFX\n* Animation\n* Experience with Tower Defence and Real-time Strategy games\n* Weather systems\n\nBasement Games is offering a competitive salary with stock options. We understand the value of our team and will proactively review and reward based on performance of both the individual and the company's success. This is the chance to be in at the beginning, be instrumental to the success and rapidly develop your career path. \n\nBe sure to mention the words **LAVA CUPBOARD SIMILAR** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$100,000 — $100,000/year\n\n\n#Location\n🌏 Worldwide


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Learning Tapestry


verified closed
North America, South America, Europe
 
💰 $80k - $120k

html5

 

javascript

 

unity

 

c sharp

🔎2,189 opens
This job post is closed and the position is probably filled. Please do not apply.
**About Learning Tapestry**\n\nHi! We're Learning Tapestry. We're a 25+ person all-remote, global organization dedicated to making digital learning "just work" for educators and learners alike. We solve hard problems in complex education technology environments. We’re a triple bottom line company: we make a profit like any good business; our work makes the world better (“social impact”); and we create a healthy internal work environment for everyone who works here. For our staff we believe in flexible work locations and working arrangements. We empower all of our team members to manage their schedules and adjust as necessary. We're focused on results and impact, not locations and hours. We hire people with great technical ability, but we also expect everyone at Learning Tapestry to have strong character and solid communication skills. \n\n**What we’re looking for**\n\nYou’re an exceptional professional software engineer with at least 5 years of software engineering experience using JavaScript and Javascript Frameworks (such as React) and HTML. You’re comfortable in multiple languages including C# in Unity and embrace new approaches to solve problems. You’re looking for a full-time position (40 hours per week). You must have some availability that overlaps with our client in New York (UTC -5) and California (UTC -8).\n\nThis position will place a strong emphasis on HTML5 games, and the ideal candidate will have the ability to cross over work between Unity and HTML5. We highly value effective software architecture, test-driven development methods, and good project management methodology. We have a strong CI and deployment pipeline that enables us to focus on writing good software.\n\n**Required Skills and Experience**\n\nYou have either: \n-Computer Science or Engineering degree or other STEM degree, or\nExceptional professional software engineer experience and expertise\n-You have very good written communication skills, fluent written English, and comfortable, clear spoken English. \n-At least five years of Software Engineering Experience\n-Experience with HTML (with HTML5)/CSS/JavaScript and JavaScript Frameworks such as JQuery\n-Experience working with HTML5 Games SDKs (such as Phaser, GameMaker or GDevelop)\n-Experience working with Unity (C#)\n-Write clean, self-explanatory code using S.O.L.I.D. and design patterns\n-Experience developing and consuming APIs\n-Experience working in collaborative environments using git (e.g. Bitbucket, GitHub).\n-Comfortable using ticket-based technical project management (e.g., Jira, GitHub tickets and boards) \n-Must have some availability that overlaps with our clients in New York (UTC -5) and California (UTC -8)\n \n**Bonus skills**\n\n-Mobile development experience is a huge plus\n-Some DevOps/Linux experience with AWS/Azure/Rackspace/Heroku/DigitalOcean\n-Continuous Integration and Deployment experience (e.g., CodeShip, Cloud66)\n-Experience in Ed Tech Field (Education projects)\n\n**About You**\n\nYou’re comfortable in a remote work environment, with team members from different time zones. You manage your own time well and are a self-starter. You have a distraction-free place you can use for work that offers reliable Internet access, either in your home or a local co-working facility.\n\nYou are experienced and well-versed in the productivity tools we use, like Google Apps, Slack, and Harvest for time tracking.\n\nYou’re fluent in written and spoken English. \n\nPlease do not hesitate to apply if you do not match these requirements exactly but think you could be a good fit.\n\n**Equal Opportunity**\n\nLearning Tapestry is an equal opportunity employer and encourages individuals of all ethnic and racial backgrounds, sexual orientations, and gender identities to apply. We are also particularly interested in individuals who have lived in or worked with underserved communities such as low-income, gender nonconforming, disabled, or indigenous peoples. \n\nBe sure to mention the words **TORCH KIDNEY PROUD** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$80,000 — $120,000/year\n\n\n#Location\nNorth America, South America, Europe


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Turbulent


verified closed
🌏 Worldwide
 
💰 $70k - $80k

microservices

 

node

 

typescript

 

aaa gaming

🔎2,536 opens
✅ 213 applications (8%)
This job post is closed and the position is probably filled. Please do not apply.
### What you will do\nAs a member of the Game Services team for the AAA video game Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with Could Imperium Games studios located in the US and the UK.\n\n#### Your main objectives will be to:\n* Design service APIs to power game features by working closely with Game Designers.\n* Develop scalable online macroservices in a large meshed service ecosystem\n* Program in tandem with Gameplay Developers to enable the game client\n* Take ownership of game features in the MMO architecture from inception to deployment and operation.\n\n#### You will work in the following stacks:\n* Communications with gRPC & Protobuf\n* Gameplay services under Node.JS with Typescript\n* High throughput services with C++ and gRPC\n* C++ Game Client (StarEngine) communications with gRPC\n* Distributed message queues (Kafka)\n* Deployment with Kubernetes, Docker, and Linkerd2\n\n### You’re Savvy in\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n### You have Accomplished\n* Relevant programming experience or Bachelor in Computer Science\n* 4 years+ of experience in backend programming\n* 2 years+ of experience in programming with Node.js and experience with TypeScript\n* Good understanding of Linux shell, git and build pipelines\n* Good understanding of real-time network communication through gRPC, WebSocket\n* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)\n* Experience with C/C++\n* Experience with Docker and Kubernetes; *an asset*\n* Experience working in a video game studio, *an asset*\n### You’re Eager to Take On\n* Build macroservices in a polyglot environment\n* Be part of a fast-iterating development environment\n* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively\n* Mentor other developers on technologies you have learned to master\n* Designing innovative online services by focusing on fault-tolerance, scalability & security\n* Understanding the game features in order to provide clean, well defined, and documented service APIs\n* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem\n* Providing tools and applications to enable LiveOps teams to manage the game.\n* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the game’s backend\n\nTurbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.\n\nThe salary displayed on the posting is an estimation. The compensation offered depends on the seniority and experience of each candidate. \n\nBe sure to mention the words **WORD PLEDGE SLIM** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$70,000 — $80,000/year\n\n\n#Location\n🌏 Worldwide


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# How do you apply?\n\nThis job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.

Clevertech


verified closed
🌏 Worldwide
 
💰 $80k - $120k

dev

 

c sharp

 

unity

 

graphics

🔎2,547 opens
✅ 202 applications (8%)
This job post is closed and the position is probably filled. Please do not apply.
**What we're working on**\n\nEnterprise companies turn to us to help them launch innovative digital products that interact with hundreds of millions of customers, transactions and data points. The problems we solve every day are real and require creativity, grit and determination. We are building a culture that challenges norms while fostering experimentation and personal growth. We are hiring team members who are passionate and energized by the vision of empowering our customers in a complex industry through technology, data and a deep understanding of client concerns. In order to grasp the scale of problems we face, ideally, you have some exposure to Logistics, FinTech, Transportation, Insurance, Media or other complex multifactor industries.\n\n**Your Role:**\n\nYour role as a Unity Developer at Clevertech will actively contribute to creating software solutions that will enhance a marketplace experience to forge authentic connections with its users. You will work alongside some of the best in a collaborative environment while focusing on your core skills. Be a master of your craft while being 100% remote and never have to worry about filling in timesheets.\n\n**Requirements:**\n\n7+ years of professional experience (A technical assessment will be required)\nExpert level understanding of Unity and C# with at least 4 years experience with Unity and game development\nProven knowledge in engines, networking, and graphics (optimization and shaders).\nEnglish fluency, verbal and written.\nPersonality traits: Professional, problem solver, proactive, passionate, team player. \n\nBe sure to mention the words **FRINGE HELMET MELODY** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$80,000 — $120,000/year\n\n\n#Location\n🌏 Worldwide


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MarcoPolo Learning


verified closed
Europe, United States

edtech

 

project management

 

b2b2c

 

technical project manager

🔎2,653 opens
✅ 138 applications (5%)
This job post is closed and the position is probably filled. Please do not apply.
MarcoPolo is reinventing early learning children's media for a new generation. The company is a top global publisher of award-winning educational games and videos for children age 3-7. We inspire children to become explorers and life-long learners. We make STEAM learning an adventure, filled with the thrills and joys of discovery, for early learners, parents and educators.\n\n Apps include our flagship subscription-based app, Emmy-nominated MarcoPolo World School, and a suite of free-to-play apps (Weather, Arctic, Recall and Ocean). MarcoPolo also produces award-winning content for broadcast. Our TV series, The Polos, is broadcast worldwide, including Discovery Family (USA), NatGeo (LatAm), YouKu (China) and Nickelodeon (India).\n\nWe are looking for a highly motivated and skilled Senior Technical Project Manager to join our team. MarcoPolo is entering a new phase of growth, and this is a unique opportunity to join a proven and maturing business and technology team, as a key member of the product team.\n\nThe ideal candidate will have at least five years of experience in delivering complex EdTech platforms and effectively managing development teams in a fast-moving environment.\n\nThe right candidate will be a start-up ready team player, willing to push the bar to achieve ambitious targets and not afraid to face new challenges. They will work closely with the Product Owner and the Head of Technology in a central project management role, helping to ensure that deadlines, scope and quality standards are met, on time and on budget.\n\nExperience in digital education platforms is a **must**.\n\n\n**Key Skills (you must have):**\n\n- 5+ years’ experience in managing B2B2C digital education product development projects, ideally with a focus on school districts\n- You know your project management craft and have experience of agile processes, SCRUM management and agile software as well as lean project methodologies, such as Kanban\n- You are a hands on, roll-up your sleeves initiator who draws attention the actions that must be taken\n- Experience of strategic planning, project scheduling and full project lifecycle management\n- Experience of data migration and technical integrations\n- Experience of setting and tracking acceptance and performance criteria\n- Experience of working with interactive products built in Unity and of working closely with Unity teams \n- Experience of working with cross functional teams and understanding of the benefit of truly coordinated activities\n- Experience dealing with all the stakeholders on a project from the in-house teams – product, software dev, engineering, education, creative - to external contractors and senior management\n Great understanding of project risk assessment and the confidence to escalate problems to senior stakeholders\n- Excellent oral and written communication skills, fluent in English\n- A problem-solving, analytical mindset and strong decision-making capabilities\n- University degree from a top university evidencing general aptitude\n \n\n**Package:**\n\nCompetitive salary based on experience, with benefits/incentives to be discussed.\n \nWe want to recruit the best talent for the next phase of company growth. MarcoPolo Learning is operating in a remote working model and are open to the location of this hire, however we anticipate the candidate to be located in London or NY as the Product and Development team operate in UK time zones. \n\nBe sure to mention the words **LENS FACULTY CHAT** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n\n\n#Location\nEurope, United States


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# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.

Turbulent x Cloud Imperium Games


closed
🌏 Worldwide

node

 

backend

 

microservices

 

gaming

🔎6,710 opens
✅ 389 applications (6%)
This job post is closed and the position is probably filled. Please do not apply.
**What you will do**\n* As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.\n\nYour main objectives will be to:\n\n* Design service APIs to power game features by working closely with Game Designers.\n* Develop scalable online macroservices in a large meshed service ecosystem\n* Program in tandem with Gameplay Developers to enable the game client\n* Take ownership of game features in the MMO architecture from inception to deployment and operation.\n* You will work in the following stacks:\n* Communications with gRPC & Protobuf\n* Gameplay services under Node.JS with Typescript\n* High throughput services with C++ and gRPC\n* C++ Game Client (StarEngine) communications with gRPC\n* Distributed message queues (Kafka)\n* Deployment with Kubernetes, Docker, and Linkerd2\n\n**You’re Savvy in**\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n\n**You have Accomplished**\n* Relevant programming experience or Bachelor in Computer Science\n* 4 years+ of experience in backend programming\n* 2 years+ of experience in programming with Node.js and experience with TypeScript\n* Good understanding of Linux shell, git and build pipelines\n* Good understanding of real-time network communication through gRPC, WebSocket\n* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)\n* Experience with C/C++\n* Experience with Docker and Kubernetes;* an asset*\n* Experience working in a video game studio,* an asset*\n\n**You’re Eager to Take On**\n* Build macroservices in a polyglot environment\n* Be part of a fast-iterating development environment\n* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively\n* Mentor other developers on technologies you have learned to master\n* Designing innovative online services by focusing on fault-tolerance, scalability & security\n* Understanding the game features in order to provide clean, well defined, and documented service APIs\n* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem\n* Providing tools and applications to enable LiveOps teams to manage the game.\n* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the game’s backend\n\nSalary: 90.000$ **CAD **\n\n⭐️Visit [https://turbulent.ca/](http://) to find out more about our craft and culture! \n\n*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.* \n\nBe sure to mention the words **GLARE TOSS LOTTERY** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$90,000/year\n\n\n#Location\n🌏 Worldwide


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Turbulent x Cloud Imperium Games


closed
🌏 Worldwide

gaming

 

c plus plus

 

video game

 

video

🔎5,700 opens
✅ 244 applications (4%)
This job post is closed and the position is probably filled. Please do not apply.
**What you will do**\n* As a member of the Turbulent Game Services team working on Star Citizen, you will be responsible for building brand new features for the game, such as backend services and related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online - Timezone GMT-4 - alongside Cloud Imperium Games’ studios. A unique opportunity to contribute to the largest AAA space sim game ever!\n\n**You’re Savvy in**\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n* Working well in a cooperative environment\n* Showing a passion for developing and playing video games\n\n**You have Accomplished**\n* 4 years+ of experience in backend programming\n* Experience working in the game industry for at least 1.5 years on a AAA PC or console title using C++.* You have strong C++ programming skills.*\n* Experience programming game features and systems\n* Strong multi-threaded programming skills\n* Good understanding of development in CryEngine/Lumberyard\n* One or more shipped PC products; *an asset*\n* Online game or MMO development experience, including interfacing with backend server code; *an asset*\n\n**You Are Eager to Take On**\n* Collaborating with team members to develop various gameplay systems for the intergalactic game Star Citizen\n* Designing and implementing well-engineered, reliable, maintainable, and bug-free code\n* Developing and testing code, fixing bugs as well as profiling and optimize code as directed\n* Communicating with other team members, internal customers and external stakeholders to determine requirements\n* Identifying technical obstacles and generating solutions to overcome identified risks\n* Documenting and participating to peer review of technical designs with other software engineers\n* Working with the QA team in order to provide the information needed to fully test developed code\n* Providing support to internal customers for developed software\n* Keeping up to date on state-of-the-art software engineering methods, practices and technologies\n* Mentoring other software engineers as needed to increase their abilities and productivity\n\nSalary: 90.000$ **CAD **\n\n⭐️Visit [https://turbulent.ca/](http://) to find out more about our craft and culture! \n\n*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.* \n\nBe sure to mention the words **UPON NEGATIVE DIFFER** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$90,000/year\n\n\n#Location\n🌏 Worldwide


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Toptal


verified closed
🌏 Worldwide
 
💰 $50k - $300k

front end

 

back end

 

app

 

devops

🔎19,347 opens
✅ 707 applications (4%)
This job post is closed and the position is probably filled. Please do not apply.
***Design your lifestyle as a top freelance developer, with the freedom to work however, wherever, on your terms. ***\n\nFreelance work is defining the careers of today’s developers in exciting new ways. If you’re passionate about working flexibly with leading Fortune 500 brands and innovative Silicon Valley startups, Toptal could be a great fit for your next career shift.\n\nToptal is an elite talent network for the world’s top 3% of developers, connecting the best and brightest freelancers with top organizations. Unlike a 9-to-5 job, you’ll choose your own schedule and work from anywhere. **Jobs come to you, so you won’t bid for projects against other developers in a race to the bottom. **Plus, Toptal takes care of all the overhead, empowering you to focus on successful engagements while getting paid on time, at the rate you decide, every time.\n\nAs a freelance developer, you could join an ever-expanding community of experts in over 120 countries, working remotely on the projects that meet your career ambitions.\n\nThat’s why the world’s top 3% of developers choose Toptal. Developers in our elite network share:\n\n* English language proficiency\n* 3+ years of professional experience as a software developer \n* Proficiency in at least one of the following languages is a strong advantage: **React, Ruby on Rails, Python, Swift, iOS, React Native, Azure, Flutter, Go, Unity, Node.js, Shopify or Salesforce**\n* Full-time availability is a strong advantage\n* Project management skills\n* Keen attention to detail\n\nCurious to know how much you could make? Check out our **[developer rate calculator](https://topt.al/Ddc5wb)**.\n\nIf you’re interested in becoming part of the Toptal network, take the next step by clicking apply and filling out the short form: **[https://topt.al/8JcdXd](https://topt.al/8JcdXd)**\n\n# Responsibilities\n* After passing our screening process, you will have access to our network of clients across the globe including leading Fortune 500s and innovative Silicon Valley start-ups.\n* You will have full flexibility to set your working hours per week and your rate. There are no mandatory hours.\n* You will have visibility into all projects published that fit your specialization. Our matching team is here to help you identify the projects that are the best fit for your skills and preferences.\n* As a client-oriented company, we empower you to fully focus on client objectives. We ensure that you always get paid on time for the hours you spend working with clients.\n# Requirements\n* You must have 3+ years of software development experience—preference given to candidates who have experience working for enterprise companies.\n* Proficiency in React, Ruby on Rails, Python, Swift, iOS, React Native, Azure, Flutter, Go, Unity, Node.js, Shopify or Salesforce is a strong advantage. Experience with additional frameworks and technologies is a bonus.\n* You consider multiple quality dimensions like user impact, failure tolerance, code maintenance, implementation time, security breaches, and performance.\n* You are genuinely interested in technology and love to try new things.\n* You are willing to help clients make important product and development decisions, share your knowledge with them, and help them achieve their objectives. You solve complex problems but also consider multiple solutions, weigh them, and decide on the best course of action.\n* You must be a world-class individual contributor to thrive at Toptal. You’re excited about working independently while keeping all relevant stakeholders continuously informed and up-to-speed with any challenges, set realistic expectations, and deliver the desirable quality. You thrive on providing and receiving honest but always constructive feedback.\n* Full-time availability is a strong advantage.\n\n \n\nBe sure to mention the words **CLAW LIVE HARBOR** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$50,000 — $300,000/year\n\n\n#Location\n🌏 Worldwide


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CVEDIA


verified closed
🇪🇺 EU

unity

 

unity3d

 
🔎2,695 opens
✅ 129 applications (5%)
This job post is closed and the position is probably filled. Please do not apply.
CVEDIA is a funded AI company that develops deep learning solutions for some of the largest organizations on the planet. We develop neural networks for computer vision systems (imagery-based AI). We are looking for a Senior IT Engineer to help us create more accurate neural networks that perform great when deployed on the edge.\n\nIn this role, you will have the opportunity of working in a team of exceptionally talented and driven individuals who are all making a massive impact on our business. There is no micromanaging or babysitting at CVEDIA, everyone here drives their own ideas all the way from start to finish, everyone is given an equal opportunity to flourish and see the fruits of their labor.\n\nWe are looking for talented engineers willing to take new challenges, exploring new solutions, and produce results by having full ownership of a project.\nResponsibilities\nTake on the challenge to improve our technology infrastructure and be a crucial part in shaping our clients’ success.\nWork on the entire production pipeline: procedural scene and assets generation, microservices development, automation, data validation, etc.\nCollaborate with engineers and data scientists to test, evaluate, and improve our systems.\nManage a project from start to finish by starting with a goal, proposing solutions, organizing the work, activating collaboration with other teams, and implementing the final product.\nRequirements\nKnowledge and experience in object-oriented design and development.\nMulti-year experience with Unity developing applications or games. In particular experience with:\nUnity 2019\nMemory and performance optimization\nCompute shaders\nAssetbundles\nEditor tools\nExperience with C++ and Python\nVery good English verbal and written communication skills, time management skills, and organizational skills.\nAble to balance pragmatism with planning and long-term thinking\nProactive and self-sufficient\nAttention to details\nDesired knowledge\nExperience with JavaScript for web development and Node.JS for web services\nKnowledge of CI/CD tools (e.g. Jenkins, BitBucket pipeline, or others)\nExperience with Docker\nRelational Databases (e.g., PostgreSQL, MySQL, SQLITE, Redis, etc.)\nKnowledge of system integrations with platforms like NoSQL DB, Redis, S3, ElasticSearch\nExperience with neural networks\nLeadership experience\nExperience working remotely\nExperience of Agile and Scrum methodologies\nExperience using Jira and Confluence platforms.\nWhat We Offer\nA fully distributed team, located in 19 countries\n4 weeks paid holiday per year\nYearly team meetup - last time we went to Portugal!\nAgile development process\nAnti-discriminatory company culture - we won’t discount you for things like needing to pick your kids up from school, your age, your ethnicity, or your gender\nAn excited, communicative, and helpful team - we keep our work environment positive, but we also place importance on honesty\nOur Values\n1. Passion - We need both energy and passion to develop cutting edge AI. To succeed at CVEDIA, you’ll need to have a strong investment in both your career and the role of AI in the future of the planet.\n2. Commitment - CVEDIA has the opposite of a "quick-n-dirty" mentality. Every aspect of our technology has been meticulously built and is always the product of very hard work.\n3. Autonomy - Carrying confidence in the work we do individually is required to work at the pace that we do as a team. Academic research, tutorials, and even creating our own solutions with the tools we have are all on the board during a regular day's work.\n4. Joy - It's one of our greatest strengths to bring excitement to our workplace. We carry this energy into meetings, project planning, and our dedication to our work, and focus on work that feels meaningful.\n5. Communication - Honest discussions are imperative to the flow of work and ideas. Team members need to be able to effectively communicate complex ideas to those who don’t work in their field. It's a regular occurrence to spontaneously discuss plans and ideas with any team member on the fly, including our CEO or CTO. Each team member is respected equally and acts as a valuable contributor.\nHow to Apply\nPlease mention your city and country of residence in your application\nEnglish applications only - a professional speaking and writing command of English is required for this role\nDue to time zone difficulties, we’re currently only accepting applicants in European timezones If you live outside of the EU time zone please do not apply. \nDuring the hiring process, you will be asked to answer a technical questionnaire and fill out a relevant task. These questions and task are crucial for us to evaluate your technical skills and knowledge. \n\nFor more information about us and to see our work, please check out cvedia.com\n\n\n\n\n \n\n \n\nBe sure to mention the words **CHAOS ENLIST MESSAGE** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n\n\n#Location\n🇪🇺 EU


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Turbulent x Cloud Imperium Games (Star Citizen)


🎈 closed
🌏 Worldwide

node

 

typescript

 

gaming

 

microservices

🔎16,092 opens
✅ 579 applications (4%)
This job post is closed and the position is probably filled. Please do not apply.
**What you will do**\n\n* As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.\n\n*Your main objectives will be to:*\n* Design service APIs to power game features by working closely with Game Designers.\n* Develop scalable online macroservices in a large meshed service ecosystem\n* Program in tandem with Gameplay Developers to enable the game client\n* Take ownership of game features in the MMO architecture from inception to deployment and operation\n\n*You will work in the following stacks:*\n* Communications with gRPC & Protobuf\n* Gameplay services under Node.JS with Typescript\n* High throughput services with C++ and gRPC\n* C++ Game Client (StarEngine) communications with gRPC\n* Distributed message queues (Kafka)\n* Deployment with Kubernetes, Docker, and Linkerd2\n\n# Responsibilities\n **You’re Eager to Take On**\n\n* Build macroservices in a polyglot environment\n* Be part of a fast-iterating development environment\n* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively\n* Mentor other developers on technologies you have learned to master\n* Designing innovative online services by focusing on fault-tolerance, scalability & security\n* Understanding the game features in order to provide clean, well defined, and documented service APIs\n* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem\n* Providing tools and applications to enable LiveOps teams to manage the game.\n* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the game’s backend \n\n# Requirements\n**You’re Savvy in**\n\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n\n**You have Accomplished**\n\n* Relevant programming experience or Bachelor in Computer Science\n* 4 years+ of experience in backend programming\n* 2 years+ of experience in programming with Node.js and experience with TypeScript\n* Good understanding of Linux shell, git and build pipelines\n* Good understanding of real-time network communication through gRPC, WebSocket\n* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)\n* Experience with C/C++\n* Experience with Docker and Kubernetes; *an asset*\n* Experience working in a video game studio,*an asset* \n\nBe sure to mention the words **OUTPUT GRANT VALLEY** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n \n\n#Salary and compensation\n$90,000/year\n\n\n#Location\n🌏 Worldwide


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CVEDIA


verified closed
🇪🇺 EU

unity3d

 

hlsl

 

rendering

 
🔎2,118 opens
This job post is closed and the position is probably filled. Please do not apply.
CVEDIA helps develop and deploy autonomous systems today. Our suite of tools substantively accelerates the time to train, test and validate neural network/deep learning algorithms. Our customers are driving the future of autonomous application and we are thrilled to help fuel their efforts.\n\nWe are seeking a remote developer responsible for developing features for virtual sensors based on Unity engine. Your primary responsibilities will be to implement shader and scripting functionality translating design ideas, concepts, and requirements into highly performant code. A commitment to collaborative problem solving, sophisticated design, and a quality product are essential.\n\nResponsibilities\nTranslate design specification into functional features\n\nCommunicate with other team members to establish effective pipeline and integrate media assets\n\nDesign, build, and maintain efficient, reusable, and reliable code\n\nEnsure the best possible performance, quality, and responsiveness of applications\n\nIdentify bottlenecks and bugs, and devise solutions to address and mitigate these problems\n\nHelp maintain code quality, organization, and automatization\n\nSkills\nExcellent knowledge of Unity, including experience with shaders, 3D concepts,rendering pipeline, scripting, textures\n\nExperience with HLSL\n\nExperience with compute and geometry shaders\n\nExperience with CUDA is a plus\n\nExperience with rendering debug tools, such as Frame debugger, RenderDoc, Pix and NSight\n\nExperience optimizing memory and space usage\n\nPrior experience with a well-known mobile title or AAA titles are a significant asset\n\nAbility to constantly learn and stay in touch with evolving 3D standards and development technologies\n\nStrong understanding of object-oriented programming\n\nFamiliarity with current design and architectural patterns\n\nKnack for writing clean, readable, and easily maintainable code\n\nProficient knowledge of code versioning tools, such as PlasticSCM\n\n\nWhat we offer:\n\nJob location is in Cyberspace.\n\n- Communication with the all team members is done through online tools\n\n- Salary will be paid once a month with a wire transfer\n\n- Job capacity: Full time - Monday - Friday (8 hours daily)\n\nHow should you apply for this job?\n\nPlease state on the mail subject the job position you are applying for.\n\nOnly applications written in English are going to be processed!\n\nDue to time zone difficulties Only applications that are based in Europe will be processed.\n\nPlease mention your country of origin in the email. \n\nPlease send your applications to jobs at cvedia dot com\n\nMore information about us: https://syncity.com \n\nBe sure to mention the words **EXTRA WAVE LARGE** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n\n\n#Location\n🇪🇺 EU


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Circuit Stream


verified closed

unity

 

unity 3d

 

game development

 

virtual reality

🔎4,765 opens
This job post is closed and the position is probably filled. Please do not apply.
**Here's what you can expect from us:**\n\n* The opportunity to build your codebase from scratch and help define a new product category\n* Learn from a team of ambitious, talented, motivated, and interesting co-workers\n* Senior technical positions available (Director / CTO) on demonstration of value\n* Trust and speed, no need to demonstrate for days, just do it\n* Transparency, business metrics and decisions discussed openly\n* Family friendly, be efficient don’t work crazy hours\n* Realistic lifestyle and low cost of living\n* Well-capitalized with 2 years of strong initial customer traction and momentum\n\n\nYou’re an extremely talented  **Unity 3D Game Developer**  in Canada 🍁 or the US 🗽.\n\n[We’re](https://circuitstream.com/) a well-capitalized, independently driven, diverse team pioneering virtual reality training at scale.\n\nYou must have experience designing and building large (yet maintainable) Unity games and systems, and should be able to do so while working on a bi-monthly iteration/shipping cycle. \n\nYou’ll be developing directly in Unity but we’ll also rely on you to bring your game development expertise to the table when it comes to working with our back-end team to connect your Unity apps to the cloud.\n\nWilling to hire remotely so you can do your best work.\n\n# Responsibilities\n * Lead and develop new 3D training applications in Unity\n* Take care of your team’s application in production: deploy, monitor, maintain\n* Work with a back-end developer, designer and business team towards a minimum viable product\n* Speak with our customers directly about once a month\n* Set the technical directions + standards for your team\n \n\n# Requirements\n* Intimate familiarity with Unity 3D and C#\n* 5+ years of game industry experience shipping commercial games or applications\n* Technical leadership experience and a mature approach to setting the technical vision and managing your team to do their best work\n* Track record as a self starter and efficient management of own time and work\n* AAA game development a big bonus\n* Building multiplayer systems or experience working with cloud services like AWS a big bonus\n* An interest in virtual and augmented reality\n* High ambition to define a new product category\n \n\nBe sure to mention the words **TACKLE MAPLE INVITE** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n


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Labster


verified closed

c

 

c plus plus

 

engineer

🔎1,327 opens
✅ 8 applications (1%)
This job post is closed and the position is probably filled. Please do not apply.
### Why Labster?\nWith the Labster Builder platform, your code will empower 10s of thousands of educators and students globally to build high-quality learning simulations/games, using intuitive design tools with great UX and complex pattern recognition systems to aid the game designers in building the high-impact learning simulations.\nThis will ultimately boost the growth of learning games being produced globally and your work will make a significant impact on bringing high-quality science education out to millions of students - helping inspire them to solve complex and important scientific global challenges, such as global warming, energy crisis, curing disease, clean water and much much more.\n### Responsibilities\n - Extending our award-winning visual simulation editor.\n - Designing and developing new features for our highly popular virtual laboratory simulation and gamified education platform.\n - Engineer cutting-edge innovative educational gaming technologies integrated into Unity3D.\n - Work as a member of a cross-functional team comprised of C# Developers, 3D Artists, QA Engineers, Content Writers and Content Developers.\n - Drive improvements to our coding practices (such as test-driven development practices).\n - Contribute product ideas and work with the Product Team to help refine product features and requirements.\n \n### Competencies\n - 5+ years’ experience designing, developing and maintaining applications using C#.\n - MSc in Computer Science.\n - Fluent in written and spoken English.\n - Ability to take initiative and generate ideas that will help Labster to grow.\n - Great attention to detail.\n - Able to work independently and in close collaboration with a team.\n - Solid understanding of algorithms, design patterns, and best practices.\n - Working experience with Unity 3D engine and/or WPF is regarded as a plus.\n - Working experience with Agile methodologies is regarded as a plus.\n \n### What do we offer?\n - Amazing work environment with fun, smart and open-minded people.\n - Opportunity to work with the newest technologies.\n - A competitive salary based on your qualifications and experience.\n - 3 months of induction period in Bali.\n - Great opportunity to grow and take leadership.\n - Regular coaching and training with the focus on personal and professional growth.\n - A fun and challenging opportunity to work in an exciting company with NO DULL CORPORATE LIFESTYLE.\n \n\nBe sure to mention the words **STRIKE INSANE POLE** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n


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Cvedia


verified closed

dev

 
🔎1,203 opens
This job post is closed and the position is probably filled. Please do not apply.
We are developing a Unity desktop application to simulate environments for autonomous vehicles. We are looking for experienced Unity3D developers, we will value experience with:\n- Realtime physics based multiplayer games (Photon)\n- Asset bundles\nHighly valued:\n- Experience developing shaders (specially implementing raytracing effects)\nWe offer:\n- Young Start -Up company with endless opportunities.\n- Challenging and interesting long term project\n- Remote position\n-Full Time position\nPlease mention the job title and the country you live in.\nPlease send your CV to: [email protected]\n\n \n\nBe sure to mention the words **KIDNEY PALACE HORSE** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n


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Fractal Systems FZCO


closed

dev

 
🔎1,174 opens
✅ 2 applications (0%)
This job post is closed and the position is probably filled. Please do not apply.
Software Engineer\n\n\nCompany presentation \n\nFractal Systems FZCO has been delivering professional technology solutions since 2011. \nWe are a mid-sized company who chooses to be “great instead of big”.\n\nOur special event expertise has been adopted by event organizers around the world thanks to our innovative features and visionary conception of modern technology for events. While we rent ready-to-go items, Fractal Systems is also an experienced builder of custom installations. \n\nWe have developed an impeccable reputation for our attention to detail, proactive mindset and high level of customer service. It is our mandate to provide consistent service, while making our clients events unforgettable.\n\nOur in-house services and products span across:\n• Augmented & Virtual Reality\n• Holograms\n• Mechatronics\n• Digital Signage\n• Interactive Display Systems\n• LED Displays\n• 3D & App Development and much more...\n\nFrom planning process through onsite execution. Join us…\n\nJob Description\n\nDue to an on-going success we are looking for a passionate, out-of-the box software engineer, ready to take new challenges and join our company’s team. As a software engineer you will be responsible for the complete life cycle of a new or modified software products, from research and design to implementation, training and support.\n\n Responsibilities for the Software Engineer\n\n• Analyzing, designing, coordinating and supervising the development of software systems (for example for: touch Application, VR application…)\n• Producing specifications and determining operational feasibility\n• Integrating software components into a fully functional software system\n• Developing software verification plans and quality assurance procedures\n• Tailoring and deploying software tools, processes and metrics\n• Performing the analysis of current programs including performance, diagnosis and troubleshooting of programs\n\n\nRequirements for the Software Engineer\n\nCompetences in the following fields are required:\n\n• Developing in Unity 3D is a must\n• languages C# &/or C++\n• OOP (Object Oriented Programming\n• iOS or Android development experience \n• Knowledge of Windows and Mac OS\n• Strong computer skills, including Microsoft office products (Word, Excel, Outlook)\n• Experience with Maya for 3D Models will be preferred \n\n\nHow to apply\nPlease send your portfolio/resume to the [email protected] \n\nBe sure to mention the words **WALL ABUSE PRICE** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n


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HeartQuake Studios


verified closed

c

 

c plus plus

 
🔎1,922 opens
This job post is closed and the position is probably filled. Please do not apply.
HeartQuake Studios is one of the most promising game startup in Switzerland . We bring together exceptional individuals from both the worlds of analytic science and dynamic creativity. Headquartered in Bellinzona, Ticino, we make outstanding games by harnessing the unique energy generated by the daily collaboration of our employees from over 10 nations.\n\nOur new Studio is buzzing with excitement to release HeartQuake Studios’ first ever Action Adventure RPG game very soon! The team is all about fun at work and creating amazing game experiences. We are looking for passionate developers to join this studio and help us on our quest to bring fun, entertainment, and color to the lives of people all around the world!\n\nAs our Senior Unity 2D Game Developer (m/f) you will be responsible working on all the games on development. You will be tasked with controlling and organizing workflows as well as developing methods to improve productivity. You are communicative and interested in passing your knowledge on. As a Senior you will be responsible for reporting directly to the Lead Project Manager, with whom you will work closely.\nYOUR JOB:\nTake an active part in game creation and specification \nClient development of complex computer and console games \nCollaborate in the development of innovative new games in interdisciplinary and international teams \nBuild Prototypes of concepts based on the game design\nCreating and improving our asset workflows \nDeliver high quality and well-structured code \nShare knowledge, help and mentor colleagues \nMust love to rollup your sleeves and get dirty with Unity3D; integrating textures, animation, meshes, adjusting lighting, setting camera angles, optimization, audio\n\nYOUR PROFILE:\n • You shipped at least one commercial Unity game\n • Multiple years of personal experience in the games industry\n • Excellent knowledge of the Unity game engine 2D/3D\n • Extensive C# knowledge, alternatively C++\n • Strong knowledge of OOP principles and software architecture\n • Good understanding of cross-platform development\n • Experience with agile development methods\n • Knowledge in gameplay programming\n • Experience with task planning and first leadership role a plus\n • Very good written and spoken English.\n\nWE OFFER:\n • Your professional growth is important to us. We provide agile structures, flat hierarchies, and ongoing training opportunities\n • Results-oriented teamwork that values employee contribution\n • A positive life balance with sports, catering, counseling, and active feedback\n • Leading technology and analysis opportunities, that give you the freedom to innovate\n • Sustainable and profit-oriented growth, untouched by external investors\n • Bellinzona is one of the most beautiful cities in the world and provides a fantastic range of leisure activities as well as a nightlife. A wild atmosphere and its rural position enable an especially high quality of life – and safety.\n\nYour contact person for this job offer is Enrico Bottani.\n\nWe look forward to receiving your application in English (cover letter, CV, references, portfolio) and earliest possible starting date through our online application form.\n\nIf you have questions regarding your application, please send an email to the following address:[email protected]\n\nExtra tags: Unity, c#, GameDev \n\nBe sure to mention the words **AUTHOR NEUTRAL CRAM** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants.\n\n


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Network Gaming

 This job is getting a high amount of applications right now (11% of viewers clicked Apply)

closed

golang

 

full stack

 
🔎819 opens
✅ 88 applications (11%)
This job post is closed and the position is probably filled. Please do not apply.
London, United Kingdom - YOUR ROLEAt the beginning of June, we launched our new game format which we are now looking to scale. Your goal is to help take ownership of the full stack, manage the platform, pay down any technical debt accrued, and begin building a network of games that engage an...


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LeoVegas Mobile Gaming Group


closed

engineer

 

backend

 
🔎1,355 opens
✅ 60 applications (4%)
This job post is closed and the position is probably filled. Please do not apply.
\n** THIS ROLE CAN BE REMOTE BASED FROM ANYWHERE IN SWEDEN WITH QUARTERLY TRAVEL TO VÄXJÖ **\n\nWhat you will do\n\nWe are seeking experienced backend Java engineers for our platform domain to start as soon as possible, don’t worry if you can’t, we’ll always wait for the right person for our teams!\n\nYou will work with your team & the Product development domain to focus on developing innovative and high performing features with cloud technologies and high throughput transactional systems that will give our players the greatest gaming experience, helping us reach our bigger organisation passion of becoming “King of Casino” and keep us at the forefront of mobile gaming.\n\nAlthough the company has grown, and continues to do so, the team work very much as a small company within. Having end-to-end responsibilities, the team gets to agree on what to build and follows it up with user testing, measuring and verifying the value and outcome of it. \n\nThis is a great opportunity for you that would like to have a bigger picture and impact on what to build and what they’re being built for.\n\nBut why us? Our Team Leads said “We work in a high performing live environment, which enables you to deploy and deliver your code straight to production right away. But this also requires you to write high performing and scalable code to ensure of the continuous high quality and performance of our environments.”\n\nIn return for your amazing hard work, we can offer you the opportunity to work with challenging tasks every day, a tight-knit team of people that you can learn & grow with and the possibility to sit in award winning offices with flexible office hours to fit around your real life.\n\n\nQualifications\n\n\nWho are we looking for\n\nWe're looking for a real software craftsman that has significant experience in Java and backend system development and thrives in an atmosphere where learning new technologies is key.\n\nWe’d love to hear from you if:\n\n\n* \n\nYou have experience with common Java frameworks such as Spring and JPA \n\n\n* \n\nYou’re no stranger to working with relational databases such as MySQL. \n\n\n* \n\nYou have experience in building scalable and fault-tolerant systems and are familiar with microservice architectures.\n\n\n* \n\nBonus points if you have used (but by no means necessary) Kotlin, Akka, Hazelcast, Elasticsearch, Kafka, RabbitMQ, Consul, Google Cloud Platform and BigQuery.\n\n\n\n\n\n\nAdditional information\n\n\n**As our company working language is English so we’d like to see your CV in English please**\n\nAt LeoVegas Mobile Gaming Group we firmly believe that our diversity is what makes us unique and that everyone and anyone is welcome to enjoy the ride - regardless of age, gender, disability, race, national or ethnic origin, religion, language, marital or civil partnership status, political beliefs and sexual orientation. \n\nWe are highly committed to uphold a high level of diversity and inclusion throughout our entire group. Being a global company with a widely diverse customer base makes it essential for our workforce to be a reflection of this.\n\nBy doing so, we believe we will achieve the best possible customer experience and create better value to our shareholders by doing so.\n\nCompensation & Benefits\n\n\n* \n\nCompetitive basic salary\n\n\n* \n\nLife - Occupational injuries & sickness insurance\n\n\n* \n\nPossibility to enroll in an attractive private health care insurance for both you and your partner \n\n\n* \n\n3,000 SEK wellness contribution p/a\n\n\n* \n\n30 annual vacation days\n\n\n* \n\n1,500 SEK tech allowance\n\n\n* \n\nOccupational Pension - Details on request \n\n\n* \n\nBenify - A benefits portal with lots of attractive discounts \n\n\n* \n\nParental pay when you have worked for us 1 year+\n\n\n* \n\nPlenty of great company events!\n\n\n* \n\nMobile phone & Laptop\n\n\n\n


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Simulmedia


closed

engineer

🔎1,042 opens
✅ 93 applications (9%)
This job post is closed and the position is probably filled. Please do not apply.
Simulmedia is changing the game for video advertising -- linear TV, check; OTT, check; console and PC gaming, check. We integrate the unparalleled reach of TV with the data-driven targeting of digital, empowering both performance and brand marketers to take direct control of their video media buying and drive greater business impact with every ad dollar spent. We do this by giving them the ability to easily plan, buy, and optimize video advertising across multiple media channels through an automated online video buying platform.\n\nWe are also revolutionizing the video games industry by bringing high quality ads in console and PC games, in a way that’s respectful to players, game studios, and advertisers.\n \nWe are looking for a Senior Data Engineer who can build, manage, and scale the data platform and pipelines supporting millions of daily events generated by ads in video games. You will be the first data engineer in our new gaming team and you’ll have a unique opportunity to shape the future of the team and the industry as a whole.\n \nThis opportunity is open to any remote candidate authorized to work in the United States. If you desire, we support relocation to Seattle (preferred) or New York.\n\n\nThe Simulmedia Experience\nWe take tremendous pride in maintaining a high bar for employees and fostering a strong team environment.  While we work hard every day, we also believe in relaxing together with lots of  team activities.  We have an unlimited vacation policy, tuition reimbursement, and no employee financial contribution for medical, dental, and vision benefits. We offer competitive salaries, stock options, and an annual bonus based on performance.  Did we mention a very cool open-space office environment that fosters teamwork? And last but not least, we provide a free Citibike membership to all employees!


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Network Gaming


closed

golang

 

full stack

 

dev

 
🔎11,928 opens
✅ 334 applications (3%)
This job post is closed and the position is probably filled. Please do not apply.
London, United Kingdom - YOUR ROLEAt the end of July we completed bringing the platform in house and we are now looking to build our core development team. Your goal is to help take ownership of the full stack, manage the platform, pay down any technical debt accrued, and begin building a network of g...


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Ancient Gaming


closed

qa

 
🔎4,460 opens
✅ 296 applications (7%)
This job post is closed and the position is probably filled. Please do not apply.
\nQA Specialist\n\n\nMalta, Remote\n\nAncient\n\n\nAs creators of innovative software for the future market of iGaming, Ancient strives to go against the traditional route of building slot machine software. We operate with the firm belief that we’re building desirable software for the next big spending generation: younger players who are seeking iGaming entertainment to enjoy themselves and with friends. With that in mind, we’re now looking for a Quality Assurance Specialist to oversee all aspects of development and ensure we’re performing to our best ability at all times. \n\n\nWhat you will do:\n\n\n\n* Review requirements, specifications and technical design documents to provide timely and meaningful feedback\n\n* Create detailed, comprehensive and well-structured test plans and test cases\n\n* Estimate, prioritise, plan and coordinate testing activities\n\n* Identify, record, provide thorough documentation on and track bugs\n\n* Perform thorough regression testing when bugs are resolved\n\n* Develop and apply testing processes for new and existing products to meet client needs\n\n* Liaise with internal teams (e.g. developers and product managers) to identify system requirements\n\n* Monitor debugging process results\n\n* Stay up-to-date with new testing tools and test strategies\n\n\n\n\n\n\n\n\nWho we’re looking for:\n\n\n\n* Someone with a strong background in video gaming is preferred, since much of our target market are gamers, and also gamification concepts are now widely adopted\n\n* Ideally someone with penetration testing experience\n\n* An intuitive understanding of how games work and the motivation behind them is helpful\n\n* A full-time worker that can stay on-task in a remote environment.\n\n\n\n\n\n\n\n\nExamples of projects you’ll be working on:\n\n\n* https://www.csgoroll.com Community social gaming platform targeted towards CSGO players, with unique in-house custom built games such as Roulette, Crash, Unboxing, PVP with the capability to bet and win Skins in real-time\n\n* https://www.hypedrop.com Buy and open Mystery Boxes in real-time featuring the Unboxing game where people can unbox real life products and have them shipped to their house\n\n* https://www.varrock.com (launching in July) is another social gaming platform targeted towards RuneScape players, also with unique in-house custom built games with the capability to win RuneScape items in real-time that can be redeemed to their virtual RuneScape characters\n\n* https://www.duel.com (currently in development) is a PvP focused iGaming brand where users may wager items from their “Inventory” vs other people’s items from their Inventory such as Watches, Electronics, Sneakers and more, and may redeem their contents physically upon withdrawal.\n\n\n\n\nThese projects use the same codebase and share libraries of components and modules.\n\n\n\n


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Genies


closed

engineer

🔎1,410 opens
✅ 90 applications (6%)
This job post is closed and the position is probably filled. Please do not apply.
\nWe are looking for a Unity Engineer who loves to work on ambitious, meaningful projects while utilizing tools on the cutting edge of 3D graphics.\n\nResponsibilities \n\n\n* Write high-quality, testable code in C# for Unity within the timelines you help estimate\n\n* Collaborate closely with the entire engineering team\n\n* Continuously improve the art/engineering pipeline through collaborations\n\n* Contribute to planning, design, implementation, optimization, and testing\n\n\n\n\nQualifications \n\n\n* Expert level experience with C# for Unity\n\n* At least 5 years of working professionally as a Unity Engineer\n\n* Demonstrate clean code and design clean architecture\n\n* Practice modern engineering standards such as SOLID and GoF patterns\n\n* Participate in PR code reviews and improve our codebase\n\n* Use design patterns to implement UIs in Unity\n\n* Integrate Backend services and APIs\n\n* Participate in scrum meetings such as grooming and retrospective\n\n* Deploy and test on a wide range of platforms, with a focus on iOS and Android\n\n* Work adaptively in a fast-paced environment\n\n\n


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Ancient Gaming

 This job is getting a high amount of applications right now (11% of viewers clicked Apply)

closed

backend

 

engineer

 
🔎2,275 opens
✅ 252 applications (11%)
This job post is closed and the position is probably filled. Please do not apply.
\nSENIOR BACK-END ENGINEER\n\n\nMalta, Remote\n\nAncient Gaming\n\n\nAs creators of innovative software for the future market of iGaming, Ancient strives to go against the traditional route of building slot machine software. We operate with the firm belief that we’re building desirable software for the next big spending generation: younger players who are seeking iGaming entertainment to enjoy themselves and with friends. With that in mind, we’re now looking for a senior front-end engineer to help us innovate, build and grow Ancient further, and to always help us stay one step ahead.\n\n\n\n\n\nWhat you will do:\n\n\n\n* Build scalable, highly-available, robust systems and ensure their continuous delivery. \n\n* Take full ownership of features and code, from the inception of ideas to deployment, maintenance and keeping it running.\n\n* Be involved in the communities of the businesses by having a ‘Developer’ tag in the chatboxes, which will get you a lot of attention from the customers, receiving real-time feedback for the products you build.\n\n* Become a member of our back-end engineering culture, learning from other talented people, and sharing your own knowledge.\n\n* Engineer new features at scale in a fresh codebase without legacy code.\n\n* Participate in technical discussions as part of the team. You should be ready to challenge our architecture, propose changes, and ultimately implement them. \n\n\n\n\n\n\n\n\nExamples of projects you’ll be working on:\n\n\n\n* https://www.csgoroll.com Community social gaming platform targeted towards CSGO players, with unique in-house custom built games such as Roulette, Crash, Unboxing, PVP with the capability to bet and win Skins in real-time\n\n* https://www.hypedrop.com Buy and open Mystery Boxes in real-time featuring the Unboxing game where people can unbox real life products and have them shipped to their house\n\n* https://www.varrock.com (launching in July) is another social gaming platform targeted towards RuneScape players, also with unique in-house custom built games with the capability to win RuneScape items in real-time that can be redeemed to their virtual RuneScape characters\n\n* https://www.duel.com (currently in development) is a PvP focused iGaming brand where users may wager items from their “Inventory” vs other people’s items from their Inventory such as Watches, Electronics, Sneakers and more, and may redeem their contents physically upon withdrawal.\n\n\n\n\n\nThese projects use the same codebase and share libraries of components and modules.\n\n\nWho we’re looking for:\n\n\n\n* Someone with a strong background in video gaming is preferred, since much of our target market are gamers, and also gamification concepts are now widely adopted. \n\n* An intuitive understanding of how games work and the motivation behind them is helpful.\n\n* Someone who’s up to speed with TypeScript, Node, PostgreSQL, GraphQL, Redis.\n\n* A part-time or full-time worker that can stay on-task in a remote environment.\n\n\n\n\n\n\n\n


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Kodable

 This job is getting a high amount of applications right now (12% of viewers clicked Apply)

closed

dev

 
🔎2,149 opens
✅ 249 applications (12%)
This job post is closed and the position is probably filled. Please do not apply.
\nWe're looking for someone to ready to lead the game development for a profitable, growing company that teaches tens of millions of kids to code (and doubled our revenue last year). You'll work directly with top-tier artists, game designers, and educators from Harvard, Leapfrog, Teach For America, and more to build games that teach computer science to kids while *actually* being fun! The best part: this is a hands-on role. Less meetings, more coding! Sound exciting? Read on...\n\nAbout the Role\n\nYou’ll spearhead development of our first Unity-based version of Kodable, with the opportunity to work in a variety of areas including game frameworks, game design, UI, networking, optimization and everything in between. This is a direct-producer role, we're looking for someone that wants to build the product, not just direct.\n\nCurrently, Kodable is multi-platform with a main codebase written in JavaScript using Cocos2d-X. We have production deployments for Web and iOS that routinely get hundreds of thousands of users a week. You'll be responsible for bringing this all to Unity, setting the framework for a platform that can be built upon for years to come.\n\nWho we’re looking for:\n\n\n* You care deeply about programming education\n\n* You have 5+ years of Unity development experience in a production environment \n\n* You have 3+ years experience building applications in with an actual programming language such as JavaScript, Python, etc.\n\n* You have released, or been a significant part of the public release of a game (doesn't need to be anything major like a Nintendo game, but ideally something that got a few users)\n\n\n\n\nHighly Preferable (but not required) if: \n\n\n* You have 1+ years experience with 2d game development\n\n* You have experience with any Cocos2d frameworks (Cocos2d-X, JS, iPhone). If you don't - that's ok! We can help you get up to speed\n\n* You have experience with networking and interfacing with server-side code (saving/loading data, offline syncing, etc)\n\n* You have experience building and deploying multi-platform games (deploying to Web and iOS, for example)\n\n\n\n\nBonus Points if:\n\n\n* You have experience with REST APIs (creating or consuming)\n\n* You have experience with game design or illustration\n\n* You know COBOL and are an expert at punch-card coding\n\n\n\n\nAbout the team:\n\nThe Kodable team is full of bright, ambitious people who are passionate about teaching kids to code. You’ll work with a product team with over 50 years of collective experience creating top-notch games for companies like EA, Leapfrog, and Scientific Learning. Every member of the team has a voice in making Kodable great.\n\nYou'll join a remote-first team that prioritizes communication, collaboration, and insights from diverse backgrounds when building new features. Most of the team is based in the Bay Area, but includes team members from across the United States as well as immigrants from Kenya and Kyrgyzstan. Kodable places value on creating an inclusive culture, where we can learn from each other’s different experiences.\n\nWe also focus on making each other better as people, not just as workers. For example, we have a #pushups channel in Slack (complete with pushup-coach bot) and we all set a weekly goal for ourselves that has nothing to do with work. Work/Life Harmony is a big focus at Kodable, and we prioritize our own mental health instead of just the typical startup grind.\n\nAt Kodable, you’ll have the opportunity to grow as a person, as well as professionally. Join the #pushups Slack channel (complete with pushup-coach bot) if you want to. You’ll also set a personal goal for yourself each week, that has nothing to do with work. Work/Life Harmony is important at Kodable, and we prioritize our own mental health instead of just the typical startup grind.


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Game Closure


closed

engineer

🔎2,351 opens
✅ 136 applications (6%)
This job post is closed and the position is probably filled. Please do not apply.
GAME CLOSURE\n\nSan Francisco, Mountain View, Tokyo, Remote  -  Full Time\n\nGame Closure is on the hunt for Senior Game Engineers to help us build the social games that will be tomorrow’s biggest hits on Facebook and other social media platforms. We are a growing team with offices in San Francisco and Mountain View, California, Tokyo, Japan and also some possibilities for remote work. If you want to join us to make great games on our cutting­ edge technology and truly make an impact, then we want to talk to you! \n\nGame Closure game engineers make polished, high-performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Game Closure, you will build games internally on top of our cutting-edge and open source devkit. In addition to building kick­ass instant games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. \n\nIt's always a bonus if you know more than JavaScript! We write cross-compilers, GPU shaders, NodeJS back­ends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack.\n\n**The Role:**\n\n- Be responsible for designing, developing and deploying major game features\n- Own game feature areas from end-­to­-end\n- Be the champion for the user!\n- Insist on the highest standards and create functional and engaging features that will delight our users\n- Be part of a tight game development team looking to iterate fast on a fun concept and then building it out\n- Have real input on end-user product\n- Be a key member of a high performing software engineering team\n- Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements\n- Hands­ on architect and coder for sophisticated client/server systems for mobile gaming\n- Innovate and iterate on process, systems and technology to deliver world­-class social games\n- Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions!\n\n**Desired Skills:**\n\n- Bachelor's degree in Computer Science or related field, or equivalent experience.\n- 3+ years of professional software engineering experience, working on cross functional teams.\n- Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self­ published titles are acceptable).\n- Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers.\n- Proficient at using script debuggers like Chrome Debugger.\n- Strong Computer Science fundamentals in object­-oriented design, algorithms, and data structures.\n- Advanced software engineering skills, including the ability to write maintainable and robust code in a p popular object oriented language.\n- Solid familiarity with analytics and A/B testing in mobile games\n- Familiarity with git, svn or other VCS.\n- Self starter, analytical and creative\n- Strong team player with a positive attitude.\n- Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers.\n- Check out Everwing on Facebook Instant Games in Messenger. Can you build this game? \n- Understanding of the reactive UI paradigm and experience building UIs using reactive UI frameworks (such as React, and state management Utilities like Redux).\n\n**Bonus:**\n\n- Canvas animation work\n- 2+ years of game development experience with multiple shipped titles\n- Specialized skills in a particular area of game development (for example: UI, Physics, graphics, multiplayer, game logic, etc.)\n- Expert knowledge of TypeScript\n\n**GC Perks:**\n\n- Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered\n- Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more\n- Commuter Pass + Free Parking: Your commute and parking to the office is on us! \n- PTO: Unlimited vacation policy\n- Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks\n- Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace


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Falkbuilt


closed

dev

 
🔎2,279 opens
✅ 143 applications (6%)
This job post is closed and the position is probably filled. Please do not apply.
\nFalkbuilt is a technology driven start-up venture. Founders include Mogens Smed and Barrie Loberg. With digital intelligence we will revolutionize the construction industry. Our work leverages the video game experience while making it real with data to build the physical replica of the virtual.\n\n\nBased in Calgary, Canada (MST), we are putting together a top-shelf team of developers to build a state-of-the-art visualization and design platform. It will be a small, tight, clean-coding group of professionals working remotely from the comfort of their home offices. \n\n\nWe are looking for a senior developer with extensive experience in developing with video-game technologies across multiple platforms (iOS, Android, web, desktop).\n\n\nRequirements\n\n\n* Wizard at developing for multiple platforms, sharing code, cross compilation.\n\n* Extensive full-stack design/development experience for iOS.\n\n* Extensive full-stack design/development experience for Android.\n\n* Experience with front-end development.\n\n* Experience with desktop applications.\n\n* Experience with web-clients.\n\n* Interest in visualization technologies.\n\n* Your first task will be adding avatars and voice-chat to our multi-platform collaborative digital experience.\n\n\n\n\n\nBonus Points\n\n\n* Experience applying video game technology outside of the video game industry.\n\n* Experience with AR and VR.\n\n* Experience in Unity.\n\n* Experience developing for Revit and AutoCAD.\n\n* Experience in the construction industry, shop drawings, architectural drawings, etc…\n\n\n


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Mansa Gaming


closed

dev

 

engineer

 
🔎649 opens
✅ 3 applications (0%)
This job post is closed and the position is probably filled. Please do not apply.
\nCompany Description\n\nMansa Gaming are riding our own technological wave into today’s iGaming sector. A state of the art platform, bolstered by the latest technologies, clearly sets us apart from the rest of the field. Casino is our great passion and player innovation is at the heart of all we do. Our brands are a clear reflection of that.\n\nMansa Gaming was founded by two young brothers, both possessing great entrepreneurial spirit and iGaming experience. It also has roots in the thriving Silicon Valley culture.\n\nIn both our near and long term future, it is an exciting time to be under the Mansa banner!\n\nJob Description\n\nOur goal is to have a small, closely knit engineering team that is able to have an outsized impact. This means leveraging the latest technologies and writing easy to maintain code. We prioritize shipping new features and product improvements while still building our platform in a way where we do not become overburdened with technical debt. We want team members who show initiative and take responsibility for the production systems they work on. The role is primarily an individual contributor role.\n\nYour responsibilities will include:\n\n\n* Setup and ensure frontend best practices across the company\n\n* Work with and train junior people\n\n* Build both client and server side features for our player facing web apps\n\n* Integrate player facing APIs with backend services\n\n* Participate in design and code reviews\n\n* Collaborate effectively with designers and other stakeholders during implementation\n\n\n\n\nQualifications\n\n\n* Expert knowledge of Javascript, HTML and CSS\n\n* A solid understanding of recent Javascript frameworks and tools (React, Redux and Webpack)\n\n* Familiar with Node.js\n\n* Have an eye for pixel perfect designs and well thought UX\n\n* Solid experience with a SQL dialect (e.g. MySQL)\n\n* 2+ years of experience designing and maintaining large single page applications in production environments\n\n* Experience designing and maintaining JSON-based RESTful APIs in production environments\n\n* 4+ years of professional experience\n\n* Bachelor's degree or equivalent\n\n\n\n\nFamiliarity with Github, Docker, Jenkins, Google Cloud Platform, and service oriented architecture is a plus.\n\nAdditional information \n\n\n* Must have outstanding coding skills\n\n* Self motivated and someone who would not shy away from taking ownership and responsibilities in a challenging environment\n\n* Ability to prioritize work based on business needs\n\n* Search for simple and robust solutions to complex tasks\n\n* Work in an Agile methodology environment where innovation, teamwork, and creativity are the key to success\n\n* An entrepreneurial mindset with curiosity to learn new technologies and anything that adds to growth of the company\n\n* Excellent verbal and written communication skills.\n\n* Ability to explain technical concepts to a non-technical audience\n\n\n


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Syncity.com


closed

dev

 
🔎695 opens
✅ 7 applications (1%)
This job post is closed and the position is probably filled. Please do not apply.
Full Time: Remote Senior Unity3D Developer for Syncity.com - EU Area at Syncity.com in Remote position


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Metacog


closed

dev

 

javascript

 
🔎1,077 opens
✅ 2 applications (0%)
This job post is closed and the position is probably filled. Please do not apply.
\nNote:  This Position is only open for remote workers that live within the Eastern Time Zone (US)\n\nWe're looking for an expert in client-side technologies who will make the metacog learning analytics API easy to use across a wide range of client-side stacks. You will join a world-class team of learning scientists, data scientists and engineers pushing the boundaries of machine learning to support human learning and performance.\n\nIf you’ve ever used a web API and wondered why the developers didn’t “get” folks like you, this is your chance to show how it should be done.


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Evil Studios Limited


closed

mobile

 

dev

🔎2,618 opens
✅ 2 applications (0%)
This job post is closed and the position is probably filled. Please do not apply.
\nEvil Studios, creators of Evil Apples with over 10 million downloads, is looking for an ambitious game developer with a high level of experience creating cross-platform 2D mobile games using frameworks such as Cocos2d-x, Unity, or Unreal Engine. You will be the principal developer of several new games, and working directly with the co-founders of the company (both iOS developers), a graphic designer, and back-end API developers to build and release several new games over the next few years.\n\nThe ideal candidate is comfortable working from home (or your Evil Bunker of choice) and communicating with a 100% remote team using modern collaboration tools like Slack, GitHub, and Waffle.io. You are self-motivated and have an Indie game developer mentality. You also enjoy having discussions about product direction and design review, and believe that the best creative work is the culmination of ideas from many sources.\n\nYou will be given the freedom to use the cross-platform game engine of your choice and you will be responsible for most of the day-to-day decisions about the architecture of the App. You want to work on something BIG that is actually in the hands of MILLIONS of people. The games you build at Evil Studios will be cross-promoted heavily using our existing Apps. Our goal at Evil Studios is to create 5-star games with a cult following of fans who love them.\n\nRESPONSIBILITIES:\n\n\n* Rapidly prototype new game ideas.\n\n* Develop and release new games using the cross-platform game engine of choice.\n\n* Contribute to and and use Open Source libraries.\n\n* Write good code.\n\n\n


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Starbucks.com & Other Large Companies luding Retail Gaming


closed

engineer

 

dev

🔎1,142 opens
✅ 9 applications (1%)
This job post is closed and the position is probably filled. Please do not apply.
\nCurrently Retail and Gaming companies are also looking for candidates with the same skills set! So Apply! \n\nJob #6457 | Application Developer Lead SBUX2195 | Critical | Justin Williams\n\nJoin our Starbucks Web and Mobile Engineering Platform team and help contribute to our new exciting and critical technology initiatives. This is a great opportunity for an experienced, passionate developer to apply your skills and leadership to highly visible and customer facing projects. These are projects requiring multidisciplinary approaches and collaboration with cross functional teams and business users.\n\n Summary of Key Responsibilities\n\n Responsibilities and essential job functions include but are not limited to the following:\n• Consults with development and project teams to provide technical solutions for complex issues.\n• Provides technical guidance and mentoring to technical staff.\n• Ensures application design fits within holistic vision and future state of existing systems.\n• Establishes, maintains and ensures compliance with standards and procedures for design, development, testing, and documentation, contributing to high quality, reliable systems that meet or exceed business needs.\n• Formulates and defines scope, objectives and technical direction for new or modified web applications and leads systems analysis, design, development and implementation efforts.\n• Collaborates with business partners to provide recommendations for technology decisions, including package selection and systems design and modification.


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Quickspin


closed

dev

 
🔎1,328 opens
✅ 25 applications (2%)
This job post is closed and the position is probably filled. Please do not apply.
\nQuickspin is an award winning games developer working with social online video slot machines for the gambling and social gaming audience. We are now looking for a talented game developer to join one of our game teams.\n\nAt Quickspin we motivate ourselves by always striving to develop the best games. We are working in small agile teams focused on gameplay design and quality, with the ambition to always keep improving. We are seeking a social, positive, and driven person with the ambition to create the best video slots on the market. The role expects you to have a creative mind-set working in collaboration with designers and artists while also being able to deliver production quality code.


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Machine Zone Germany


closed

dev

 
🔎1,354 opens
✅ 9 applications (1%)
This job post is closed and the position is probably filled. Please do not apply.
\n\n* Implement the next generation of 3D technology for mobile platforms\n\n* Develop an outstanding Software code in C++\n\n* Create high quality, well-documented code promoting modularity, extensibility and performance\n\n* Strong collaboration with the internal teams and the teams in the headquarter in the USA\n\n* Perform code reviews for peers\n\n* Demonstrate a desire to learn and grow professionally\n\n* Show a strong passion for games\n\n\n


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EyeRead


closed

engineer

 
🔎1,205 opens
✅ 21 applications (2%)
This job post is closed and the position is probably filled. Please do not apply.
\nEyeread is working to change the future of literacy by building the first affordable, fun, mobile reading diagnostic tool. Helping children read independently, while assessing their progress through analytics.\n\nOur vision is big, exciting, and stretches the limits of what is possible. But we’re a startup with smart people and a strong board, backed by other smart people, and we’re on the road to making our vision a reality. \n\nEyeread is in the early stages of building its pre commercial prototype that tracks reading challenges through a series of algorithms using Eyetribe and Tobii eye tracking hardware. As we gear up to take Eyeread to the world, we are looking for a Senior Game Engineer to build and test software to diagnose reading challenges and build a baseline for literacy. \n\n\nResponsibilities\n\nYou will be responsible for building the second iteration of the Eyeread MVP on a Windows environment. You will collaborate with the founding team and its researchers to build a baseline for reading measures. You will also be responsible for building a fun, user-focused MVP with the goal to gamify the reading experience. \n\n\nSuccess in this role means relentless focus on what’s best for Eyeread. Success is waking up every day with an unwavering belief that you can and do influence the world for the better and that in turn you will stand to reap the rewards both financially and professionally that your contribution merits. Ultimately, the is a start up and your success is measured by the success of the company. You will need to eat, sleep, dream Eyeread.\n\nYou can expect a fast paced, entrepreneurial environment, allowing you to do the best work of your life. Respect for your ideas and recognition for a job well-done. Massive growth opportunities International travel opportunities.


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# How do you apply?\n\nThis job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.
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