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Browse 31+ Remote Engineer Game Developer Jobs in September 2020 at companies like Cvedia, Marcopolo Learning and Genies working as a Senior Unity Engineer, Unity Team Lead or Senior Unity Engineer for AI - Remote - . Last post

Browse 31+ Remote Engineer Game Developer Jobs in September 2020 at companies like Cvedia, Marcopolo Learning and Genies working as a Senior Unity Engineer, Unity Team Lead or Senior Unity Engineer for AI - Remote - . Last post

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CVEDIA


Senior Unity Engineer for AI

verified
🇪🇺 EU-only

Senior Unity Engineer for AI


CVEDIA

🇪🇺 EU-only

unity

unity3d

game dev

senior

unity

unity3d

game dev

senior

CVEDIA is a funded AI company that develops deep learning solutions for some of the largest organizations on the planet. We develop neural networks for computer vision systems (imagery-based AI). We are looking for a Senior IT Engineer to help us create more accurate neural networks that perform great when deployed on the edge.\n\nIn this role, you will have the opportunity of working in a team of exceptionally talented and driven individuals who are all making a massive impact on our business. There is no micromanaging or babysitting at CVEDIA, everyone here drives their own ideas all the way from start to finish, everyone is given an equal opportunity to flourish and see the fruits of their labor.\n\nWe are looking for talented engineers willing to take new challenges, exploring new solutions, and produce results by having full ownership of a project.\nResponsibilities\nTake on the challenge to improve our technology infrastructure and be a crucial part in shaping our clients’ success.\nWork on the entire production pipeline: procedural scene and assets generation, microservices development, automation, data validation, etc.\nCollaborate with engineers and data scientists to test, evaluate, and improve our systems.\nManage a project from start to finish by starting with a goal, proposing solutions, organizing the work, activating collaboration with other teams, and implementing the final product.\nRequirements\nKnowledge and experience in object-oriented design and development.\nMulti-year experience with Unity developing applications or games. In particular experience with:\nUnity 2019\nMemory and performance optimization\nCompute shaders\nAssetbundles\nEditor tools\nExperience with C++ and Python\nVery good English verbal and written communication skills, time management skills, and organizational skills.\nAble to balance pragmatism with planning and long-term thinking\nProactive and self-sufficient\nAttention to details\nDesired knowledge\nExperience with JavaScript for web development and Node.JS for web services\nKnowledge of CI/CD tools (e.g. Jenkins, BitBucket pipeline, or others)\nExperience with Docker\nRelational Databases (e.g., PostgreSQL, MySQL, SQLITE, Redis, etc.)\nKnowledge of system integrations with platforms like NoSQL DB, Redis, S3, ElasticSearch\nExperience with neural networks\nLeadership experience\nExperience working remotely\nExperience of Agile and Scrum methodologies\nExperience using Jira and Confluence platforms.\nWhat We Offer\nA fully distributed team, located in 19 countries\n4 weeks paid holiday per year\nYearly team meetup - last time we went to Portugal!\nAgile development process\nAnti-discriminatory company culture - we won’t discount you for things like needing to pick your kids up from school, your age, your ethnicity, or your gender\nAn excited, communicative, and helpful team - we keep our work environment positive, but we also place importance on honesty\nOur Values\n1. Passion - We need both energy and passion to develop cutting edge AI. To succeed at CVEDIA, you’ll need to have a strong investment in both your career and the role of AI in the future of the planet.\n2. Commitment - CVEDIA has the opposite of a "quick-n-dirty" mentality. Every aspect of our technology has been meticulously built and is always the product of very hard work.\n3. Autonomy - Carrying confidence in the work we do individually is required to work at the pace that we do as a team. Academic research, tutorials, and even creating our own solutions with the tools we have are all on the board during a regular day's work.\n4. Joy - It's one of our greatest strengths to bring excitement to our workplace. We carry this energy into meetings, project planning, and our dedication to our work, and focus on work that feels meaningful.\n5. Communication - Honest discussions are imperative to the flow of work and ideas. Team members need to be able to effectively communicate complex ideas to those who don’t work in their field. It's a regular occurrence to spontaneously discuss plans and ideas with any team member on the fly, including our CEO or CTO. Each team member is respected equally and acts as a valuable contributor.\nHow to Apply\nPlease mention your city and country of residence in your application\nEnglish applications only - a professional speaking and writing command of English is required for this role\nDue to time zone difficulties, we’re currently only accepting applicants in European timezones If you live outside of the EU time zone please do not apply. \nDuring the hiring process, you will be asked to answer a technical questionnaire and fill out a relevant task. These questions and task are crucial for us to evaluate your technical skills and knowledge. \n\nFor more information about us and to see our work, please check out cvedia.com\n\n\n\n\n \n\n\n\n#Location\n🇪🇺 EU-only


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# How do you apply?\n\n https://cvedia.breezy.hr/p/35b1ca71914d-senior-unity-engineer-for-ai-remote--eu-time-zone
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MarcoPolo Learning


Unity Team Lead

verified
🌏 Worldwide

Unity Team Lead


MarcoPolo Learning

🌏 Worldwide

unity

engineering management

engineer

game dev

unity

engineering management

engineer

game dev

MarcoPolo is reinventing early learning children's media for a new generation. The company is a top global publisher of award-winning educational games and videos for children age 3-7. We inspire children to become explorers and life-long learners. We make STEAM learning an adventure, filled with the thrills and joys of discovery, for early learners, parents and educators.\n\nApps include our flagship subscription-based app, Emmy-nominated MarcoPolo World School, and a suite of free-to-play apps (Weather, Arctic, Recall and Ocean). MarcoPolo also produces award-winning content for broadcast. Our TV series, The Polos, is broadcast worldwide, including Discovery Family (USA), NatGeo (LatAm), YouKu (China) and Nickelodeon (India). \n\n**The role:**\nThis role will play a vital part in the way products are architected, built and launched. Working closely with the Product Owner and the Head of IT and Engineering, the Unity Team Lead will help design and develop exciting new products, leading a small team of experienced developers (c. 4-6 devs).\n\n**Key responsibilities:**\n* Collaborate with the Head of IT and Engineering, Product Managers and developers to conceptualize, strategize, architect and develop new features and functionality. \n* Build, mentor and manage a world-class team of engineers. \n* Clear the road for your team by identifying and removing obstacles.\n* Enable high pace of features delivery while controlling for technical debt and ensuring the highest engineering quality.\n* Identifying technical and customer-facing impacts, recommending best-practices and/or alternate approaches, and providing timeline estimates.\n* Articulating development status and challenges to both technical and non-technical audiences.\n* Help with code improvements and fixing bugs in Unity.\n* Conduct peer code reviews.\n* Serve as the team’s ambassador to other teams and departments.\n\n**Requirements:**\n\n* 5+ years of experience as a hands-on Unity developer\n* 3+ years of experience managing and growing a development team. \n* Experience in building, retaining, and managing high performing diverse and inclusive teams, and growing and mentoring software engineers. Ability to manage a remote team is essential.\n* Excellent communication skills with the ability to build relationships across the company.\n* Must be organized and able to prioritize and manage work and adhere to critical project timelines in a fast-paced environment.\n* Create an environment where people can do their best work, while having fun doing it. \n* Experience/good knowledge of the mobile app space essential.\n* Experience/good knowledge of the kids’ education and/or content sector desirable.\n* Excellent spoken and written English language skills. \n\n\n\n#Location\n🌏 Worldwide


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White Hat Gaming


Site Reliability Engineer

verified
🌏 Worldwide

Site Reliability Engineer


White Hat Gaming

🌏 Worldwide

sre

devops

aws

sys admin

sre

devops

aws

sys admin

This job post is archived and the position is probably filled. Please do not apply.
You will be a part of a team that is responsible for deploying, supporting, monitoring and troubleshooting large scale micro-service based distributed systems host in AWS and bare metal with high transaction volume; documenting the IT infrastructure, policies and procedures.\n\n# Responsibilities\n As a Senior SRE/DevOps engineer you will focus on supporting our team and augment our existing development infrastructure by implementing the automations necessary to streamline our pipeline. Tooling includes Terraform, Kubernetes, ELK and AWS services. \n\n# Requirements\n* A minimum of 5 years experience deploying, monitoring and troubleshooting large scale distributed systems\n* Background in Linux administration\n* Scripting/programming knowledge of at least Unix shell scripting\n* Good networking understanding (TCP/IP, DNS, routing, firewalls, etc.)\n* Good understanding of technologies such as Apache, Nginx, Databases (relational and key-value), DNS servers, etc\n* Understanding of cloud-based infrastructure, such as AWS\n* Experience with systems for automating deployment, scaling and management of containerised applications, such as Kubernetes\n* Experience with Terraform for infrastructure\n* Quick to learn and fast to adapt to changing environments\n* Excellent communication and documentation skills\n* Excellent troubleshooting and creative problem-solving abilities\n* Excellent communication and organisational skills in English\n\n Ideally, candidates will also have\n* Experience deploying and supporting multiple staging/dev environments\n* Experience maintaining continuous integration and delivery pipelines with tools such as Jenkins and Spinnaker\n* Experience implementing, operating and supporting open source tools for network and security monitoring and management on Linux/Unix platforms\n* Experience with Postgres\n* Experience with security in AWS\n\n\n#Location\n🌏 Worldwide


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White Hat Gaming


Devops X 3

verified
🌏 Worldwide

Devops X 3


White Hat Gaming

🌏 Worldwide

devops

engineer

sre

game dev

devops

engineer

sre

game dev

This job post is archived and the position is probably filled. Please do not apply.
White Hat Gaming is a UK based gambling/gaming technology and services company.\n\nWe are looking for a number devops specialists of various experience levels to help us grow and improve our systems.\nIf you can help automate, monitor and diagnose everything, we're interested in talking to you.\n\n# Responsibilities\n * Managing AWS infrastructure with Terrafom\n* Managing Bare Metal infrastructure across multiple data centers\n* Building and improving our k8s processes\n* Improving our ELK stack\n* Sharing knowledge with the development team\n \n\n# Requirements\n* Highly experienced with Linux. We have no other OS.\n* Experience using EC2 and other related AWS services\n* Experience with Terraform / Packer / Ansible\n* Experience with k8s preferably EKS and bare metal \n\n#Location\n🌏 Worldwide


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# How do you apply?\n\n This job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.
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This job post is archived and the position is probably filled. Please do not apply.
### Why Labster?\nWith the Labster Builder platform, your code will empower 10s of thousands of educators and students globally to build high-quality learning simulations/games, using intuitive design tools with great UX and complex pattern recognition systems to aid the game designers in building the high-impact learning simulations.\nThis will ultimately boost the growth of learning games being produced globally and your work will make a significant impact on bringing high-quality science education out to millions of students - helping inspire them to solve complex and important scientific global challenges, such as global warming, energy crisis, curing disease, clean water and much much more.\n### Responsibilities\n - Extending our award-winning visual simulation editor.\n - Designing and developing new features for our highly popular virtual laboratory simulation and gamified education platform.\n - Engineer cutting-edge innovative educational gaming technologies integrated into Unity3D.\n - Work as a member of a cross-functional team comprised of C# Developers, 3D Artists, QA Engineers, Content Writers and Content Developers.\n - Drive improvements to our coding practices (such as test-driven development practices).\n - Contribute product ideas and work with the Product Team to help refine product features and requirements.\n \n### Competencies\n - 5+ years’ experience designing, developing and maintaining applications using C#.\n - MSc in Computer Science.\n - Fluent in written and spoken English.\n - Ability to take initiative and generate ideas that will help Labster to grow.\n - Great attention to detail.\n - Able to work independently and in close collaboration with a team.\n - Solid understanding of algorithms, design patterns, and best practices.\n - Working experience with Unity 3D engine and/or WPF is regarded as a plus.\n - Working experience with Agile methodologies is regarded as a plus.\n \n### What do we offer?\n - Amazing work environment with fun, smart and open-minded people.\n - Opportunity to work with the newest technologies.\n - A competitive salary based on your qualifications and experience.\n - 3 months of induction period in Bali.\n - Great opportunity to grow and take leadership.\n - Regular coaching and training with the focus on personal and professional growth.\n - A fun and challenging opportunity to work in an exciting company with NO DULL CORPORATE LIFESTYLE.\n


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Genies


Senior Unity Engineer

Senior Unity Engineer


Genies


game dev

senior

engineer

game dev

senior

engineer

This job post is archived and the position is probably filled. Please do not apply.
\nWe are looking for a Unity Engineer who loves to work on ambitious, meaningful projects while utilizing tools on the cutting edge of 3D graphics.\n\nResponsibilities \n\n\n* Write high-quality, testable code in C# for Unity within the timelines you help estimate\n\n* Collaborate closely with the entire engineering team\n\n* Continuously improve the art/engineering pipeline through collaborations\n\n* Contribute to planning, design, implementation, optimization, and testing\n\n\n\n\nQualifications \n\n\n* Expert level experience with C# for Unity\n\n* At least 5 years of working professionally as a Unity Engineer\n\n* Demonstrate clean code and design clean architecture\n\n* Practice modern engineering standards such as SOLID and GoF patterns\n\n* Participate in PR code reviews and improve our codebase\n\n* Use design patterns to implement UIs in Unity\n\n* Integrate Backend services and APIs\n\n* Participate in scrum meetings such as grooming and retrospective\n\n* Deploy and test on a wide range of platforms, with a focus on iOS and Android\n\n* Work adaptively in a fast-paced environment\n\n\n


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Hellosaurus


Founding Game Development Engineer

verified
New York City / Remote

Founding Game Development Engineer


Hellosaurus

New York City / Remote

game dev

engineer

y combinator

game dev

engineer

y combinator

This job post is archived and the position is probably filled. Please do not apply.
\n\n\nSkills: UnityAbout the role.\n\n\n* Help shape technical infrastructure, best practices, and roadmap from the earliest of stages as a member of the founding team.\n\n* Primary focus will be on developing, maintaining, and improving the interactive video player experience for parents, kids, and creators.\n\n* Report directly to the CEO. You will be given enough ownership to let you run full-speed ahead, and we will provide all the support needed.\n\n* Opportunity to grow into a leadership/management role and set the long term vision for our engineering organization as team grows.\n\n* Opportunity to expand role and skillset to own the entire mobile stack that serves as the basis for the family mobile app experience outside of the interactive shows.\n\n\n\nAbout you.\n\n\n* Baseline skills and experiences:\n\n\n* 3+ years working on, managing, and maintaining mobile production applications with real users.\n\n* A strong grasp of gaming platform frameworks like Unity and modern best practices.\n\n* Ability to turn design resources (Figma, Photoshop, etc.) into living code.\n\n\n\n\n\n* Experience with Swift, SwiftUI, and/or the general iOS platform is a huge plus.\n\n* Experience collaborating with designers, developers, and product managers to define and design user experiences.\n\n* Ability to work efficiently and independently while still seamlessly integrating with the rest of the team.\n\n* Management experience is a plus.\n\n* Documented interest in game design and development is a plus, and a passion for interactive experiences aimed specifically at children is even better.\n\n* The role is meant to be full time but it is possible to start on a more flexible contract, if desired.\n\n\n\n\n\n#Location\nNew York City / Remote


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Ancient Gaming

 

Senior BACK END Engineer

Senior BACK END Engineer  


Ancient Gaming


backend

senior

engineer

game dev

backend

senior

engineer

game dev

This job post is archived and the position is probably filled. Please do not apply.
\nSENIOR BACK-END ENGINEER\n\n\nMalta, Remote\n\nAncient Gaming\n\n\nAs creators of innovative software for the future market of iGaming, Ancient strives to go against the traditional route of building slot machine software. We operate with the firm belief that we’re building desirable software for the next big spending generation: younger players who are seeking iGaming entertainment to enjoy themselves and with friends. With that in mind, we’re now looking for a senior front-end engineer to help us innovate, build and grow Ancient further, and to always help us stay one step ahead.\n\n\n\n\n\nWhat you will do:\n\n\n\n* Build scalable, highly-available, robust systems and ensure their continuous delivery. \n\n* Take full ownership of features and code, from the inception of ideas to deployment, maintenance and keeping it running.\n\n* Be involved in the communities of the businesses by having a ‘Developer’ tag in the chatboxes, which will get you a lot of attention from the customers, receiving real-time feedback for the products you build.\n\n* Become a member of our back-end engineering culture, learning from other talented people, and sharing your own knowledge.\n\n* Engineer new features at scale in a fresh codebase without legacy code.\n\n* Participate in technical discussions as part of the team. You should be ready to challenge our architecture, propose changes, and ultimately implement them. \n\n\n\n\n\n\n\n\nExamples of projects you’ll be working on:\n\n\n\n* https://www.csgoroll.com Community social gaming platform targeted towards CSGO players, with unique in-house custom built games such as Roulette, Crash, Unboxing, PVP with the capability to bet and win Skins in real-time\n\n* https://www.hypedrop.com Buy and open Mystery Boxes in real-time featuring the Unboxing game where people can unbox real life products and have them shipped to their house\n\n* https://www.varrock.com (launching in July) is another social gaming platform targeted towards RuneScape players, also with unique in-house custom built games with the capability to win RuneScape items in real-time that can be redeemed to their virtual RuneScape characters\n\n* https://www.duel.com (currently in development) is a PvP focused iGaming brand where users may wager items from their “Inventory” vs other people’s items from their Inventory such as Watches, Electronics, Sneakers and more, and may redeem their contents physically upon withdrawal.\n\n\n\n\n\nThese projects use the same codebase and share libraries of components and modules.\n\n\nWho we’re looking for:\n\n\n\n* Someone with a strong background in video gaming is preferred, since much of our target market are gamers, and also gamification concepts are now widely adopted. \n\n* An intuitive understanding of how games work and the motivation behind them is helpful.\n\n* Someone who’s up to speed with TypeScript, Node, PostgreSQL, GraphQL, Redis.\n\n* A part-time or full-time worker that can stay on-task in a remote environment.\n\n\n\n\n\n\n\n


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Game Closure


Senior Game Engineer

Senior Game Engineer


Game Closure


game dev

senior

engineer

game dev

senior

engineer

This job post is archived and the position is probably filled. Please do not apply.
GAME CLOSURE\n\nSan Francisco, Mountain View, Tokyo, Remote  -  Full Time\n\nGame Closure is on the hunt for Senior Game Engineers to help us build the social games that will be tomorrow’s biggest hits on Facebook and other social media platforms. We are a growing team with offices in San Francisco and Mountain View, California, Tokyo, Japan and also some possibilities for remote work. If you want to join us to make great games on our cutting­ edge technology and truly make an impact, then we want to talk to you! \n\nGame Closure game engineers make polished, high-performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Game Closure, you will build games internally on top of our cutting-edge and open source devkit. In addition to building kick­ass instant games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. \n\nIt's always a bonus if you know more than JavaScript! We write cross-compilers, GPU shaders, NodeJS back­ends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack.\n\n**The Role:**\n\n- Be responsible for designing, developing and deploying major game features\n- Own game feature areas from end-­to­-end\n- Be the champion for the user!\n- Insist on the highest standards and create functional and engaging features that will delight our users\n- Be part of a tight game development team looking to iterate fast on a fun concept and then building it out\n- Have real input on end-user product\n- Be a key member of a high performing software engineering team\n- Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements\n- Hands­ on architect and coder for sophisticated client/server systems for mobile gaming\n- Innovate and iterate on process, systems and technology to deliver world­-class social games\n- Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions!\n\n**Desired Skills:**\n\n- Bachelor's degree in Computer Science or related field, or equivalent experience.\n- 3+ years of professional software engineering experience, working on cross functional teams.\n- Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self­ published titles are acceptable).\n- Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers.\n- Proficient at using script debuggers like Chrome Debugger.\n- Strong Computer Science fundamentals in object­-oriented design, algorithms, and data structures.\n- Advanced software engineering skills, including the ability to write maintainable and robust code in a p popular object oriented language.\n- Solid familiarity with analytics and A/B testing in mobile games\n- Familiarity with git, svn or other VCS.\n- Self starter, analytical and creative\n- Strong team player with a positive attitude.\n- Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers.\n- Check out Everwing on Facebook Instant Games in Messenger. Can you build this game? \n- Understanding of the reactive UI paradigm and experience building UIs using reactive UI frameworks (such as React, and state management Utilities like Redux).\n\n**Bonus:**\n\n- Canvas animation work\n- 2+ years of game development experience with multiple shipped titles\n- Specialized skills in a particular area of game development (for example: UI, Physics, graphics, multiplayer, game logic, etc.)\n- Expert knowledge of TypeScript\n\n**GC Perks:**\n\n- Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered\n- Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more\n- Commuter Pass + Free Parking: Your commute and parking to the office is on us! \n- PTO: Unlimited vacation policy\n- Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks\n- Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace


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Homer


Fullstack Game Engineer

Fullstack Game Engineer


Homer


game dev

engineer

game dev

engineer

This job post is archived and the position is probably filled. Please do not apply.
\nHOMER is currently seeking a collaborative and results driven Fullstack Game Engineer to join our energetic, growing Content Engineering team. This will be a remote position, expected to work east coast hours. You will have a profound impact on a company that touches the lives of children, parents, and teachers across the globe, with one of the most celebrated reading and learn-to-read platforms in the industry. We are looking to create the most world-class digital learning experience available. Your work will help build a beautiful, personalized experience to meet every child's specific needs as they learn to read, love to read, and read to learn. Overall success in this position means you have helped the children using our products find the lessons, stories, and other content that best fit their age and interests.\n\nHOMER is a venture-backed, high-growth business that offers competitive compensation including equity and full benefits in a creative, flexible environment that invests in professional development.\n\nAs Fullstack Game Engineer in our growing Content Engineering team, you will be responsible for supporting the content team by maintaining the content management system, improving our core interactive/animation framework as well as developing games, lessons, and other interactive educational content consumed by a growing number of cross platform web and mobile apps. If you are a maker at heart with experience in and temperament for mentoring others on your team and across engineering, this is the role for you. You will focus on elegant and effective technical solutions that enable HOMER’s vision described above. As you grow, you will participate in growing our technology platform to support the needs of rapidly growing user-base. Above all, we care about delivering quality software in a sustainable and timely manner. \n\nYou will:\n\n\n* Make direct technical contributions (writing, debugging, reviewing, and deploying code) using Javascript and other languages as necessary.\n\n* Provide technical guidance and feedback to your team members on a team distributed in several time-zones using agile project management methodologies.\n\n* Collaborate effectively with your stakeholders (product managers, animators, illustrators, UX designers, engineers, data scientists and others) to define and refine requirements.\n\n* Technical design and development of content management, animation, and interactive systems.\n\n\n\n\nYou must have:\n\n\n* Demonstrable expertise of CMS architecture, design, implementation and maintenance or similar game development support tools.\n\n* Sound Computer Science fundamentals (Bachelor’s degree in CS or related fields preferred).\n\n* Strong interpersonal and communication skills.\n\n* At least 5 years of relevant work experience  (or undergraduate degree in Computer Science and 3 years of relevant work experience).\n\n\n\n\nWe are also looking for:\n\n\n* Experience developing web or mobile 2D games, interactive apps, or animation systems, using one or more of the following: Javascript, C/C++/C#, or Swift.\n\n* Knowledge and experience with GraphQL.\n\n* Knowledge and experience with Node.js.\n\n* Ability and openness to switch programming languages as necessary.\n\n\n\n\nWe like people who:\n\n\n* Are open to suggestions, collaborative, and thrive in team environments\n\n* Love and are willing to learn new technologies and styles\n\n* Are scrappy, entrepreneurial with the ability to turnaround high-quality projects quickly without depending on a large team\n\n\n\n\nWhat you’ll get:\n\n\n* HOMER offers competitive compensation including equity and full benefits\n\n* Smart, passionate, and engaged co-workers\n\n* Excellent top-tier Medical/Dental/Vision benefits\n\n* The chance to have a big impact, quickly\n\n* The rare opportunity to make a dent in the universe. We’re bringing a love of reading and learning to children globally\n\n\n\n\nHOMER is an equal opportunity employer and enthusiastically encourages people from a wide variety of backgrounds and experiences to apply. HOMER does not discriminate on the basis of race, color, religion, sex (including pregnancy), gender, national origin, citizenship, age, mental or physical disability, veteran status, marital status, sexual orientation or any other basis prohibited by law.


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Bede Gaming


Software Engineer

Software Engineer


Bede Gaming


dev

engineer

game dev

digital nomad

dev

engineer

game dev

digital nomad

This job post is archived and the position is probably filled. Please do not apply.
\nSkills required:\n\n\n* A minimum of 3 years experience using .Net and C# based applications\n\n* Experience in developing web applications in Asp.Net, MVC or ASP.Net Web API\n\n* Design and optimisation of SQL Server Databases\n\n* Dependency Injection (Ideally autofac)\n\n* Unit Testing (Ideally Nunit)\n\n* Version Control (Ideally Git)\n\n* Creation and use of a RESTful interface (Web API)\n\n* Experience of modern Javascript standards and some exposure to front end frameworks, especially backbone, angular & react\n\n* Server side experience using node.js\n\n* Experience with Azure web services\n\n* Experience of working in a Continuous Deployment Setting\n\n* Familiarity with TeamCity and/or Octopus Deploy\n\n* Experience of working in an Agile process using SCRUM techniques.\n\n\n\n\n\nPersonal characteristics:\n\n\n* Passion for delivering quality software solutions\n\n* Must work well individually or as part of a team, irrespective of team size\n\n* Self-starter willing and able to take ownership and assume responsibility\n\n* Ability to manage own time, prioritise effectively and meet tight deadlines\n\n* Excellent communication skills at both a technical and non-technical level\n\n\n


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Mansa Gaming


Senior Software Engineer

Senior Software Engineer


Mansa Gaming


dev

senior

engineer

game dev

dev

senior

engineer

game dev

This job post is archived and the position is probably filled. Please do not apply.
\nCompany Description\n\nMansa Gaming are riding our own technological wave into today’s iGaming sector. A state of the art platform, bolstered by the latest technologies, clearly sets us apart from the rest of the field. Casino is our great passion and player innovation is at the heart of all we do. Our brands are a clear reflection of that.\n\nMansa Gaming was founded by two young brothers, both possessing great entrepreneurial spirit and iGaming experience. It also has roots in the thriving Silicon Valley culture.\n\nIn both our near and long term future, it is an exciting time to be under the Mansa banner!\n\nJob Description\n\nOur goal is to have a small, closely knit engineering team that is able to have an outsized impact. This means leveraging the latest technologies and writing easy to maintain code. We prioritize shipping new features and product improvements while still building our platform in a way where we do not become overburdened with technical debt. We want team members who show initiative and take responsibility for the production systems they work on. The role is primarily an individual contributor role.\n\nYour responsibilities will include:\n\n\n* Setup and ensure frontend best practices across the company\n\n* Work with and train junior people\n\n* Build both client and server side features for our player facing web apps\n\n* Integrate player facing APIs with backend services\n\n* Participate in design and code reviews\n\n* Collaborate effectively with designers and other stakeholders during implementation\n\n\n\n\nQualifications\n\n\n* Expert knowledge of Javascript, HTML and CSS\n\n* A solid understanding of recent Javascript frameworks and tools (React, Redux and Webpack)\n\n* Familiar with Node.js\n\n* Have an eye for pixel perfect designs and well thought UX\n\n* Solid experience with a SQL dialect (e.g. MySQL)\n\n* 2+ years of experience designing and maintaining large single page applications in production environments\n\n* Experience designing and maintaining JSON-based RESTful APIs in production environments\n\n* 4+ years of professional experience\n\n* Bachelor's degree or equivalent\n\n\n\n\nFamiliarity with Github, Docker, Jenkins, Google Cloud Platform, and service oriented architecture is a plus.\n\nAdditional information \n\n\n* Must have outstanding coding skills\n\n* Self motivated and someone who would not shy away from taking ownership and responsibilities in a challenging environment\n\n* Ability to prioritize work based on business needs\n\n* Search for simple and robust solutions to complex tasks\n\n* Work in an Agile methodology environment where innovation, teamwork, and creativity are the key to success\n\n* An entrepreneurial mindset with curiosity to learn new technologies and anything that adds to growth of the company\n\n* Excellent verbal and written communication skills.\n\n* Ability to explain technical concepts to a non-technical audience\n\n\n


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Bede Gaming


.NET Software Engineer

.NET Software Engineer


Bede Gaming


dev

engineer

game dev

digital nomad

dev

engineer

game dev

digital nomad

This job post is archived and the position is probably filled. Please do not apply.
\nWe are looking to recruit a number Full Stack Software Engineer's to join our Platform team remotely. \n\nThe successful candidates will display a well rounded and broad approach to their use of technologies on both the front (20%) and back end (80%). We want people who are passionate about producing good quality code and keen to contribute positively to the working environment we’ve established at Bede.\n\nSkills required / nice to have:\n\n\n* Experience using .Net and C# based applications\n\n* Experience in developing web applications in Asp.Net, MVC or ASP.Net Web API\n\n* Design and optimisation of SQL Server Databases\n\n* Dependency Injection (Ideally autofac)\n\n* Unit Testing (Ideally Nunit)\n\n* Version Control (Ideally Git)\n\n* Creation and use of a RESTful interface (Web API)\n\n* Experience of modern Javascript standards and some exposure to front end frameworks, especially backbone, angular & react\n\n* Server side experience using node.js\n\n* Experience with Azure web services\n\n* Experience of working in a Continuous Deployment Setting\n\n* Familiarity with TeamCity and/or Octopus Deploy\n\n* Experience of working in an Agile process using SCRUM techniques.\n\n\n\n\nPersonal characteristics:\n\n\n* Passion for delivering quality software solutions\n\n* Must work well individually or as part of a team, irrespective of team size\n\n* Self-starter willing and able to take ownership and assume responsibility\n\n* Ability to manage own time, prioritise effectively and meet tight deadlines\n\n* Excellent communication skills at both a technical and non-technical level\n\n\n


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Mansa Gaming


Software Engineer

Software Engineer


Mansa Gaming


dev

engineer

game dev

digital nomad

dev

engineer

game dev

digital nomad

This job post is archived and the position is probably filled. Please do not apply.
\nOur goal is to have a small, closely knit engineering team that is able to have an outsized impact. This means leveraging the latest technologies and writing easy to maintain code. We prioritize shipping new features and product improvements while still building our platform in a way where we do not become overburdened with technical debt. We want team members who show initiative and take responsibility for the production systems they work on.\n\nYour responsibilities will include:\n\n\n* Build both client and server side features for our player facing web app\n\n* Integrate player facing API with backend services\n\n* Participate in design and code reviews\n\n* Collaborate effectively with designers during implementation\n\n\n\n\nQualifications:\n\n\n* Expert knowledge of Javascript, HTML and CSS\n\n* A solid understanding of recent Javascript frameworks and tools (React, Redux and Webpack)\n\n* Knowledge of Node.js\n\n* Demonstrated design and UX sensibilities\n\n* Experience with a SQL dialect (e.g. MySQL)\n\n* Knowledge designing and maintaining JSON-based RESTful APIs\n\n* 2+ years of professional experience\n\n* Bachelor's degree or equivalent\n\n* Familiarity with Github, Docker, Jenkins, Google Cloud Platform, and service oriented architecture is a plus.\n\n\n\n\nAdditional Information:\n\n\n* Must have outstanding coding skills\n\n* Self motivated and someone who would not shy away from taking ownership and responsibilities in a challenging environment\n\n* Good understanding of businesses, prioritization skills\n\n* Search for simple and robust solutions to complex tasks\n\n* Work in an Agile methodology environment where innovation, teamwork, and creativity are the key to success\n\n* An entrepreneurial mindset with curiosity to learn new technologies and anything that adds to growth of the company\n\n* Excellent verbal and written communication skills.\n\n* Ability to explain technical concepts to non-technical audience\n\n* Effective collaboration skills in building partnerships\n\n\n\n\nBenefits:\n\nWe offer a dynamic and flexible, remote working environment with highly-energetic, friendly, and inquisitive friendly team, as well as competitive compensation.\n\nAs well as:\n\n\n* Free food\n\n* Birthday gift\n\n* Anniversary bonus\n\n* Monthly event activities\n\n* Gym allowance\n\n* Gaming course\n\n* Health insurance\n\n\n


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Magic Fuel Games


Principal Mobile Game Server Engineer

Principal Mobile Game Server Engineer


Magic Fuel Games


mobile

engineer

game dev

mobile

engineer

game dev

This job post is archived and the position is probably filled. Please do not apply.
\nOur team is small and you'll be expected to quickly adapt to new tasks and be part of molding our engineering practices to create high-quality gameplay whilst ensuring that our service is secure and operates within budget.\n\nYou should have a deep understanding of game server technology, and be able to switch effortlessly between prototyping ideas and writing scalable, bug-free production code.\n\nCandidates who have worked on Android and/or iOS on a title with a client-server architecture will be at an advantage. Unity knowledge is a plus and like all of our hires, you need to be a good team player.\n\nWhat you’ll focus on:\n\n\n* Designing and implementing scalable services for a F2P mobile title\n\n* Architecting the whole online service to ensure that our games are always available and responsive even under heavy load\n\n* Securing the service from cheaters and fraudsters\n\n* Working with client engineers to ensure that features are developed to minimize server load and cost\n\n* Prototyping ideas with the design team to test different options\n\n* Communicating clearly across all disciplines to explain complex problems, potential solutions and their advantages and disadvantages using metrics and evidence to back up points\n\n\n


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Lima Sky


Mobile Game Engineer

Mobile Game Engineer


Lima Sky


mobile

engineer

game dev

mobile

engineer

game dev

This job post is archived and the position is probably filled. Please do not apply.
\nThe independent game development studio behind one of the most successful mobile games of all time (Doodle Jump) is looking for an experienced Mobile Game Engineer to join our small team.\n\nWe are looking for an engineer who is self-motivated, goal-oriented and a strong team player. Someone who takes pride in their work, and knows what it means to take responsibility and deliver quality games. The ideal candidate will enjoy working in a dynamic environment. They will have the knowledge and ability to visualize how things should work and to convey this to other team members.\n\nYou will join a group of talented game professionals working in a small, cross-discipline team. \n\nWe want to make the best games possible and only hire professionals who have a similar drive for perfection.\n\nWhile the role will be a remote role, the candidate must be based in Miami to allow for optimal coordination with the rest of the team.\n\nResponsibilities\n\n\n* Game Development in C/C++ for iOS, Android and other platforms\n\n* Independently create solutions from beginning to end\n\n* Extending game to new platforms (Android, Windows Mobile and more)\n\n* Update existing games with new content\n\n* Prototyping and building new game mechanics\n\n\n\n\nNO AGENCIES OR RECRUITERS PLEASE


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Starbucks.com & Other Large Companies luding Retail Gaming


Senior .NET Software Development Engineer

Senior .NET Software Development Engineer


Starbucks.com & Other Large Companies luding Retail Gaming


senior

engineer

game dev

dev

senior

engineer

game dev

dev

This job post is archived and the position is probably filled. Please do not apply.
\nCurrently Retail and Gaming companies are also looking for candidates with the same skills set! So Apply! \n\nJob #6457 | Application Developer Lead SBUX2195 | Critical | Justin Williams\n\nJoin our Starbucks Web and Mobile Engineering Platform team and help contribute to our new exciting and critical technology initiatives. This is a great opportunity for an experienced, passionate developer to apply your skills and leadership to highly visible and customer facing projects. These are projects requiring multidisciplinary approaches and collaboration with cross functional teams and business users.\n\n Summary of Key Responsibilities\n\n Responsibilities and essential job functions include but are not limited to the following:\n• Consults with development and project teams to provide technical solutions for complex issues.\n• Provides technical guidance and mentoring to technical staff.\n• Ensures application design fits within holistic vision and future state of existing systems.\n• Establishes, maintains and ensures compliance with standards and procedures for design, development, testing, and documentation, contributing to high quality, reliable systems that meet or exceed business needs.\n• Formulates and defines scope, objectives and technical direction for new or modified web applications and leads systems analysis, design, development and implementation efforts.\n• Collaborates with business partners to provide recommendations for technology decisions, including package selection and systems design and modification.


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Daybreak Game Company


Software Engineer

Software Engineer


Daybreak Game Company


engineer

game dev

dev

digital nomad

engineer

game dev

dev

digital nomad

This job post is archived and the position is probably filled. Please do not apply.
\nWe are seeking a Software Engineer to join our Platform engineering group in San Diego.\n\nThe DGC Platform group provides infrastructure services and delivers competitive advantages to internal and partner game developers through a robust suite of analytic, E-commerce, communication, promotion and distribution systems. The DGC Platform Engineering team is responsible for creating the necessary services and web applications in development of various platform features. \n\nThe ideal candidate is a self-starter that has experience in designing, developing and delivering necessary implementation work to support the platform projects. Further, they will thrive in a fast-paced, cross-functional team where they must quickly adapt/expand to meet the needs of DGC’s dynamic game publishing/production business model. While this position will start out as a hands-on individual contributor role, suitable candidates would have the potential to grow into a technical or team leadership role in the future.


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Sky Betting & Gaming


Web Operations Engineer

Web Operations Engineer


Sky Betting & Gaming


devops

engineer

game dev

web dev

devops

engineer

game dev

web dev

This job post is archived and the position is probably filled. Please do not apply.
\nAs a Web Operations Engineer for Sky Betting & Gaming in Leeds you will form key working relationships with Service Lifecycle Managers, Service Lifecycle Analysts, Technical Operations Leads, Architects, Scrum Masters, Software Engineers, Dev Ops Engineers, Platform Engineers, & Delivery Engineers.\n\nKey responsibilities\n\nOperations Support\n\n\n* Effective and complete troubleshooting and remediate of failures ensuring solutions are measured and validated even for those delivered outside the team.\n\n* Identify and track performance problems or reliability issues down to specific line of code or approach and provide tuning or recommendations for improvements.\n\n* Second line and out of hours support for live incidents where a reactive but measured response is required to the recovery of service.\n\n\n\n\nInfluence and refine system design and implementation\n\n\n* Enable and support the growth and scaling of products and services. Identifying inefficiencies in our current systems and methods to where possible automate and streamline them.\n\n* Work closely with development, service and support teams to promote a DevOps culture. Providing training and tools where suitable to empower them in the future.\n\n* Challenge and influence our developers and product owners to ensure new applications and services are delivery the right thing in the right way.\n\n\n\n\nBuild, run and refine tools and monitoring\n\n\n* Build or select the right tools to enable automation across all aspects of delivery, development and operations.\n\n* Identify areas where we can make efficiencies and avoid future workload and provide solutions that compliment our exiting tooling strategy.\n\n* Build, run and refine monitoring solutions for old and new systems ensuring our diagnostic tools allow us to capture ad compare metrics across all of our areas.\n\n\n\n\nDeployments and testing\n\n\n* Own the release of internal code and push out configuration changes to be a guardian of code quality, helping the developers to make not just good features, but good systems.\n\n* Design, build and run systems for application deployment, systems orchestration and configuration management.\n\n* Constantly refine and tune our deployment process so ensure we are not outpaced by the needs of delivery.\n\n\n


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Iron Gaming


Full Stack Software Engineer Job Description

Full Stack Software Engineer Job Description


Iron Gaming


scala

ruby

ui

ux

scala

ruby

ui

ux

This job post is archived and the position is probably filled. Please do not apply.
\nRESPONSIBILITIES OVERVIEW:\n\nWe are seeking a passionate developer to join the growing Iron Gaming team. If you are a transparent communicator with deep technical chops, this is the position for you. It may sound cliche, but it is important that you have a team-oriented mindset. We see ourselves as team at Iron Gaming and being able to work towards the best interests of a team, regardless of personal preference, is important. This role has the opportunity to work alongside UX | UI designers, experienced developers and a Director of Product Development as we strive to expand the world of eSports to a nationally recognized level.\n\nROLE PLAY:\n\n\n* You are a person who deeply cares about the work you produce and believe your role is bigger than just a paycheck\n\n* You are comfortable working closely with designers and are interested in the the overall product development process\n\n* You maintain and write clean and efficient ruby code without fail because you are perfect\n\n* Integrity is your middle name and some amazing first person shooter is your game\n\n* You enjoy providing input and feedback when creating new features\n\n* You design code that is both scalable and secure\n\n* You are believer in executing regular deployments and utilize continuous integration tools\n\n* You follow best practices and SCRUM estimation processes\n\n* You participate in user experience feedback and technical concerns to create the best possible product for our end-user\n\n* You’re not content with what you know today; you thirst for what you can discover tomorrow\n\n\n


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Next Games Oy


Liveops Engineer

Liveops Engineer


Next Games Oy


qa

infosec

marketing

engineer

qa

infosec

marketing

engineer

This job post is archived and the position is probably filled. Please do not apply.
\nWe are looking for a startup-minded LiveOps Engineer to maintain our live services as a part of our LiveOps team.\n\nLIVEOPS ENGINEER\n\nAs our LiveOps Engineer, you are ensuring 24/7 uptime for all the great games we have. You will take part on our rotating OnCall duty and by doing that, you are in the first line of defence regarding anything that’s happening in the game or in our other live services.\n\nYou will maintain our own set of tools for support and marketing. Depending on your skill set and interests, you will take main responsibility on security, QA or public websites.\n\nThis is what you’ll get to work on:   \n\n\n* Watching millions of players logging into the game.\n\n* Solve mystical problems that might occur on the servers or in the game(s) when hordes of people play the best games in the world.\n\n* Keeping the fans clear of all the things that shouldn’t hit there in the first place.\n\n* Work closely with game teams to ensure that games run perfectly.\n\n* Create and innovate new methods for monitoring complex server setups.\n\n* Get to cattle huge amount of servers.\n\n\n\n\nHere at Next Games we aim high, and will ask you to do the same. In exchange, you’ll be part of a team that is great to work with, who is dedicated and passionate about what we do – we believe passion is contagious. Giving each Nextgamer the tools and means to succeed in their job is our priority. We believe the fruits of our labor should be shared with everyone at Next Games. We offer the opportunity to work with a great bunch of passionate and dedicated people, a competitive salary and benefits package, and first and foremost a big challenge.\n\nIf you believe in the same things, don’t hesitate any longer, apply now!\n\nWhen you apply, please email your CV, a cover letter along with your salary request to [email protected] Please apply soon, as we’ll proceed once we’ve found the right person to join our team!


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Red 5 Studios


Ruby Engineer AAA Game Studio

Ruby Engineer AAA Game Studio


Red 5 Studios


ruby

engineer

game dev

ruby

ruby

engineer

game dev

ruby

This job post is archived and the position is probably filled. Please do not apply.
\nRails Devs – Platform – Full Stack \n\nNo other game studio uses a web stack like Red 5. In most games, everything happens between the game client/server that saves the data to the database directly. Later, that data gets moved and the web team builds the product web site to finalize. At Red 5 Studios the client connects directly to the game server which handles all the real time simulation. It does not talk to the database. Instead it sends out information to the web stack and our other web sites which talk to those APIs. Our entire game is run on a web platform similar to a web company like FB, Netflix, or Twitter. This enables our Web Dev Team to actually build game features like crafting systems, progression and rewards systems and limitless other features working directly with our design team. Our web team spends roughly 80% of their time building in game features with web enabled technologies for millions of gamers to enjoy.\n\nWe offer an original IP, self-published in the US and Europe, a flat organization with a tremendous company team culture with innovative and creative technologies and marketing.  In addition, we have a profit sharing plan and with a still relatively small studio (150 or so) this could be quite lucrative.\n\nThe Discipline\n\nThe Red 5 Studio’s Web Development team is comprised of the brightest architects, designers, and engineers in the business. Building the web-based tools and features needed to form the backbone of our online presence, our Web Developers are committed to providing the best online experience for our users. To accomplish this, the web developers work closely with the game designers to create functionality in both Firefall the game and on the official Firefall website, and ensure that all facets of design are of the highest quality. The Web Development team also works alongside our Marketing and Community teams to design and implement community-focused web features and promotions.\n\nResponsibilities\n\nRuby Devs wanted to help develop our next gen MMO server infrastructure. No gaming experience required, but you will be working on highly scalable web services for social features, billing and item store systems, stat and data mining, crowd sourced support initiates and more challenging back end and front end systems. We are a case study for Amazon as we are the first next-gen MMO running in the cloud and work closely with them on unique real time challenges.\n\n\n* Scaling back-end infrastructure to large scale systems\n\n* Own your code. Write it, test it, and push it to production via continuous deployment\n\n* Design and construct scalable web service APIs to serve data needs of the platform\n\n* Constantly improving the game and user experience on your own accord\n\n* Writing unit and/or integration tests for your code\n\n* Deciding what is the most appropriate technology to be used for any situation\n\n* Monitoring the performance of your applications, and keeping them fast\n\n* Debugging platform-based issues\n\n\n


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Sweet P & Friends Gaming


Lead Software Engineer


Wichita

Lead Software Engineer


Sweet P & Friends Gaming

Wichita

engineer

game dev

exec

dev

engineer

game dev

exec

dev

This job post is archived and the position is probably filled. Please do not apply.
Sweet P & Friends Gaming is developing a platform to allow game producers the ability to reach talent, create and maintain projects, and share project files. As the Lead Software Engineer you will be tasked with back-end development of the platform as well as creating and maintaining our hosting solutions. As much involvement with design, business, or other areas of SP%F that a candidate is interested they will have the opportunity to contribute. As a startup we are looking for both software engineers and the entrepreneurship spirit.\n\n\nRoles:\n\n-Back-end Development of file sharing platform\n-Maintain website hosting\n-Back-end Website development\n-(Potentially) Review Projects\n-(Potentially) Strategic development\n\nQualifications:\n\n-Experience working with Amazon Web Services\n-Experience in back-end web development\n- 1-2 years of software development experience\n-Understanding HTML5 and CSS\n-Past work experience working for a startup or in an entrepreneurial environment\n\n\nIn addition, a strong understanding and passion for video games is highly preferred.\n\n\n \n\n \n\n#Salary\n$ - \n \n\n#Equity\n5.0 - 20.0\n\n\n#Location\nWichita


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Consensus Systems


Gaming Engineer


Brooklyn

Gaming Engineer


Consensus Systems

Brooklyn

engineer

game dev

engineer

game dev

This job post is archived and the position is probably filled. Please do not apply.
Looking for an experienced python/haskell developer who is willing to learn the etherum space. They would be working on gaming projects with one of our developers. The first project would be developing the Random Number Oracle which is mostly specified at this point. From there we would continue to slot machines and card games in general, including Poker.\n\nNo javascript.\nC++, C, Go and Java(JVM) are acceptable (in that order).\nWe are open to more exotic languages but I rather not over complicate things.\nYou should also have some sort of mathematics background.\nIf you have a card game or tabletop gaming background that would be preferred over someone with a AAA title development background, for example. \n\n#Salary\n$50000 - 130000\n \n\n#Equity\n0.0 - 1.0\n\n\n#Location\nBrooklyn


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Open Gaming Solutions


Full Stack Engineer

verified

Full Stack Engineer


Open Gaming Solutions


engineer

full stack

game dev

engineer

full stack

game dev

This job post is archived and the position is probably filled. Please do not apply.
\nFull-Stack Engineer:\n\nAt Open Gaming Solutions (OGS), we’re looking for someone to join our team as a full-stack engineer. If you’re interested in the next great Fantasy Sports platform, read on.\n\nOur team has a formidable background in regulated gambling which has positioned us perfectly to step into the rapidly growing Daily Fantasy Sports space and make an impact. This impact means we’ve got a full pipeline of customers and need to continue scaling our team to meet increased demand.\n\nYou’ll be involved in all aspects that make a startup a success: releasing new features, scaling infrastructure, and iterating on our network of Daily Fantasy Sports sites and social gaming applications.\n\nOur Stack:\n\nAngular\nWebsockets\nDjango\nRESTful APIs\nPostgres\nHeroku & AWS\n\nRequirements:\n\n4 year degree in Computer Science\n2 years of professional, full-time developer experience\n\nStrong understanding of:\n\nRestful API design\nMicroservices architectures\nIdentifying scalability bottlenecks\nTest-Driven Development\n\nProficiency with:\n\nPython\nAMQP\nDistributed Systems\nRelational Databases (Postgres)\nJavascript + JQuery\n\nNice to have:\n\nDjango\nFlask + SQLAlchemy\nDistributed Datastores (Riak/RethinkDB)\nAngularJS\nA favorite sports team!\n\nIf you like working closely at a high-speed with small teams; are passionate about your work; take accountability for your commitments; and ensure a team’s success is put above any individual, we really want to hear from you.\n\nIf you want to work right next to us, we are based in Kamloops, BC and have great street-level office space in the downtown. If you’re interested in working remotely, that works, too.\n\nWant to be more than a cog in the machine? Please contact us at [email protected]


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EyeRead


Senior Game Engineer

Senior Game Engineer


EyeRead


senior

engineer

game dev

senior

engineer

game dev

This job post is archived and the position is probably filled. Please do not apply.
\nEyeread is working to change the future of literacy by building the first affordable, fun, mobile reading diagnostic tool. Helping children read independently, while assessing their progress through analytics.\n\nOur vision is big, exciting, and stretches the limits of what is possible. But we’re a startup with smart people and a strong board, backed by other smart people, and we’re on the road to making our vision a reality. \n\nEyeread is in the early stages of building its pre commercial prototype that tracks reading challenges through a series of algorithms using Eyetribe and Tobii eye tracking hardware. As we gear up to take Eyeread to the world, we are looking for a Senior Game Engineer to build and test software to diagnose reading challenges and build a baseline for literacy. \n\n\nResponsibilities\n\nYou will be responsible for building the second iteration of the Eyeread MVP on a Windows environment. You will collaborate with the founding team and its researchers to build a baseline for reading measures. You will also be responsible for building a fun, user-focused MVP with the goal to gamify the reading experience. \n\n\nSuccess in this role means relentless focus on what’s best for Eyeread. Success is waking up every day with an unwavering belief that you can and do influence the world for the better and that in turn you will stand to reap the rewards both financially and professionally that your contribution merits. Ultimately, the is a start up and your success is measured by the success of the company. You will need to eat, sleep, dream Eyeread.\n\nYou can expect a fast paced, entrepreneurial environment, allowing you to do the best work of your life. Respect for your ideas and recognition for a job well-done. Massive growth opportunities International travel opportunities.


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