FeedbackIf you find a bug, or have feedback, put it here. Please no job applications in here, click Apply on the job instead.Thanks for the message! We will get back to you soon.

[Spam check] What is the name of Elon Musk's company going to Mars?

Send feedback
Open Startup
RSS
API
Health InsurancePost a job

find a remote job
work from anywhere

πŸ‘‰ Hiring remotely? Reach 1,000,000+ remote workers on the πŸ† #1 Remote Jobs board

Post a job
Hide this

Remote Health by SafetyWing


Global health insurance for freelancers & remote workers

Improbable

 This job is getting a pretty high amount of applications right now (15% of viewers clicked Apply)

game dev


Improbable is hiring a Remote Game Writer

**This is a 6-month term position with the possibility for extension**\n\nImprobable Games Canada is searching for a talented writer to contribute to our unannounced MMORPG! \n\nWe are driven by a shared passion for creating immersive, inclusive experiences, and we want these values to be reflected in how we define and develop the voices of our characters. Though the primary focus of our new Game Writer will be on creating compelling, concise character dialogue, there will be opportunities to contribute on a broader level to the narrative team depending on the successful candidate’s background and interests. So if you have a passion for bringing characters to life - we want to hear from you!\n\nWhile we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!!\n\n---\n\nCOVID-19 Studio Guidelines\nThe health, safety, and well being of our team members is of the utmost importance to our studio. As such, we have transitioned to remote work by default until a time at which we can safely return to the office. This means that all interviews, "onsite" interviews, office tours, and onboarding will be done over videoconference (or phone).Β \n\nWe also recognize the impact the pandemic is having on all of us personally, and work hard to create a culture where mental health and wellness are valued and supported. If you have any questions or concerns about our studio policy, please don't hesitate to raise them with your recruiter.\n\n\nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable\nDiversity, inclusion & belonging


See more jobs at Improbable

Apply for this job

Improbable


closed

dev

 

senior

 
This job post is closed and the position is probably filled. Please do not apply.
\nYour Mission The Reliability Engineering organisation aims to provide easy-to-use and useful tools and frameworks for both the Game Technology Unit and First Party Studios to enable them to test, release and operate their high quality products (e.g. components/services for the Games Technology Unit; and games for the First Party Studios),  quickly, reliably, repeatedly, safely with confidence which leads to higher customer satisfaction and more successful and resilient products.  We thrive for a faster, more effective, more flexible game development. Areas for Impact Our engineering teams are focussed on improving the stability and throughput of the products released by the Game Technology Unit and First Party Studios. We want to achieve this through different strategies. Some of the things you can impact:\n\n\n* Develop easy to use and useful tools and frameworks to: track, benchmark and alarm performance metrics, Develop capabilities to execute unit, end-to-end and performance tests and collect and display stack-trace and crash dumps\n\n* Implement the automation for repetitive tasks (report generation, playtests, dashboarding)\n\n* Implement continuous integration and delivery for the software stacks we support. \n\n* Educate teams to the software development best practices via consultancy, communities of practice, bottom up grassroots.\n\n* Being the domain expert and voice of quality and reliability through testing, automation, continuous integration, delivery and monitoring.\n\n\n\n\nWe'd like to hear from you if you identify with the following \n\n\n* Strong Object-Oriented software programming and design knowledge with one or more of the following: Java, C#, C++, Go\n\n* Developed software using Agile and modern development practices, including test automation at the various levels (i.e. unit, integration, end-to-end, performance tests).  \n\n* Love solving hard problems and developing simple tools and processes so everyone can solve those hard problems.\n\n* Have the ability and desire to help other developers improve their development, workflow and testing practices.\n\n* Released software in production via continuous integration and delivery systems (i.e. Jenkins, Buildkite, or other commercial solutions) and familiar with their setup and maintenance.\n\n* Experience with game engines (Unreal, Unity), game development and testing best practices.\n\n* Comfortable working in an environment with a high level of ambiguity.\n\n* Familiar with cloud services (i.e. Microsoft Azure, Google GCP or Amazon AWS)\n\n\n


See more jobs at Improbable

# How do you apply?\n\n This job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.

Improbable


closed

dev

 

senior

 

sys admin

 

engineer

This job post is closed and the position is probably filled. Please do not apply.
Your Mission\n\nThe Reliability Engineering organisation aims to provide easy-to-use and useful tools and frameworks for both the Game Technology Unit and First Party Studios to enable them to test, release and operate their high quality products (e.g. components/services for the Games Technology Unit; and games for the First Party Studios),  quickly, reliably, repeatedly, safely with confidence which leads to higher customer satisfaction and more successful and resilient products. \n\nWe thrive for a faster, more effective, more flexible game development.\n\nAreas for Impact\n\nOur engineering teams are focussed on improving the stability and throughput of the products released by the Game Technology Unit and First Party Studios. We want to achieve this through different strategies.\n\nSome of the things you can impact:\n\n\n\n* Develop easy to use and useful tools and frameworks to: track, benchmark and alarm performance metrics, Develop capabilities to execute unit, end-to-end and performance tests and collect and display stack-trace and crash dumps\n\n* Implement the automation for repetitive tasks (report generation, playtests, dashboarding)\n\n* Implement continuous integration and delivery for the software stacks we support. \n\n* Educate teams to the software development best practices via consultancy, communities of practice, bottom up grassroots.\n\n* Being the domain expert and voice of quality and reliability through testing, automation, continuous integration, delivery and monitoring.\n\n\n\nWe'd like to hear from you if you identify with the following \n\n\n* Strong Object-Oriented software programming and design knowledge with one or more of the following: Java, C#, C++, Go\n\n* Developed software using Agile and modern development practices, including test automation at the various levels (i.e. unit, integration, end-to-end, performance tests).  \n\n* Love solving hard problems and developing simple tools and processes so everyone can solve those hard problems.\n\n* Have the ability and desire to help other developers improve their development, workflow and testing practices.\n\n* Released software in production via continuous integration and delivery systems (i.e. Jenkins, Buildkite, or other commercial solutions) and familiar with their setup and maintenance.\n\n* Experience with game engines (Unreal, Unity), game development and testing best practices.\n\n* Comfortable working in an environment with a high level of ambiguity.\n\n* Familiar with cloud services (i.e. Microsoft Azure, Google GCP or Amazon AWS)\n\n\n


See more jobs at Improbable

# How do you apply?\n\n This job post is older than 30 days and the position is probably filled. Try applying to jobs posted recently instead.
211ms